Digital Badges – a tool for motivating students
I came across this article as I was researching for an online curriculum project I’m working on. The Mac Arthur Foundation defines a digital badge as “an assessment and credentialing mechanism that is housed and managed online. Badges are designed to make visible and validate learning in both formal and informal settings.” A digital badge looks similar […]
MarvelApp – A Design Tool for Non-Coders (and non-designers)
I can’t code…or design, really. My 12-year-old daughter can code to program a Lego robot and design intricate objects to be 3-D printed, but it’s all completely foreign to me (and I don’t really want to learn, yet). For people who do not know how to code, the idea of building an app initially seems […]
Forecasting NFC – Implantation of NFC tags in Classrooms
Even though this piece of technology hasn’t necessarily seen a surge in popularity. NFC could play an innovative role in a niche environment within technology applications in education. QR codes had a break out into the education scene but hadn’t quite caught on as far as they were implemented in education. NFC can overtake QR […]
The KFConsole? It’s true!!!!!
Ok! So my nephew came to visit me over the weekend. He always has a sly look with a small smile every time he shares a story or the latest technology on the market. 9 out 10 times, my nephew fibs to get me excited just to watch me search for 30 minutes for the […]
Throwaway Society
The average lifespan of electronics ranges from 1.5 to 13 years with the majority of these devices lasting around 4.5 years. I believe this is a massive issue, especially for schools and educators. Applying for a grant to buy new technology for your school is a process with no guarantee of getting funding. Many school […]
Are Scanners/Printers Necessary?
Have you or your students used CamScanner to scan assignments and/or documents? With mobile devices allowing scan options with cameras, do we really need scanners anymore? CamScanner is the most common app I’ve noticed my students using but there are other options like iScanner or Google Lens App. If you have an iPad, the newer […]
A3 – Terrain Check / Trek Check
I envision mobile technology to make backcountry activities like snowmobiling much safer. My project is divided into 2 related technologies: Terrain Check, which is meant to be incorporated into the Avalanche Skills Training curriculum developed by Avalanche Canada, and Trek Check, which is a retail AR visor (built into the goggles you wear on your […]
A3 – A Truly Mobile Battery
One of the problems with mobile devices is the limits on their power sources. Batteries have limited use time, need to be constantly recharged, and lose capacity over time needing to be replaced. I propose a combination of a sub-screen light panel and a battery for mobile devices that charges with any light source, from […]
A3 – Clarity with transparent devices
Mobile technology has the unique experience of allowing us to connect with technology on the go, but as mobile devices advances, it aims recreates the same experience as being on the desktop. However, there are developments that will set apart the user experience and functionality of mobiles devices vs static ones. The one that I […]