Game storming – Doodling

Everyone talks about innovation but nobody really knows how to innovate. By employing simple frameworks such as players, boundaries, and goals, Gamestorming turns simple office supplies like sticky notes and index cards into a powerful platform for changing the game of business. Gamestorming is a proven approach to real-life, roll-up-your-sleeves-and-get-your-hands-dirty innovation. The authors of Gamestorming have spent over twenty years identifying, cataloguing and practicing the techniques that leading teams – from startups to global giants – use to collaborate, communicate and make the right things happen at work. Whether you’re a startup with a hunger to change the world or an intrapreneur at a big company who wants to change the game from within, this book offers a clearly-defined approach to breaking down barriers, communicating effectively and generating breakthrough strategies. Richly illustrated with 100 images and more than 80 business games, Gamestorming is for people who want to learn how serious “play” can be.

http://www.gogamestorm.com/

 

New culture of learning

A New Culture of Learning:
Cultivating the Imagination for a World of Constant Change

by DOUGLAS THOMAS and JOHN SEELY BROWN

http://www.newcultureoflearning.com/resources.html

The 21st century is a world in constant change. In A New Culture of Learning, Douglas Thomas and John Seely Brown pursue an understanding of how the forces of change, and emerging waves of interest associated with these forces, inspire and invite us to imagine a future of learning that is as powerful as it is optimistic. Our understanding of what constitutes “a new culture of learning” is based on several basic assumptions about the world and how learning occurs:

  • The world is changing faster than ever and our skill sets have a shorter life
  • Understanding play is critical to understanding learning
  • The world is getting more connected that ever before – can that be a resource?
  • In this connected world, mentorship takes on new importance and meaning
  • Challenges we face are multi-faceted requiring systems thinking & socio-technical sensibilities
  • Skills are important but so are mind sets and dispositions
  • Innovation is more important than ever – but turns on our ability to cultivate imagination
  • A new culture of learning needs to leverage social & technical infrastructures in new ways
  • Play is the basis for cultivating imagination and innovation

By exploring play, innovation, and the cultivation of the imagination as cornerstones of learning, the authors create a vision of learning for the future that is achievable, scalable and one that grows along with the technology that fosters it and the people who engage with it. The result is a new form of culture in which knowledge is seen as fluid and evolving, the personal is both enhanced and refined in relation to the collective, and the ability to manage, negotiate and participate in the world is governed by the play of the imagination.

Typically, when we think of culture, we think of an existing, stable entity that changes and evolves over long periods of time. In A New Culture of Learning, Thomas and Brown explore a second sense of culture, one that responds to its surroundings organically. It not only adapts, it integrates change into its process as one of its environmental variables.

Replete with stories, this is a book that looks at the challenges that our education and learning environments face in a fresh way.

ABOUT THE BOOK: THE ASSUMPTIONS

Our understanding of what constitutes “a new culture of learning” requires us to share several basic assumptions about the world and how learning occurs.

First and foremost is the realization that,

The world is changing faster than ever and our skill sets have a shorter and shorter life.

Strategies which resist or even adapt to a constantly changing world are insufficient to keep up. We need ways to embrace change and even enjoy making sense out of a constantly changing work.. Denying change has become a losing strategy.

We need to fundamentally rethink learning and strive for ways to amplify learning and make it scalable.

Understanding play is critical to understanding learning

Play is universally recognized as a critical tool for children. It is how they come to understand, experience, and know the world. As we get older, play is seen as unimportant, trivial, or as a means of relaxation and learning switches to something you do in school where now you are taught. What we fail to fully grasp is that play is the way that children manage new, unexpected and changing conditions, exactly the situation we now all face in the fast-paced world of the 21st century. Play is more than a tool to manage change; it allows us to make new things familiar, to perfect new skills, to experiment with moves and crucially to embrace change —a key disposition for succeeding in the 21st century

The world is getting more connected that ever before – can that be a resource?

Access to information and to other people is both unparalleled in modern history. Our “connectedness” is not only to resources, but to people who are helping to manage, organize, disseminate and make sense of those resources as well. This interconnectedness is creating a new sense of peer mentoring enabled by access to multiple levels and degrees of expertise.

