The Evolution of the Triad: Art, Technology and Commerce in Video Games
IAR Conference Room, C.K. Choi Building, UBC (1855 West Mall, Vancouver)
4.30pm-6.00pm, Friday 29th September,
Yuko Aoyama (Geography, Clark University, USA)
Video games are the ultimate digital entertainment of the late-20th Century, and an exemplary combination of art and technology that led to commercialization. How do new industries evolve and emerge, and how does such process vary across economies? In this presentation, I address three questions that pertain to the evolution of this industry. First, how did the triad of the art, technology and commerce evolve in Japan? Second, how did the evolution differ among Japan, US, and UK? Thirdly, what are the implications of user-led innovation in video games? By weaving history, art, commerce and technology, this presentation attempts to shed light into the dynamics of industry evolution.
Yuko Aoyama is Associate Professor and Henry J. Leir Faculty Fellow of Geography, Clark University, USA. She received Ph.D. in City Regional Planning from University of California at Berkeley. For the past 10 years she has taught Economic Geography at University of Georgia and at Clark University. Her interests lie in comparative systems of capitalisms and global economic change. She has conducted various sectoral studies of firms and industries in Japan and elsewhere, ranging from IT entrepreneurship, retail transnational corporations, and video games.
(N.B. Professor Aoyama will also be giving a talk earlier next week at the Department of Geography Colloquium on Wednesday, 27th September, as follows: Global Monopoly, Failure and Cultural Factors: Assessment of Carrefour and Wal-Mart in Japan Geography Colloqium, Room 212, Department of Geography, 1984 West Mall, UBC 3.30pm-5.00pm, Wednesday 27th September, Yuko Aoyama (Geography, Clark University, USA)