Digital Literacy Centre

Entries Tagged as 'Digital Literacy'

Digital Literature and Critical Literacy – Dr. Teresa Dobson

October 13th, 2009 · 1 Comment

Dr. Teresa Dobson presents this Thursday, October 15 at the DLC as part of the LLED Research Seminar Series.

Abstract:
“Electronic literature is defined by the Electronic Literature Organization as a class of “works with important literary aspects that take advantage of the capabilities and contexts provided by the stand-alone or networked computer” (ELO, 2006, n.p.). It includes genres such as hypertext fiction, reactive poetry, blog novels, Flash fiction and poetry, generative art, installation, code poetry, and so on. This presentation considers the features of such multimedia literary forms through an examination of two examples and contemplates the value of such literature for critical literacy education.”

Here are some links you might find interesting and/or relevant:

Electronic Literature Organization
Electronic Literature Collection, Vol 1
Digital Literacy (PDF essay by Teresa Dobson and John Willinsky)
Electronic Literature: What is it? (article by N. Katherine Hayles)
In Search of a New(er) Digital Literature
The Alliance of Digital Humanities
Society for Digital Humanities
Electronic Literature Workspace
arts-humanities.net
http://www.wordcircuits.com
Hyperizons: Theory and Criticism of Hypertext Fiction
Electronic Literature Foundation (ELF)

Tags: Digital Humanities · Digital Literacy · Electronic Literature

Siva Vaidhyanathan

September 29th, 2009 · No Comments

Siva Vaidhyanathan is presenting at the Digital Literacy Centre on Monday October 5th. The event is co-sponsored by CCFI and the DLC. The title of his talk is The Googlization of Everything.

The following is a quote from his blog:

This blog, the result of a collaboration between myself and the Institute for the Future of the Book, is dedicated to exploring the process of writing a critical interpretation of the actions and intentions behind the cultural behemoth that is Google, Inc. The book will answer three key questions: What does the world look like through the lens of Google?; How is Google’s ubiquity affecting the production and dissemination of knowledge?; and how has the corporation altered the rules and practices that govern other companies, institutions, and states?

Tags: Digital Identity · Digital Literacy · Digital Literacy Centre

Networked Book

August 5th, 2009 · No Comments

The following is from http://networkedbook.org/ an interesting project to create collaborative articles and essays in the form of commentary, translation and revision. Its focus is network culture. It still uses the term “book,” which is interesting, perhaps temporary, and perhaps an opening for considerations of predominating frames in discourse. Of course it is as valid to ask why not book, as much as why – taking into account that these terms are as fluid and mutable as any cultural language.

Here is the About section quoted:

“A networked book is an open book designed to be written, edited and read in a networked environment.” — Institute for the Future of the Book

In 2007, Jo-Anne Green and Helen Thorington (Co-Directors, New Radio and Performing Arts, Inc. | Turbulence.org) proposed Networked to Eduardo Navas (NewMediaFIX). Along with Sean Dockray (Telic Arts Exchange) and Anne Bray (Freewaves), they developed an application to the National Endowment for the Arts, which funded the project in 2008.

An international Call for Proposals was issued. It defined the project’s Goals and Objectives and invited contributions that critically and creatively rethink how networked art is categorized, analyzed, legitimized — and by whom — as norms of authority, trust, authenticity and legitimacy evolve. A committee of nine reviewed the submissions: four authors were commissioned to develop chapters that are now open for commentary, revision, and translation. A fifth — one of the runners-up — was invited to contribute. Networked is open to additional chapters. See Guidelines.

Networked proposes that a history or critique of interactive and/or participatory art must itself be interactive and/or participatory; that the technologies used to create a work suggest new forms a “text” might take.

Tags: Digital Literacy · Digital Resource · Social Media

The Affordance of Social Media in the Classroom

July 23rd, 2009 · No Comments

This week the Digital Literacy Centre has been offering workshops on the Affordance of Social Media in the Classroom. The workshops are examining a number of typical Web 2.0 applications and the ways in which they can be used in the context of pedagogy. There is growing interest in the educational prospect of these kinds of tools and applications, and particularly since they are part of a Digital Generation’s common literacy.

Here is one example of an attempt to create a collaborative space for educators and students called the Social Media Classroom and Collaboratory (HERE). The Wikinomics blog (here) posted by Danny Williamson describes it thusly:

“The project, created by Howard Rheingold, describes itself as, “an invitation to grow a public resource of knowledge and relationships among all who are interested in the use of social media in learning.” The site is a series of Web 2.0 tools (it offers forums, wikis, blogs, chat, social bookmarking, microblogging, social video, curricular materials, resource repositories and an online community of practitioners – available as an install or SaaS) that help to facilitate collaborative, student-led learning across a distance. The value of this project is not simply the ability to slap a 2.0 paintjob on an existing system but rather as a means to enhance the learning process.”

Tags: Digital Literacy · digital media in the classroom · Digital Resource

The Social Production of Email … and Games Theory

May 27th, 2009 · No Comments

There have been some interesting ideas floating around about how to deal with spam lately, and it is possibly intriguing to consider how the cultural production and perception of email has changed in light of both spam/corporate/commercial email as a standard and the shift to communications through more terse systems like Facebook and Twitter. This article from Wired online is interesting for its attempt to  create a strategy  for “intelligent use of email.” One might wonder about the critical judgment at play (definitions of “intelligent”), but the concept of recycling or repurposing in this context is perhaps interesting.

Then again, there is another whole area this article covers with respect to game theory and its applications for behaviour modification that may warrant some close consideration (expressed to some extent comically in the comments to the article).

