With the growing concerns of excessive screen time and sedentary lifestyles, I have been exploring ways we can create more active learning environments to foster healthier physical, social and emotional well-being in children. Osmo is an EdTech tool that integrates technology with hands-on play using physical manipulatives to teach concepts like literacy, numeracy, coding and STEAM. Through AI, AR and Gamification, this tool unleashes Creativity, Critical Thinking, Collaboration and Communication, while keeping students actively engaged.
Enjoy exploring Osmo here: https://lranallo.wixsite.com/etec522