On “Breakable Toys”

June 9th, 2016 § 0 comments

The concept of “Breakable Toys” speaks to the need for a developer to practice using their new tools. The best form of practice is trial and error. But it’s maybe not the best idea implement your most extreme experiments on your team’s shared code base.

I came across the idea of having personal “Breakable Toys” in Apprenticeship Patterns. The solution is to build simple projects in parallel to your main line of work. Work out a simpler version of complex features and recreate it. Build, break and fix: your wacky experiments won’t get in the way of your team’s work.

Here’s the link to Apprenticeship Patterns. Start with the Pattern List, click to the challenge you’re facing. Go ahead, you’re welcome.

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