A1 – Using VR for Creation

Here is my A1 Assignment. This project looks at the possibilities for VR as a creation tool. There are some exciting application and innovations in the creative realm of VR. Liberating the hands from the constraints of traditional mobile (phone et al.) allows more freedom to design, interact and invent.

Some questions to ponder:

Where do you fit into the consumer-creator loop?

What possibilities to you see in your field when it comes to creating, experimenting or learning with VR?

What implications do you think the latest technologies like hand-tracking, mind control and the move to AR will have on the creative process?


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3 responses to “A1 – Using VR for Creation”

  1. Kendall

    Oh wow! It’s so great that you have school sets of VR sets!!! I’d soooo love to try this with my class! The closest I’ve come is letting my kids go on a virtual tour of Machu Picchu with my iPhone and Google cardboard years ago. I’m so jealous!
    The space aspect is critical with VR use, for sure. I need my entire living when I use mine, so I can imagine what a class full of students using VR would be like!


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  2. Kendall

    Hi Ryan,
    This was such an interesting and exciting presentation about different ways of using VR; thank you for sharing! I loved your quote “Experimenting in VR has just the right amount of consequence. With the ease of a reset, everything can be put back in its place for a quick retry.” I think this is one of the top draws to VR, and it’s one of the many reasons it can and will be so applicable in formal education. I doubt I’ll still be teaching by the time VR is more mainstream in the classroom, which makes me sad because I would have SO much fun using it with my students and I can think of so many ways to incorporate it into our classroom to really enhance learning and experiences! Shout out to Supernatural – I love working out on that app, and I can’t WAIT to try Gadgeteer with my son on our VR later as well!!!
    Thank you for this contribution, Ryan! (I also loved your slideshow presentation; I’m definitely going to check it out the next time I need to create a PD presentation!)
    KJ


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    1. mistermc

      Great to hear! Agreed that there are still a few barriers to classroom implementation. The setup and space are two that come to mind.
      We currently have two sets of six (12 total) VR headsets that work well if there is a free room in a school. It does take time to get used to the devices and controls so we’ve been experimenting with the different experiences and creation tools to see what works best. Gadgeteer is amazing for teaching kids to reiterate, take risks and of course simple physics. It fits perfectly in with a simple machine or basic physics unit.


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