Hi Sinsi, thanks for providing insight into the growing potential of AR to be integrated into classroom learning. Your presentation was well-organized for clarity and broken down in various parts to allow for clear flow. It was also beneficial to contextualize with popular examples, like Pokemon Go, to demonstrate how the games can be effective learning tools, while also being engaging as a game on its own.
There are many ways in which game-based learning can be facilitated, from apps like Kahoot, to specifically adopting game like elements to activities to facilitate learning. For myself, in technology education classrooms, Kahoots are a meaningful way to check for student learning, especially when it comes to safety and proper handling of tools. In my Career Life Education class, simulations and competitive games can allow for activities to be more engaging, while allowing for the same concepts and content to be driven.
There were some areas where I would have liked to have learned more about your proposed idea and expectation for AR integration. Game-based learning strategies are commonly considered and effective when successfully integrated into classrooms. You talk about vocabulary enhancement and cultural context understanding, but I was hoping for more contextual examples related to a classroom environment. Perhaps connecting it to a specific type of content or course would have been beneficial for further understanding. Bridging from theory to practice would have allowed for a more holistic understanding of the idea.
Hi Sinsi,
I really enjoyed the topic of your project. You clearly linked research to provide a robust foundation for your presentation and you effectively connected current educational trends and mobile applications with your idea. I appreciated your explanation of various effects utilizing AR may have on learning and while you clearly expressed your ideas, I felt you could incorporate some multimedia elements to more deeply engage your audience. I was wondering what your intentions were behind incorporating Pokemon Go and Pictionary AR in your presentation. I agree that they are excellent examples of real-world applications of language learning opportunities for users, however some additional context or personal connection to your inclusion of these applications would add rich meaning to your presentation. I am curious to know what type of specific application or outcome you had envisioned for language learning with AR; If you could apply or connect your research to something specific, I feel your presentation could be more impactful.
It was an interesting presentation, and I agree I believe there will definitely be a future where AR technologies are integrated into language learning, but I would also have liked to learn more about your background and future vision in this presentation. For example, what is your connection specifically to language learning, are you multilingual, or do you teach a language class, you’re clearly knowledgable on the topic, and adding these details would add more credibility to your voice. Second I would like to hear more about your specific vision, of how you visualize AR possibly being used in language learning. You reference some great research about how AR systems could benefit language learning, but I would like to see a more concrete example of what you envision in the future. You mention Pokemon Go being paired with language learning, but would these questions just be randomly generated, or connected to the different areas that the Pokemon are captured in? You also reference the Pictionary AR game, which while a fascinating game, you don’t make a clear connection to how it, or a similar style system could be used to engage students with language learning in the future. While the research is well done and sound, I feel like this presentation would have benefited more from your personal background, anecdotal stories, or creative vision to help readers engage and envision this potential future with you.
Overall the concept is well-researched and presents interesting possibilities for the future that could be explored.
Hi Sinsi,
Your exploration of AR Game-Based Language Learning is fascinating, blending theoretical foundations with innovative approaches. The incorporation of James Paul Gee’s design principles in digital games adds depth to the theoretical underpinning, showcasing your commitment to robust educational frameworks.
The case studies on Pokémon Go and Pictionary Air offer a glimpse into the potential of AR games in language learning. However, a more specific dive into the current landscape of these technologies and player experiences could enhance the overall presentation. Visuals and multimedia elements would amplify engagement, providing more immersive experiences.
Your forward-thinking forecast enlightened my critical thinking about the possibility of pedagogical CLIL strategies. The integration of AR games with different subjects, like Pokémon Go with Geography or Pictionary Air with art-related activities, is commendable. It aligns well with the evolving landscape of educational technology.
I appreciate your inspiring questions that prompt critical thinking, especially, “With an AR Game, will you try to learn a new language?” It resonates with the belief that AR can make language learning more effective and enjoyable. Exploring the potential for assessment and feedback mechanisms after each AR game could be a valuable addition, fostering continuous improvement and personalized learning journeys.
After exploring your presentation, I did a little research and found something interesting. Mondly AR, released in March 2018, is recognized as the first language learning experience in augmented reality with chatbot and speech recognition worldwide. Originally included as a module in the main Mondly app, it has now become a standalone app available on both Google Play and the App Store. Importantly, users with a Premium subscription to Mondly can access the full content of Mondly AR for free by signing in with the same account. https://www.mondly.com/ar
This discovery adds an extra layer to the evolving landscape of AR language learning, and it’s intriguing to see how such advancements are shaping the educational technology space.
Looking forward to seeing how your insightful exploration of AR games unfolds in the future of language education.
When I think of game-based language learning I think of Duolingo. It’s game-style language learning tool that is easy to use, fun, engaging and it’s free. I can see AR being integrated into the app for learning new words and improving pronunciation. For example, a user can point their camera to an object in their real environment, and then the app displays the object’s name, phonetic spelling, and voice pronunciation from a click of a button. In addition, AR could be used for new language conversational practice by providing real-life scenarios for the user to participate in (i.e. meeting someone new conversation).
