Lovely project on holograms. I just experienced this with the VR tour of the Wicklow Gaol Museum, in which the museum was able to provide the unique opportunity of learning the history through this digital audiovisual format at the beginning of the tour, providing an immersive experience to the historical moments prior to entering the actual physical space in which the events occured.
I found this recursive process of overlaying facts to be so critical to how much I enjoyed the experience and retained knowledge from the event. I wonder as well in terms of accessibility of these tools, as well as the actual feasability of remote learning for some of these experiences. When it comes to something like cutting open a cadaver or to the chemical process of creating an ether, the other senses of touch, taste, smell, as well as heat and other kinesthetic senses that such experiences are not transmutable to digital formats, I often find that digital learning is limited in capacity such that it can only supplement reality. I feel that in our lifetime, we will not reach a capacity of VR similar to the level described in Cixin Liu’s novel, The Three Body Problem. But I do acknolwedge, that you nailed the forecast, in which the remote capabilities of these technologies will prove to be the greatest strength in where we will see growth in the future in the educational industry.
It just leaves me thinking, what will holograms look like when used in education in the next 10, 20, 30 years?
Thank you for your feedback! I’m glad that you found the project relatable, especially with your experience with VR at the Wicklow Gaol Museum. It’s remarkable how holograms can enhance storytelling and create immersive experiences that deepen engagement and understanding.
Your observations about the limitations and accessibility of holograms are ones I also share and think about. While holograms can, in some ways, make learning more accessible by providing diverse modalities for learning, there is still a lot of work to be done to ensure these technologies are universally accessible. Moreover, I agree with you that another limitation is the absence of tactile and kinesthetic elements. Perhaps in the future, integrating holograms with 3D models can help to enrich the sensory experiences of holograms.
Looking ahead, I believe the role of holograms and immersive technologies in education will continue to advance. Although we may not achieve full sensory immersion, we can expect ongoing and incremental improvements. These technologies are likely to become more sophisticated, offering increasingly realistic simulations and expanding the scope of remote learning. With AI driving these innovations, it’s possible that in 10, 20, or 30 years, we’ll see holograms interacting more dynamically with users and environments, providing even richer educational experiences.
Thank you again for your thoughtful reflections. I share your curiosity about the future and am eager to see how these technologies will evolve and shape education.
Thank you for your presentation – I selected yours as one of my 3 to provide a review as I just find this so exciting and engaging. I see somebody already referenced the Jetsons – I think of Star Trek right away, and it is easy to see how holographic technology is incredibly valuable in STEM, in modeling and experience, and in so many other ways. You differentiated between STEM and the humanities, and I am one of the humanities teachers who gets downright excited about Big History, the obvious connection between all areas of learning, and the incredible engagement that holographic technology can bring to education. History, English, and science, it should all be demonstrated to be our human experience, and I think that holographic tools can actually make it easier to show our students the importance of embracing and experiencing it all.
Thanks again for this – I learned from it, and I’m excited to seek ways to experiment with it.
Thank you for your feedback! It’s fascinating to see how holographic technology resonates across different fields, from STEM to the humanities. Your example of Big History and the integration of various disciplines aligns perfectly with the vision of using holograms to enhance the educational experience. Holograms afford the opportunity to visually bring historical figures, scenarios, and events to life, allowing learners to experience these elements in a unique way.
The connection between history, literature, and science through immersive technology is indeed a powerful way to illustrate the interconnectedness of human knowledge and experience. I’m glad the presentation has further sparked your interest in holographic technologies and tools, and I’m also excited to see how they can further enrich our learning experiences.
Like Rich, I had AR, VR, and Holograms separate in my mind but your OER also really made me think about how interconnected they are. The thought of having a vertical holographic surface to work from like Iron Man is exciting! I also really appreciated the inclusion of the digital art video about using holograms. While coding and digital art are creative, I would not have thought to combine holograms with artistic creations.