In this connected world, mentorship takes on new importance and meaning

Where traditionally mentoring was a means of enculturating members into a community, mentoring in the collective relies more on the sense of learning and developing temporary, peer-to-peer relationships that are fluid and impermanent. Expertise is shared openly and willingly, without regard to an institutional mission. Instead, expertise is shared conditionally and situationally, as a way to enable the agency of other members of the collective.

Challenges we face are multi-faceted requiring systems thinking & socio-technical sensibilities

As part of what Hagel & Brown call “The Big Shift” change is happening on an exponential scale. This requires our learning environments to match the speed and degree of change happening in the world around us. Our current educational models neither scale sufficiently nor provide a robust enough set of solutions to meet the needs of the current complexities that we face.

Skills are important but so are mind sets and dispositions

It is no longer sufficient to teach skills or even meta-skills (e.g. learning how to learn). These approaches only tell us what needs to be taught, whereas dispositions shift the ground back to learning, grounding education in passion, imagination, and arc of life learning.

Innovation is more important than ever – but turns on our ability to cultivate imagination.

Contrary to popular myth, imagination and innovation are actually spurred by constraints. Too much freedom can be paralyzing, too many constraints can be stifling and we currently have a situation where our classrooms are suffocating and the outside resources (e.g. the Net) are unstructured and unguided (apart from the collectives that form to manage that issue). What a new culture of learning points to is the fusion of freedom and constraint, helping us understand how collectives can provide a sense of institutional structure while enabling personal and individual agency.

A new culture of learning needs to leverage social & technical infrastructures in new ways.

We believe a new culture of learning does this in four ways:

1) By thinking about the problem as a crisis in learning rather than teaching
2) By looking at the incredible power of new cultures of learning that are happening already and understanding what makes them successful
3) By tapping new resources: peer to peer learning, amplified by the power of the collective, which favors things like questing dispositions over transfer models of education and embraces play as a modality of exploration, experimentation, and engagement.
4) By understanding how to optimize the resources (and freedom) of large networks, while at the same time affording personal and individual agency constrained within a problem space created by a bounded learning environment.

Play is the basis for cultivating imagination and innovation

The essence of play is twofold: 1) the freedom to act in new ways which are different from “everyday life” and 2) a set of rules that constrain that freedom. Think of any game a kid creates of make-believe. It is both fantasy and it has to have rules (which may be arbitrary and even ridiculous), but what it results in is a world of imagination and something entirely new and innovative.

It is easy to understand that play is a perspective or modality for learning. But we have been framing innovation too narrowly. Innovation is not an outcome. It too is a perspective and that perspective is governed by play which in some cases might be thought of as tinkering.

Learning Studios

Active Learning Collaboratories Begin to Define the New Classroom Experience

Classroom facility planning and attendant faculty development to leverage new active learning collaboraties will come into focus in the 2012 calendar. New gold standards for this category of learning spaces are emerging on campuses like the University of Southern California. Rhetorical commitments to bring learning experiences into the 21st century are made possible through an alignment of academic strategic planning, academic technology leadership and focused project planning and partnerships with facilities management — no small challenge on most higher education campuses.

Traditional lecture halls are being replaced by active learning studios. Dialogue cafes with telepresence video conferencing capabilities augment and support experiential learning curriculum focused on cross-cultural and cross-national understanding. Integrated “magic” touch screen panels are enabling geospatial and GIS explorations in a wide range of disciplines from statistics to poverty studies, from history to astrophysics. Scientific visualization walls are working their way into learning spaces to support learning of technique, active discovery and “lab work,” presentations, and collaborative explorations.

Many campuses have a showcase learning space. Relatively few have a systematic approach to building and supporting learning spaces across the campus. While others on campus will continue to romance the value of the nailed to the floor student desk (“that is how I learned”), the time has come to create a new “standards” orientation to different levels of technology-enabled learning spaces informed by a catalog of different teaching and learning approaches. Technology, governance, and focus on student success in the classroom have all matured from the era of the wild, wild west over the past two decades. In 2012, I believe we may see the development of a draft taxonomy of such a new standards orientation developed by a coalition of architects, technologists, instructional designers, students, and yes, even a couple of instructors.

http://www.insidehighered.com/views/2012/01/06/gonick-essay-predicting-higher-ed-it-developments-2012

Read more: http://www.insidehighered.com/views/2012/01/06/gonick-essay-predicting-higher-ed-it-developments-2012#ixzz1ijKjC6In