Speakeasy: Mobile Language Learning
My A3 is a mobile application Proof of Concept. I named it “Speakeasy.” It combines mobile technology with AI, speech recognition and gamification, and aims to improve language learning education, particularly pronunciation and conversational skills. Enjoy! https://sites.google.com/view/523-a3-ac/home
Anonymity & Mobile Culture
I came across an interesting article while preparing for an assignment for another course (ETEC 512), that I thought might pertain to mobile culture and education. It’s a quick 5-min read, but concisely explains how anonymity enables us to participate authentically (and confidently) online (e.g. spaces like Reddit). Inversely, we can see how a lack […]
A1: Speech Recognition for Mobile Language Learning
Please follow this link to proceed to my Analytical Publishing Project (A1): https://sites.google.com/view/523-a1/what?authuser=0
Gather.town
https://www.gather.town/education Gather.town is a freemium (free for <25 concurrent users) platform for virtual experiences. The UI is reminiscent of the early days of Pokemon (Gameboy Colour), and the UX is just about as mobile friendly. Personally, I feel this is a great way for classrooms and teams to collaborate while learning remotely, particularly when turning […]
Intro
Hello! Nice to meet all of you. Name: Aaron Favourite colour: Sky Blue Favourite animal: Boston Terrier Least favourite animal: Opossum Hometown: Vancouver MBTI: INFJ Currently: This is my first year teaching in a classroom environment (English teacher in South Korea, middle school); I have also taught English online. Previously: UBC (Commerce – Business Technology […]