Microlearning delivers theright information to theright learners, at theright level of detail at at theright moment they need it. Microlearning offers short bursts of learning when it is most convenient…
Microlearning
Posted in Emerging Markets Poll
Featuring original research and analysis on emerging learning technology markets and ventures published as Open Educational Resources (OERs) by professional educators enrolled in the University of British Columbia's Master of Educational Technology (MET) program. Browse and be inspired!
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Posted in Emerging Markets Poll
Microlearning delivers theright information to theright learners, at theright level of detail at at theright moment they need it. Microlearning offers short bursts of learning when it is most convenient…
Posted in Emerging Markets Poll
There is no doubt that video games are engaging. Some educators are incorporating gamified elements into their classrooms and using game-based learning as a way…
Posted in Emerging Markets Poll
Cloud learning has been well established in education for more than a decade and continues to be a vehicle for addressing critical challenges faced by…
Posted in Emerging Markets Poll
Data visualization is becoming an integral tool within many of the industries and media that impact us on a daily basis. As more and more…
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Transhumanity is a term to cover how technology-based human augmentation can be used to deliver cognitive and physical improvements as an integral part of the human…
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Self-driving cars, drones, robots, intelligent toys, and the entire Internet of Things (IoT) fit into the broad emerging frontier of Intelligent Things. It isn’t so much the…
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The last decade or so has seen Neuroscience take a more prominent seat at the education table than ever before. As neuroscience research compiles ever greater evidence…
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Wearable technologies can gather data—from the body of the wearer or from the environment—or provide information, or both. Wearables represent an evolution in our relationship with…
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Conversational systems can range from simple informal, bidirectional text or voice conversations such as an answer to “What time is it?” to more complex interactions…
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From Wikipedia, Persuasive technologies are broadly defined as technologies designed to change attitudes or behaviors of the users through persuasion and social influence, but not necessarily through coercion. ‘Good’ examples…