Minecraft: Education Edition
By jan lewis on January 7, 2019 For my Resoure Mining contribution to the Knowledge Mill I wanted to research more about how Microsoft’s work delving into using Minecraft: Education Edition on a mobile device (rather than a laptop or desktop) was coming along. I’ve only had experience using it with my classes on laptops and desktops […]
Mightier: Biofeedback video games for self-regulation
Self- regulation is a growing concern amongst children in elementary school. With new advances, in technology, children are born into a world of devices where feelings are shown through micro-expressions and responses are expected to be immediate when messages are sent out, quite literally by the “push of a button.” If technology is what is […]
Giving Technology the Human Touch- Skin Integrated Haptic Interfaces for (Epidermal) VR
AR and VR technologies already exploit the auditory and visual senses very effectively but one could argue that one sense yet to be fully employed in the immersive experiences simulated using these technologies is that of touch. There are controller options available that offer some sense of haptic feedback but this is not nearly as […]
TRAIN – Keeping Student Athletes on Track
Originally posted By Scott Lillis on March 24, 2019 Hi everyone! For my A3 forecasting project I took a look at motion capture technology and its use in gaming and more recent adoption into sports. I imagined that in the not-so-distant future we could harness the technology through sensors in clothing, gloves, helmets, etc. much like is current practice, but […]
Using Biomarker Data for Education Lesson Planning
Original post by Allan on March 21, 2019 Hi all, for my A3 forecasting project I decided to try and imagine what quantified self could look like in the future and how it could relate the classroom lesson planning.What if we were able to incorporate other sensors into a smartphone in the future for the […]
Using Mobile Technologies to teach physical skills instead of knowledge
Original Post by Derrick Cheung on November 23, 2019 Hi all, For my A3 project, I looked into a potential near-future use of AR/VR tech to teach learners physical skills, such as playing instruments. Currently, there is an abundance of apps in the market that focus on teaching facts and knowledge about things and knowledge […]
TikTok Teachers
Link to @iteachalgebra if video embedded does not load. https://www.edweek.org/ew/articles/2019/11/13/tiktok-powerful-teaching-tool-or-classroom-management.html https://www.businessinsider.com/math-tiktok-accounts-viral-sat-personal-finance-tips-2020-4 TikToking teachers have come up on my TikTok feed recently (as I downloaded it for some entertainment while stuck at home) and they are killing the teaching game! As seen in the post above, @iteachalgebra shares brief math lessons/tips for her students. I came […]
Indigenous Peoples Atlas of Canada
Originally Posted By dustin hyde on June 28, 2018 Hey everyone, in the midst of all the A1 projects and group OERs I thought I would create a quick post that I feel is worthwhile. The Canadian Geographic is currently working on a massive digital project in partnership with the Assembly of First Nations to create a […]
Slackification of Office Culture
By j christopher stanger on January 15, 2019 When Slack emerged on the Mobile Communications scene in 2013 it promised businesses a way for workers to communicate anywhere, anytime, share files, meet, set schedules and track projects. It promised to both improve ‘productivity’ and provide ‘efficiencies’. From a mobile culture perspective, apps such as Slack have also […]
Elements 4D – Augmented Reality Applied to Chemistry
By carlo trentadue on September 12, 2019 Elements 4D is an app that has the capability to illustrate various chemical elements and the reactions they have using Augmented Reality. This is an app that is designed to inspire and engage students about science and chemistry in an interactive way. Truthfully, I’m not a science teacher, nor a […]