Hi Sinsi, thanks for providing insight into the growing potential of AR to be integrated into classroom learning. Your presentation was well-organized for clarity and broken down in various parts to allow for clear flow. It was also beneficial to contextualize with popular examples, like Pokemon Go, to demonstrate how the games can be effective learning tools, while also being engaging as a game on its own.
There are many ways in which game-based learning can be facilitated, from apps like Kahoot, to specifically adopting game like elements to activities to facilitate learning. For myself, in technology education classrooms, Kahoots are a meaningful way to check for student learning, especially when it comes to safety and proper handling of tools. In my Career Life Education class, simulations and competitive games can allow for activities to be more engaging, while allowing for the same concepts and content to be driven.
There were some areas where I would have liked to have learned more about your proposed idea and expectation for AR integration. Game-based learning strategies are commonly considered and effective when successfully integrated into classrooms. You talk about vocabulary enhancement and cultural context understanding, but I was hoping for more contextual examples related to a classroom environment. Perhaps connecting it to a specific type of content or course would have been beneficial for further understanding. Bridging from theory to practice would have allowed for a more holistic understanding of the idea.
Hi Sinsi,
I really enjoyed the topic of your project. You clearly linked research to provide a robust foundation for your presentation and you effectively connected current educational trends and mobile applications with your idea. I appreciated your explanation of various effects utilizing AR may have on learning and while you clearly expressed your ideas, I felt you could incorporate some multimedia elements to more deeply engage your audience. I was wondering what your intentions were behind incorporating Pokemon Go and Pictionary AR in your presentation. I agree that they are excellent examples of real-world applications of language learning opportunities for users, however some additional context or personal connection to your inclusion of these applications would add rich meaning to your presentation. I am curious to know what type of specific application or outcome you had envisioned for language learning with AR; If you could apply or connect your research to something specific, I feel your presentation could be more impactful.
Hi Sinsi,
It was an interesting presentation, and I agree I believe there will definitely be a future where AR technologies are integrated into language learning, but I would also have liked to learn more about your background and future vision in this presentation. For example, what is your connection specifically to language learning, are you multilingual, or do you teach a language class, you’re clearly knowledgable on the topic, and adding these details would add more credibility to your voice. Second I would like to hear more about your specific vision, of how you visualize AR possibly being used in language learning. You reference some great research about how AR systems could benefit language learning, but I would like to see a more concrete example of what you envision in the future. You mention Pokemon Go being paired with language learning, but would these questions just be randomly generated, or connected to the different areas that the Pokemon are captured in? You also reference the Pictionary AR game, which while a fascinating game, you don’t make a clear connection to how it, or a similar style system could be used to engage students with language learning in the future. While the research is well done and sound, I feel like this presentation would have benefited more from your personal background, anecdotal stories, or creative vision to help readers engage and envision this potential future with you.
Overall the concept is well-researched and presents interesting possibilities for the future that could be explored.
Hi Sinsi,
Your exploration of AR Game-Based Language Learning is fascinating, blending theoretical foundations with innovative approaches. The incorporation of James Paul Gee’s design principles in digital games adds depth to the theoretical underpinning, showcasing your commitment to robust educational frameworks.
The case studies on Pokémon Go and Pictionary Air offer a glimpse into the potential of AR games in language learning. However, a more specific dive into the current landscape of these technologies and player experiences could enhance the overall presentation. Visuals and multimedia elements would amplify engagement, providing more immersive experiences.
Your forward-thinking forecast enlightened my critical thinking about the possibility of pedagogical CLIL strategies. The integration of AR games with different subjects, like Pokémon Go with Geography or Pictionary Air with art-related activities, is commendable. It aligns well with the evolving landscape of educational technology.
I appreciate your inspiring questions that prompt critical thinking, especially, “With an AR Game, will you try to learn a new language?” It resonates with the belief that AR can make language learning more effective and enjoyable. Exploring the potential for assessment and feedback mechanisms after each AR game could be a valuable addition, fostering continuous improvement and personalized learning journeys.
After exploring your presentation, I did a little research and found something interesting. Mondly AR, released in March 2018, is recognized as the first language learning experience in augmented reality with chatbot and speech recognition worldwide. Originally included as a module in the main Mondly app, it has now become a standalone app available on both Google Play and the App Store. Importantly, users with a Premium subscription to Mondly can access the full content of Mondly AR for free by signing in with the same account. https://www.mondly.com/ar
This discovery adds an extra layer to the evolving landscape of AR language learning, and it’s intriguing to see how such advancements are shaping the educational technology space.
Looking forward to seeing how your insightful exploration of AR games unfolds in the future of language education.
When I think of game-based language learning I think of Duolingo. It’s game-style language learning tool that is easy to use, fun, engaging and it’s free. I can see AR being integrated into the app for learning new words and improving pronunciation. For example, a user can point their camera to an object in their real environment, and then the app displays the object’s name, phonetic spelling, and voice pronunciation from a click of a button. In addition, AR could be used for new language conversational practice by providing real-life scenarios for the user to participate in (i.e. meeting someone new conversation).