I wonder about the accessibility of the necessary equipment? I see that you included the link to the HoloLens and they are very pricey. Do you think that there will be a most cost-effective option in the future? It seems that these types of devices would be out of reach for most people, especially schools.
Thank you for your comments! I’m glad that the presentation inspired you to think about the connections between AR, VR, and holograms. I also initially viewed them as separate technologies but discovered their deeper interconnections through my research.
I’m also glad you found the digital art video intriguing. It was a new discovery for me during my research, and I’m excited about the creative possibilities that combining holograms with artistic creations can offer.
Regarding the accessibility and cost of equipment like the HoloLens, you’re absolutely right that it can be quite expensive. Hopefully more affordable solutions will become available as the technology evolves. Companies are actively working on reducing costs and increasing accessibility, which could make these tools more feasible for schools and individuals in the future.
Hi Lynn,
Thanks for your A3 contribution. Your OER made me think about the definition of a hologram. For some reason in my mind I had separated the AR and VR technologies and Holograms as two separate things. I’ve always thought of holograms as sort of free standing light projections that could be seen with the naked eye. Your OER showed the definitioinal overlap in the technologies.
I’m also really excited about holograms in the form of AR and VR specifically for STEM fields. Anything that is extremely costly, be it monitarily or high risk, from medical, chemical, phyisics and military applications, holograms can be an incredible way for humans to learn through 3 dimensional visual simulation.
I appreciate the useful videos you embedded throughout your OER.
Thank you.
Rich
Just like the movies, holographic technology! It reminds me a lot of growing up with cartoon shows like The Jetsons! I never would have thought to investigate further on holographic technology as it seems to be still so distant in the future. Although forms of 3D modelling/printing and with the new Meta and Apple AI glasses, it could be the start of this new technology.
What I look forward to in future trends, would be contextual learning where this newer generation of students may be able to better comprehend, explore objects to the same scale, with detailed representation rather than a textbook picture.
Hello Lynn,
Lovely project on holograms. I just experienced this with the VR tour of the Wicklow Gaol Museum, in which the museum was able to provide the unique opportunity of learning the history through this digital audiovisual format at the beginning of the tour, providing an immersive experience to the historical moments prior to entering the actual physical space in which the events occured.
I found this recursive process of overlaying facts to be so critical to how much I enjoyed the experience and retained knowledge from the event. I wonder as well in terms of accessibility of these tools, as well as the actual feasability of remote learning for some of these experiences. When it comes to something like cutting open a cadaver or to the chemical process of creating an ether, the other senses of touch, taste, smell, as well as heat and other kinesthetic senses that such experiences are not transmutable to digital formats, I often find that digital learning is limited in capacity such that it can only supplement reality. I feel that in our lifetime, we will not reach a capacity of VR similar to the level described in Cixin Liu’s novel, The Three Body Problem. But I do acknolwedge, that you nailed the forecast, in which the remote capabilities of these technologies will prove to be the greatest strength in where we will see growth in the future in the educational industry.
It just leaves me thinking, what will holograms look like when used in education in the next 10, 20, 30 years?
Hi Alan,
Thank you for your feedback! I’m glad that you found the project relatable, especially with your experience with VR at the Wicklow Gaol Museum. It’s remarkable how holograms can enhance storytelling and create immersive experiences that deepen engagement and understanding.
Your observations about the limitations and accessibility of holograms are ones I also share and think about. While holograms can, in some ways, make learning more accessible by providing diverse modalities for learning, there is still a lot of work to be done to ensure these technologies are universally accessible. Moreover, I agree with you that another limitation is the absence of tactile and kinesthetic elements. Perhaps in the future, integrating holograms with 3D models can help to enrich the sensory experiences of holograms.
Looking ahead, I believe the role of holograms and immersive technologies in education will continue to advance. Although we may not achieve full sensory immersion, we can expect ongoing and incremental improvements. These technologies are likely to become more sophisticated, offering increasingly realistic simulations and expanding the scope of remote learning. With AI driving these innovations, it’s possible that in 10, 20, or 30 years, we’ll see holograms interacting more dynamically with users and environments, providing even richer educational experiences.
