Digital Literacy Centre

The Value of Games in the Classroom

April 20th, 2009 · No Comments

It’s been interesting to see the way that games are shaping visual literacy, and how it has impacted on expectations at the cinema, the structure of narrative, and etc. Here is a piece on using games in the classroom from way back in July 2008 (games change our perception of time, too).
Academic Commons

Tags: Digital Literacy · digital media in the classroom · E-Learning