What disturbs me most about mobile culture is…
Originally posted by michael hengeveld on May 31, 2018 …the possible connection to anxiety and depression. A number of years ago, schools across the district (and Canada) conducted a student census through the third party software Tell Them From Me (www.tellthemfromme.com). One of the big findings at our school was increased reporting of anxiety. Since that time […]
A1 – METPodcast – A Brief Analysis of Social Influencers
Originally posted by carlo trentadue on October 6, 2019 Transmedia is, effectively, the process of storytelling through a variety of media outlets. Never before in histories past have we been able to utilize online social platforms to brand ourselves, and in turn, create our own ‘markets’. Thus, for my A1 project, I decided to give Podcasts a […]
Traveling the world from the comfort of your own couch: Wander VR on Oculus
Originally posted by Derrick Cheung on September 21, 2019 With the rise in VR technology in the past half-decade, people are itching to be transported away from their current realities. Regardless of whether the destinations are fictional, fantastical, or real, VR can allow us to immerse ourselves in experiences we never thought possible before. One such application […]
Mobile Culture – Restream.io
Originally posted by brian ham on September 22, 2019 A colleague and I are in the process of trying to start a “morning news” type show at our school for elementary students, and were thinking of having the students do it as a livestream instead of a produced video. As we investigated different livestreaming options, we came […]
The Open Perspective of Technology
Dr. Verena Roberts and Helen DeWaard have been asked by Dr. David Vogt to jump into this class to give their insights about mobile learning from an open perspective. As former MET graduates and former students of Dr. Vogt, we will be replying to your posts and answering any questions you may have about open […]
(Mobile) technology and culture
I recall my experience living on the Reserve. The cell tower was near the central area and near the school and so we had Internet access and cell service. At their homes many of the students did not have cell service. When they are in town they would go and sit in the Tim Hortons […]
A1: Making Time for Creativity: 1 sec every day
Originally posted on October 14, 2017 Creativity in the classroom… why does it matter and how do we support students in developing creativity? This podcast is available on iTunes https://podcasts.apple.com/ca/podcast/making-time-for-creativity-one-second-each-day/id1294928626?i=1000393324250 Script: 1 sec every day Links from the podcast 1 second every day Campus Calgary Open Minds Canada in a Day References Craig, C., Deretchin, L. (2011). Cultivating […]
Habit trackers and Pocket-sized Motivators
Setting out on a mobile quest to further explore the incorporation of gamification in technologies that set out to improve our lives, I came across Habitica and Habitify- also called habit trackers or affectionately known as pocket-sized motivators. Defined as daily routine and goal trackers, these apps promise to help you break bad habits and […]
Gamifying your life
Originally posted by Julio Palacios on September 19, 2019. While researching for my Assignment 1, I stumbled upon Life Gamification Apps. This is a category of apps that I never used or knew existed. Life gamification is an interesting notion. It makes us reframe our daily tasks, responsibilities and achievements within the scope of a […]
Transhuman search for mindfulness
Originally posted by Jiri Karas on September 20, 2019. Calm, Headspace, Stop, Breathe and Think, Insight Timer… and many others. The flood of meditation and mindfulness apps that have become available over the past 5+ years on both main mobile platforms is one of the most explicitly human-focused examples of transhumanity. Their aim is to […]