Thinking about AR integration into the classroom and looking for apps that haven’t been mentioned as much, I have taken a look at the Quiver app. Used in conjunction with a web-based site, students are given colouring sheets that are related to the topic at hand. Once they are coloured, using the Quiver app, a QR code is scanned and the images come to life. The web-based tool has a teacher dashboard, activity packs, colouring packs available for download if the user has an appropriate subscription, and lesson plans to support each activity pack. While a free trial is available, there is a cost for most of the content, aside from a few free downloads.
This app not only brings student art to life, it also provides cross-curricular opportunities between art, science, and technology. Take a look at the screen-recorded video I took to see how this app works. You can find more information about it here: https://quivervision.com/
According to Sahin and Yilmaz (2020), students who learn science concepts with AR applications hold better attitudes toward the course and achieve greater success. While it is unclear if the increased achievement and attitudes were a direct result of the AR applications themselves or the overall attention and excitement AR and 3D applications garner, they do seem to have a positive effect in the classroom.
Sahin, D., & Yilmaz, R. M. (2020). The effect of augmented reality technology on middle school students’ achievements and attitudes towards science education. Computers & Education, 144, 103710. https://doi.org/https://doi.org/10.1016/j.compedu.2019.103710
Thank you for sharing such a very cool app; your video was also extremely helpful in actually seeing the potential for learning. What has drawn me to your post is how you highlighted the potential for cross-curricular opportunities. To be able to see through the app a three-dimensional figure of what is represented two-dimensionally on paper has immense potential, in art and more.
For example, learning geographical mapping skills could benefit greatly from this type of app. From my earlier courses and research, I’ve understood that it is extremely hard for students to put into practice that very concept. In a study on how to best teach topographical map reading skills (converting the 2D on paper to the 3D in real life), the researcher’s concern was that “gaps remain in our understanding of how instruction can more effectively facilitate the development of expert-like topographic map-reading skills among novices, especially regarding new technologies” (Baumann and Arthurs, 2023, p. 1). They concluded that using AR technologies is encouraging yet infantile in learning how to understand topographical maps.
Using software like this would be amazing for learners. I am imagining students looking at a flat map, who then scan the QR code to see the map ‘pop out’ at them on their very desks. Where difficult-to-understand concepts and symbols would be the only tool to help students before, this app could be the best blend to get students to actually see the connection between 2D and 3D.
Thanks for sharing!
Baumann, S., & Arthurs, L. A. (2023). Augmented Reality Technology Used for Developing Topographic Map-Reading Skills in an Earth Science Course and its Potential Implications in Broader Learning Venues. Journal of Science Education and Technology, 32(2), 284–293. https://doi.org/10.1007/s10956-022-10011-2