Interdisciplinary Educational Research Institute – University of Wollongong, AUS

Interdisciplinary Educational Research Institute – University of Wollongong, AUS

The Interdisciplinary Educational Research Institute (IERI) is a Research Strength of the University of Wollongong. IERI currently has 57 full or associate members and more than110 higher-degree research students across the faculties of education, psychology, health sciences, arts and creative arts.

Our research comprises four intersecting themes, with a proven track record of collaboration among researchers from different disciplines across all four themes. These themes are:

Each theme is embedded within a range of research settings that encapsulate the breadth of expertise currently within the Institute. These settings include early childhood, primary and secondary schools, community, and adult education (vocational, professional and higher education).

http://ieri.uow.edu.au/index.html

The ILC

The goal of the ILC is to provide appropriate tools and spaces for educators, entrepreneurs, dreamers and tinkers to imagine and explore innovations in teaching and learning. It will engage the UBC community – both town and gown, in all aspects of innovative pedagogy, supporting economic growth in the region, and continuing to advance the proven accomplishments of K-20 educators who work and live outside the lower mainland.

The ILC recognizes its unique position within a nimble campus and embraces both the potential and promise for contributing to the place of mind on the Okanagan campus of the University of British Columbia. The ILC consists of three integrated components – a design studio, an incubator for pedagogical innovations, and an innovative classroom, each synergistically linked to a research hub, (i.e., the proposed Centre for Research and Mindful Engagement, CRME). Activity within each component of the ILC is detailed in the management plan.

Educators and industry will benefit from the Innovative Learning Centre through collaborative projects and synergies afforded by access to research, design, incubation, and testing. The ILC will become a home for educators, undergraduate and graduate students, visiting academics, entrepreneurs, and industry partners as we work together to imagine and design new ways of thinking and learning in a time of substantial change, globalization, and ubiquitous access to information. We recognize that Canada’s place in the knowledge economy rests substantially on the ability of education and research institutions to inquire into and grapple with new ways of engaging learners in discovery and innovation.

Behind the ILC Design

In 2008 I attended Design and the Elastic Mind at the Museum of Modern Art in New York. Images and ideas have stayed with me, prompting the question – What does educational experimental design look like at the intersection of innovation, functionality, aesthetics, and deep knowledge of brain research?

Design is the bridge between the abstraction of research and the tangible requirements of practice (Itrusha & Roberts, 2008). It is “the translation of scientific and technological revolutions into approachable objects [and examples] that change people’s lives” (p. 4). Design helps develop the elastic mind that forms and informs innovation.  Bergdoll (2008, p. 10) suggests mental elasticity creates the “flexibility and strength to embrace progress and harness it” and is “best suited to confront a changing world of seemingly limitless challenges and possibilities.”

Now, in an increasing time of substantial change, globalization and almost ubiquitous access to the Internet, literature (Wagner, 2012, and others) suggests we need problem solvers, innovators, and inventors who are self-reliant and can think creatively and logically.  People with minds elastic enough to survive and thrive with change and uncertainty.  Ironically, at the same time, educators, economists, parents and students criticize existing formal education institutions, suggesting traditional venues are not fostering innovative capacity, encouraging student engagement, and/or integrating technology meaningfully into learning. As we come closer to the end of the second decade of the 21st century, the intent of the ILC is to (1) acknowledge the inadequate models of innovative teaching practice and the limited number of creative learning environments where educators, learners, and industry can design, build, incubate and research imaginative technology enhanced teaching and learning, and (2) to provide some examples of what might be.

The purpose of the ILC is to investigate the look, feel and design of an innovative learning environment within a formal educational setting.  It will investigate both physical and virtual elements used to disrupt traditional teaching and support interactive, playful, deep learning in a more studio based way, building on Johnson’s notion of the genius of the tinkerer (2010).  Specifically, the ILC, through collaboration, research and practice, will seek existing examples of exemplary institutional design; imagine with educational leaders what might be required; partner with industry and academics with an understanding of design to assemble, use and research spaces that by their very design (furnishing, technology, pedagogy, look and feel) invite changed and enhanced practice.