Thank you again for your thoughtful reflections. I share your curiosity about the future and am eager to see how these technologies will evolve and shape education.
Lynn
Hi Lynn,
Thank you for your presentation – I selected yours as one of my 3 to provide a review as I just find this so exciting and engaging. I see somebody already referenced the Jetsons – I think of Star Trek right away, and it is easy to see how holographic technology is incredibly valuable in STEM, in modeling and experience, and in so many other ways. You differentiated between STEM and the humanities, and I am one of the humanities teachers who gets downright excited about Big History, the obvious connection between all areas of learning, and the incredible engagement that holographic technology can bring to education. History, English, and science, it should all be demonstrated to be our human experience, and I think that holographic tools can actually make it easier to show our students the importance of embracing and experiencing it all.
Thanks again for this – I learned from it, and I’m excited to seek ways to experiment with it.
Steve
Hi Sacree,
Thank you for your feedback! It’s fascinating to see how holographic technology resonates across different fields, from STEM to the humanities. Your example of Big History and the integration of various disciplines aligns perfectly with the vision of using holograms to enhance the educational experience. Holograms afford the opportunity to visually bring historical figures, scenarios, and events to life, allowing learners to experience these elements in a unique way.
The connection between history, literature, and science through immersive technology is indeed a powerful way to illustrate the interconnectedness of human knowledge and experience. I’m glad the presentation has further sparked your interest in holographic technologies and tools, and I’m also excited to see how they can further enrich our learning experiences.
Lynn
Hi Lynn,
Like Rich, I had AR, VR, and Holograms separate in my mind but your OER also really made me think about how interconnected they are. The thought of having a vertical holographic surface to work from like Iron Man is exciting! I also really appreciated the inclusion of the digital art video about using holograms. While coding and digital art are creative, I would not have thought to combine holograms with artistic creations.
I wonder about the accessibility of the necessary equipment? I see that you included the link to the HoloLens and they are very pricey. Do you think that there will be a most cost-effective option in the future? It seems that these types of devices would be out of reach for most people, especially schools.
Cheers!
Jeannine
Hi Jeannine,
Thank you for your comments! I’m glad that the presentation inspired you to think about the connections between AR, VR, and holograms. I also initially viewed them as separate technologies but discovered their deeper interconnections through my research.
I’m also glad you found the digital art video intriguing. It was a new discovery for me during my research, and I’m excited about the creative possibilities that combining holograms with artistic creations can offer.
Regarding the accessibility and cost of equipment like the HoloLens, you’re absolutely right that it can be quite expensive. Hopefully more affordable solutions will become available as the technology evolves. Companies are actively working on reducing costs and increasing accessibility, which could make these tools more feasible for schools and individuals in the future.
Thanks again for your feedback and questions!
Lynn
Hi Lynn,
Thanks for your A3 contribution. Your OER made me think about the definition of a hologram. For some reason in my mind I had separated the AR and VR technologies and Holograms as two separate things. I’ve always thought of holograms as sort of free standing light projections that could be seen with the naked eye. Your OER showed the definitioinal overlap in the technologies.
I’m also really excited about holograms in the form of AR and VR specifically for STEM fields. Anything that is extremely costly, be it monitarily or high risk, from medical, chemical, phyisics and military applications, holograms can be an incredible way for humans to learn through 3 dimensional visual simulation.
I appreciate the useful videos you embedded throughout your OER.
Thank you.
Rich
Hello Lynn,
Just like the movies, holographic technology! It reminds me a lot of growing up with cartoon shows like The Jetsons! I never would have thought to investigate further on holographic technology as it seems to be still so distant in the future. Although forms of 3D modelling/printing and with the new Meta and Apple AI glasses, it could be the start of this new technology.
What I look forward to in future trends, would be contextual learning where this newer generation of students may be able to better comprehend, explore objects to the same scale, with detailed representation rather than a textbook picture.