Hi Everyone,
This is the first podcast I have done and first time using SoundCloud. Hope you enjoy đ
Resources:
CBC Radio (2017, March 10). Tech entrepreneur Adrian Duke is building an augmented reality app to tell Indigenous stories. CBC. Retrieved from https://www.cbc.ca/radio/day6/episode-328-cia-secrets-leaked-phyllis-diller-s-gag-file-virtual-indigenous-history-and-more-1.4015018/tech-entrepreneur-adrian-duke-is-building-an-augmented-reality-app-to-tell-indigenous-stories-1.4015037
Harley, J. M., Lajoie, S. P., Tressel, T., & Jarrell, A. (2018). Fostering positive emotions and history knowledge with location-based augmented reality and tour-guide prompts. Learning and Instruction, , 101163. doi:10.1016/j.learninstruc.2018.09.001
Marques, B., McIntosh, J., & Carson, H. (2019). Whispering tales: Using augmented reality to enhance cultural landscapes and indigenous values. AlterNative : An International Journal of Indigenous Peoples, 15(3), 193-204. doi:10.1177/1177180119860266
McMahon, R., Almond, A., Whistance-Smith, G., Steinhauer, D., Steinhauer, S., & Janes, D. P. (2019). Sweetgrass AR: Exploring augmented reality as a resource for indigenous–settler relations. International Journal of Communication (Online), , 4530.
Poitras, E. G., Harley, J. M., & Liu, Y. S. (2019). Achievement emotions with locationâbased mobile augmented reality: An examination of discourse processes in simulated guided walking tours. British Journal of Educational Technology, 50(6), 3345-3360. doi:10.1111/bjet.12738
Ruiz-Ariza, A., Casuso, R. A., Suarez-Manzano, S., & MartĂnez-LĂłpez, E. J. (2018). Effect of augmented reality game pokĂ©mon GO on cognitive performance and emotional intelligence in adolescent young. Computers & Education, 116, 49-63. doi:10.1016/j.compedu.2017.09.002