“How Wearable Tech is Transforming the Education Sector” – MinovaEdge (June 2025)
This article explores how wearable technology, including VR headsets, AR glasses, fitness trackers, and biometric devices, is being used to change classroom learning. It highlights immersive experiences like virtual field trips and 3D science models, as well as practical applications such as fitness tracking in PE, assistive tools for students with special needs, and automated attendance systems.
I found this resource valuable because it is recent (June 2025), mobile-friendly, and covers both wearables and AR/VR technologies. It balances innovation with challenges, such as privacy and cost, making it a credible and useful addition to the Knowledge Mill.
This is worthwhile because it shows how learning is moving beyond phones and tablets into devices that students can wear, creating interactive and personalized learning experiences.