Findings will inform Canadian companies working at the forefront of (1) educational software design and (2) educational furnishing design to imagine and understand the impact physical space and design of learning environments has on learner engagement and the development of creative potential and meaningful learning for learners – both educators and students.  Findings will also inform academics, and educators as to the potential of disruptive learning environments to support innovative practices and suggest ways to design learning experiences suggested by Einstein when he said, “I never teach my pupils; I only attempt to provide the conditions in which they can learn.” This research will continue to an understanding of the conditions required to foster and sustain innovations in teaching and learning.

References

Bond, T. (2012).  Flipping the classroom with Glogsteredu.  iTunes iBooks: California Baptist University & GlogsterEDU.

Johnson, S. (Sept. 25, 2010).  The Genius of the Tinkerer.  The Wall street Journal – Saturday Essay.  Retrieved from http://online.wsj.com/article/SB10001424052748703989304575503730101860838.html

Wagner, T. (2012).  Creating Innovators: The Making of Young People Who Will Change The World.  New York: Scribner.

Young, J. & McCormick, T. (2012) (Eds).  Rebooting the academy: 12 tech innovators who are transforming campus.  Washington, DC: The Chronicle of Higher Education.

 

Sweden’s new lack of classrooms

Furniture designed to aid students in engaging while working.  Schools is based on grouping by learning at the students’ levels rather than age or grade.

Physical spaces are designed to:

  • foster curiosity and creativity
  • encourage independence and collaboration
  • support group projects and PBL

http://edudemic.com/2012/09/swedens-newest-school-system-has-no-classrooms/

STEM & makers

“The past few years have seen increased interest in making and makers.  A maker is someone who makes something — from food to robots, wooden furniture to microcontroller-driven art installations. Makers are typically driven by their curiosity for learning and creating new things, as well as by an interest in sharing their work and processes with others.”

“Making is about empowering students to see that they can bring their ideas to life, and create new things.”

http://www.edutopia.org/blog/stem-engagement-maker-movement-annmarie-thomas

PBL Instructional design

A seven phase model for PBL instructional design

Phase 1: Introducing the Driving Question

  • compelling
  • open-ended
  • meaningful
  • higher-level question requiring students to think deeply
  • has no right or wrong answer
  • provides instructor an opportunity to ascertain differing levels of prior knowledge and plan appropriately for instruction

Phase 2: Introducing the Culminating Challenge

  • needs to be some type of authentic assessment or performance in which students clearly demonstrate learning
  • examples might include a moot court, election simulation, authoring a children’s book, developing a web site, a town hall meeting, etc.
  • students are provided with guided choice concerning the options for authentic role(s).

Phase 3: Developing Subject Matter Expertise

  • creation of individual and team tasks to lead students to success on both the culminating challenge and summative assessment
  • students embody authentic roles and thus have a “need to know” more about the concepts and skills
  • utilizes inquiry methods to help students explore new concepts, but provide enough background information on the new vocabulary and concepts that students can figure out how to move forward.

Phase 4: Doing the Culminating Challenge

  • chance for students to demonstrate their learning in a performance assessment
  • if possible, bring in subject matter experts to help assess the quality of student work
  • an outside perspective will “up the stakes” for students who are used to presenting just to the teachers or classmates

Phase 5: Debriefing the Culminating Challenge (Ideally with Subject-Matter Experts)

  • debriefing is easy to overlook or breeze past due to never-ending time constraints
  • reflective practice of debriefing is extremely valuable for students and teachers alike.

Phase 6: Responding to the Driving Question

  • ask students to respond to the driving question once again
  • students should have new vocabulary and a deep, conceptual understanding of the material covered during the cycle.
  • as students complete this exercise, hand back their initial responses
  • allow time to examine the differences between the two writing samples and acknowledge the learning.

Phase 7: Summative Assessment

  • summative measure is an important way to assess student learning.
  • common summative assessment include district benchmark assessment, practice Advanced Placement exam or other unit test
  • should measure student proficiency on those concepts and skills deemed important.

http://www.edutopia.org/blog/practical-pbl-design-amber-graeber