Excerpt:

The Game of Life

By Clive Thompson | 05.26.09

Everyone complains about “e-mail overload” — getting so much stupid corporate e-mail that you miss out on important messages. But Byron Reeves has figured out a way to solve the problem.

How? By turning corporate e-mail into a game.

Read the artcile here.

Tags: Digital Literacy

Cliff Missen, eGranary & Widernet

May 11th, 2009 · No Comments

Quote: Cliff Missen is Director of the WiderNet Project and an Instructor in the School of Library and Information Science at the University of Iowa. Following a year as a Senior Fulbright Scholar at the University of Jos (Nigeria) in 1999, he founded the University of Iowas WiderNet Project which has delivered technology training programs for over 4,000  African university administrators, librarians, and technicians. Missen oversees the development of the eGranary Digital Library, an innovative way to deliver the worlds knowledge to people and institutions with inadequate Internet access.

Quote: With installations in over 200 schools, universities, clinics, and hospitals in Africa, India, Bangladesh, and Haiti, the eGranary Digital Library provides lighting-fast access to educational materials — video, audio, books, journals, Web sites — even where no Internet access exists. Removing the barriers imposed by inadequate infrastructure and costly connectivity, the eGranary makes it possible to put immense libraries into the hands of the information-seekers everywhere. The current collection, which is both updatable and customizable, contains over 10 million documents. That includes over 1,000 Web sites like the Wikipedia, the World Health Organization, and the Gutenberg Project. Few people in the developing world have adequate connections to the Internet and those that do are spending enormous amounts for their connectivity. For those without an Internet connection, this library is a phenomenon. Even those with an Internet connection experience documents opening 3-5,000 times faster from the eGranary Digital Library while saving enormous bandwidth costs. Our objectives are to grow the application of this off-line technology to provide broader access to whole communities (leveraging local computers and networks), to work with partners to include more of their local content, and to develop social entrepreneurial franchises that will spread and maintain this low-cost innovation.
From: Stockholm Challenge

Cliff Missen talks about meeting the information needs of developing countries at the DLC Tuesday, May 26 @ 1 PM. Bonny Norton from  LLED is the discussant.  See our Events page for more details.

Tags: Digital Archive · Digital Literacy · Digital Resource · E-Learning

World Digital Library

April 22nd, 2009 · No Comments

The World Digital Library, operated by UNESCO & the American Library of Congress launched today with content from the span of continents. There is not a great deal of content, mind you – not yet, in any case. And what there is, is sometimes curious (for e.g. North America: USA: Arts & recreation: Music: … yields 4 pictures: Pow-Wow Princess Song [which is actually a video]; A scan of a letter from Linda Kelly, Sherry Bane, and Mickie Mattson to President Dwight D. Eisenhower Regarding Elvis Presley;  A photograph of two young Polynesian women, one playing the ukulele; and A photograph of Elvis Presley meeting with President Richard M. Nixon at the White House). The navigation is a bit of a puzzle (for instance, it’s not clear why the Heading under North America for Place: United States of America: subdivides into “Narrow Results” that list Cuba, Sierra Leone, Mexico, Canada, Russian Federation, Brazil, Spain, France, Bolivia, Bahamas … and then link to “more” – and following the paths displayed in the blue top box, does not make much sense). Nevertheless, its mission is an interesting one:

“to promote international and intercultural understanding, expand the volume and variety of cultural content on the Internet, provide resources for educators, scholars, and general audiences, and to build capacity in partner institutions to narrow the digital divide within and between countries.[1] It aims to expand non-English and non-Western content on the Internet, and contribute to scholarly research. The library intends to make available on the Internet, free of charge and in multilingual format, significant primary materials from cultures around the world, including manuscripts, maps, rare books, musical scores, recordings, films, prints, photographs, architectural drawings, and other significant cultural materials.[2][3][4]” – Quoted from Wikipedia

It is a project with great promise.

Tags: Digital Archive · Digital Literacy · Digital Resource · E-Learning

The Value of Games in the Classroom

April 20th, 2009 · No Comments

It’s been interesting to see the way that games are shaping visual literacy, and how it has impacted on expectations at the cinema, the structure of narrative, and etc. Here is a piece on using games in the classroom from way back in July 2008 (games change our perception of time, too).
Academic Commons

Tags: Digital Literacy · digital media in the classroom · E-Learning

QR Codes for Learning

April 17th, 2009 · No Comments

This quote is from an interesting piece entitled ‘7 Things You Should Know About QR Codes.’ The full pdf is available from Educause.edu

“QR codes link the physical world with the virtual by providing on-the-spot access to descriptive language and online resources for objects and locations. In this way, the codes support experiential learning, bringing scholarship out of the classroom and into physical experience. They offer expanded pedagogical value in exercises that draw students into creating and contributing content. In history projects, students might research information about local sites, write up what they have learned, generate QR code for their content, post the codes at key destinations, and tour the sites where a network of information from other students has been posted. Such exercises move students outside the bounds of the campus and into city centers, historic neighborhoods, and manufacturing districts, where learning becomes a matter of exploration. Because much of the information in QR codes is browser-based, students engaged in study abroad can use the codes to read websites in their native languages or turn a local destination into a foreign-language lesson. Finally, the greatest importance of QR codes could lie not in their specific use, which may be superseded by newer codes and interpreters, but in the opportunities they offer for moving away from keyboards as input devices in learning environments.”

Tags: Digital Literacy · E-Learning

Learning Spaces

April 6th, 2009 · No Comments

Educational Quarterly has updated its online-only format with multimedia and community-building applications.  Its most recent edition features a special issue on Learning Spaces, presenting some interesting possibilities.

Tags: Digital Literacy