http://www.ted.com/playlists/89/sugata_mitra_s_5_favorite_educ.html?utm_source=newsletter_weekly_2013-05-03&utm_campaign=newsletter_weekly&utm_medium=email&utm_content=playlist_button
Thanks Serveh for this link …
https://www.hetl.org/events/2014-anchorage-conference/
“Every space in our program was different. Some had amazing tools including laser cutters, 3D printers and milling machines and some had only hand tools. But we observed that they all seem to have a unique blend of process, people, and place to be successful.”
A BIG welcome to Deb Carter. While Deb isn’t new to those of you at UBC Okanagan, she is new to the ILC family. Since starting in mid June, I can’t imagine how the ILC functioned previously.
Deb is a PhD student and a respective member of the Faculty of Education. I’ll leave Deb to add her personal links and information.
You can contact Deb at deb.carter@ubc.ca
Girls should play more video games. That’s one of the unexpected lessons I take away from a rash of recent studies on the importance of — and the malleability of — spatial skills.
In 1942, at the New York mansion of the American industrialist John Pierpont Morgan, crowds filed past a large mural titled “Automatic Hitler-Kicking Machine,” which depicted a complex and satisfying contraption involving a cat, a mouse, a stripteaser, and the Führer. It was the first solo exhibition of the inventor and cartoonist Reuben Lucius “Rube” Goldberg, who was, by then, already famous for designing overly complicated machines that fixed everyday problems with wit and madness. A decade earlier, in 1931, the Merriam-Webster Dictionary had listed “Rube Goldberg” as an adjective, defining it as “accomplishing by complex means what seemingly could be done simply.”
http://www.newyorker.com/online/blogs/elements/2013/07/history-of-rube-goldberg-machines.html