Almost Social: Controlling the Environment

From slightly annoying to a downright nightmare, sometimes we have to moderate our SM platforms, whether it be because of trolling, rude/disrespectful users, or simply to protect our members. To highlight this issue I follow with a brief overview of Facebook Pages/Open Groups (henceforth  “open groups”) vs. Closed Groups (ask/invited to join), however, these concepts can be extended to other platforms, such as LinkedIn or Google+.

Visibility

Open groups are useful for communicating with a large number of users. Once published, they and the content within are “theoretically” visible to anyone with a Facebook account. Closed Groups, in contrast offer flexibility in terms of visibility, two options available being ‘closed’ (users can see group name, but not content within) and secret (group name not publicly listed anywhere, user notified by invite).

Creating a Facebook Group

Note: recently Facebook has allowed content previews of open groups, so that persons not logged in or without a Facebook account, can preview what they are “missing out on”.

Access Control/Content Control Balance

Any/all users may connect with an open group, making it a good avenue if you don’t want to have to approve connections.

As an open group, we have managed to gain many more likes than you would imagine given a somewhat limited community engagement. To the right, you can see in the video link, we repost videos that aren’t ours in the hopes of attracting users 🙂

Content posted by you and users will be pushed to them, and their friends’ and followers’ news posts. This is great for marketing, but comes at the potentially high cost in effort expended controlling the content of your group, as these users by default are allowed to post any content within the group.

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You can be sure this will find its way across all SLAIS Facebook pages shortly! 😀 gosh this guy trolls!!

Closed groups either allow you to request access, are can be setup so that you are invited to access. Restricting members can bring certain benefits, for example, you can share content that you do not want the public to access (e.g. http://digitaldarkroomsecrets.com/join-our-private-facebook-groups/). Whilst these groups can be victim to open group content control issues, the argument is that it is on a much smaller scale, and given potentially stronger ties, you could reach out and ask the offending person to stop such behaviour.

Regardless of open or closed groups, you can ban all users from posting to your group, essentially becoming a 1-way communication channel. All schemes also allow you to ban a user, protecting other members from particularly offensive persons.

I thought this might be a useful post that *cough * could be referenced *cough* in those Facebook groups that need to be made for the final project 😀

 

The Essential Resources:

Facebook Group Privacy and Abuse

Google+ Communities

LinkedIn Getting Started – Groups

Yahoo Groups – Getting Started

Higher Learning: World of Warcraft and Virtual Worlds for Learning

“Higher Learning” is a quest in World of Warcraft that requires you to hunt down and read eight rare books, the reward for this task being a special title, and a summon pet, the Voidwalker. The books spawn on library shelves and tables, however they are on a timer, and after someone accesses them, fake books appear until the next real book spawn cycle.

Voidwalker

Who wouldn’t be driven to run around a city for 3 weeks to get this pet?? 🙂

After immersing myself in Second Life, I thought how much better if I had a goal in browsing some of these libraries, and realised that I was basing my Second Life experience on the fun experience I had in World of Warcraft. With this in mind, I have put together some points that I think would do well in an online community like Second Life, primarily aimed for a Children’s/YA Librarian, tutor, or teacher.

Stef’s Game Ingredients that brew a successful SM info-enviro-concoction:

Gamification –In both the real and virtual world, we have come to the expectation of some reward, whether it be a Voidwalker in Warcraft, or a “Gold Star” in class, upon goal achievement. This is a time-proven strategy that should be employed to inspire engagement, competition and self-expression.

Cover Multiple Intelligences – these being cognitive, emotional, social, and embodied. Virtual Worlds should not be just another avenue of representing “what will be on the next test” in the same format. Take advantage of  (1) environment (2) visual clues (3) audio clues (4) multiple media formats and of course, (5) gamification. Build problem solvers, users who not only can repeat knowledge, but also apply it.

Assessment – determine multiple pathways to mastery of a topic, and show the user how they can move along/amongst these paths. Alert users as to how they are doing compared to other users. This helps the user reflect and grow.

Virtual Worlds have many affordances and uses cases, this short post highlights one: use to impart knowledge and understanding that helps your users view the real world in new ways.

Games for Change has a great video on this topic:

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For more on World of Warcraft as a teaching tool and information space, check out the WoWinSchool project, http://wowinschool.pbworks.com 🙂

Drupal for Libraries

Something like a knowledge object!

Calling all librarians!

Have you ever wanted to know how you can use Drupal in Libraries!

Well, here is your opportunity.

In this brief slideshow, you will read a lot of text

But don’t despair, because in the middle-ish, there will be a link to a project that many libraries have come together to build, a toolkit for harnessing the power of Drupal in the library!

If the slideshow does not load below, click here http://www.rvl.io/skhanker/drupal-for-libraries

for those of you who don’t like my call to action, go here http://extensiblecatalog.org :p

 

See eXtensible Catalogue in action! I give you links! Click them!

Pilot of Common Access Point for the Spanish General State Authority Libraries (Spain):

Kyushu University Library catalog (Japan):

Fukuoka University library catalog (Japan):

Kanazawa University library catalog (Japan):

Thailand Cyber University/Asia Institute of Technology (Thailand):

Perseus Digital Library at Tuft University (USA):

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