Rip.Mix.Feed – Literate HK smartphone app

For my Rip.Mix.Feed assignment, I would like to create an educational application for learners, especially young students from regions that have had a colonial history to learn about their original cultures and roots. Through this learning process, I hope that this tool could effectively address a few underlying issues in the region to strengthen their understanding of self-identity, culture and historical background, and to deepen their knowledge of media literacy. For the purpose of this assignment, I have chosen Hong Kong to be the region I will be working on since I came from there. Also, I’ve decided to create this application with COMO App Maker.

The reason why this educational application will be based on smartphone apps is because Hong Kong has one of the highest smartphone penetration rates in the world. According to Google’s Consumer Barometer, Hong Kong ranks third highest (74%) in world’s smartphone penetration in 2014. Furthermore, Hong Kong smartphone users own an average of 30 apps, which is a higher figure than counterparts in Taiwan or Mainland China. These figures indicate relatively mature and pervasive use of smartphones in Hong Kong and sufficient condition is developed for media literacy to foster in the realm of digital technologies through Smartphone.

The design of this software program will involve a set of multiple-choice questions; inspired by the smartphone/tablet game “Trivial Crack”. Trivial crack is a quiz game developed by Etermax, which allows players test their knowledge and challenge their friends. My idea was to present a set of questions related to Hong Kong’s unique historical and social background, similar to the quiz of Trivial Crack and how it’s set up.

Como does not include the feature of multiple-choice quiz, so I took the time to research various different popular tools including Socrative, Quizdini, Classmarker and Kahoot to create a quiz to be embedded on the app server. Finally I decided that Kahoot was the most suitable application for my app because of it’s game-based features and interactivity. I planned to add feedback at the end of every question because it would provide additional information that’s useful for the learners. However, most of the applications required upgrade for this feature.

The link to the quiz: https://play.kahoot.it/#/lobby?quizId=db90b918-979d-4f96-b41d-0b8de78025c7 once the player gets to the page, he or she is required to enter the game-pin at kahoot.it to start playing the quiz with other players.

Similar to “Trivial Crack”, this educational app allows learners to take a quiz about Hong Kong and challenge their friends on social networks; specifically this quiz will test their social, economic, political and historical understanding about Hong Kong. In addition to the interactive learning process through quizzing the players’ knowledge about Hong Kong, students are allowed to share videos and information relating media literacy and current public discourse. It’s also encouraged that students will share their thoughts and feelings about their understanding of identity as a Hong Konger and collective memories of Hong Kong. I created an online discussion forum with Collaborize Classroom.

Link to the app: http://41453739-104d-4b23-a6e1-492ba5514042.mobapp.at/landing/Desktop#.VcHdhROqqko

Screen Shot 2015-08-06 at 4.59.01 pm

Features: Quiz; an online forum for discussion; videos on media literacy;

References:

“Hong Kong.” Consumer Barometer. Retrieved from https://www.consumerbarometer.com/en/insights/?countryCode=HK.

“Hong Kong Quiz.” National Graphic. Retrieved from http://travel.nationalgeographic.com/travel/city-guides/hong-kong-quiz/

Quijada, A. (2013, Feburary 19). Andrea Quijada: Creating critical thinkers through media literacy [Video file]. Retrieved from https://www.youtube.com/watch?v=aHAApvHZ6XE.

Photos:

“Hong Kong Island.” http://pic3.zhongsou.com/image/3804c8bf949e307dfd6.jpg

“Quiz.” http://im1.tongbu.com/appicon/199/199281.jpg

3 thoughts on “Rip.Mix.Feed – Literate HK smartphone app

  1. Hi Christy

    It’s a great idea to do this as a smartphone app since they have such a high penetration rate.

    When I tried to use the link to view the quiz, I got this message:

    “Please forward this message to the person who gave you access to this test:

    This test has been set to save results, and has been assigned via a Direct link.
    Under a ClassMarker Free account you must assign your tests via Registered user groups in order to save results.
    If you would like to assign your tests via Direct link/embed code under the free account you can do so, but you will need to amend the settings to not save results.
    Alternatively you can Upgrade your account and all ClassMarker features will be available.”

    • Hi Janice, thanks for your comment! I’ve updated the app and created the quiz with Kahoot, it would be great if you could try again and let me know what you think!

      Thanks,

      Christy

  2. This is such a great way to adapt different tools. I haven’t thought about creating an app, but I can see it as a really engaging tool, particularly if students can have a say in how it is designed. All those apps are terrific, but I think you have chosen Kahoot! very well. I use Kahoot! in my class and it is a HUGE hit. It is EASY and FUN. My co-teachers and I also let the students create their own quizzes, which has led to positive competition between each other, different classes, etc. I am so impressed by all these technologies we are using in education and believe your best move here is targeting yours to a specific audience to achieve your objectives.

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