Gamification of Apps
This post is inspired by Gamifying your life By carla pretorius on May 25, 2020 In my opinion, if you want to talk about gamification, you are looking for the feature of continuity. A specific game is considered popular or successful when more users download, participate in, recommend to others and stay up to date with its […]
2022 Screen Time
In November of 2022, The Canadian Paediatric Society released new guidelines and recommendations on screen time limitations for children. Essentially, they now recommend limiting sedentary screen time, and acknowledge the growing base of learning and assistive tech base apps. I am interested in this shift and wonder about how previously “sedentary” apps will shift towards […]