Archives by date

You are browsing the site archives by date.

Selfie Culture

Selfie Culture

Social media usage has increased steadily in Canada, and it currently stands at 36.76 million using social media (Statista). With the increased popularity of social media, it is evident that people’s behavior has changed. Selfies are an example of how people are consumed with posting and engaging with their followers. However, selfies are not always […]

Mobile filmmaking

Mobile filmmaking

High definition cameras, 4k film, and other cinematic features are integrated into the most recent mobile phones. Also, improvements on other personal cameras (like GoPro) offer professional image quality and allow real-time content sharing. Those technological advances in mobile devices have contributed to a shift in media culture creation. Users now have the tools to […]

Shark Tracker – Bring the Dark Depths to Light

Shark Tracker – Bring the Dark Depths to Light

OCEARCH is a global non-profit organization using innovative technology and invaluable collaboration and connection to conducting unprecedented research on our ocean’s giants. Their app, “Shark Tracker” allows users to track tagged animals (sharks, whales, dolphins, turtles, sea lions, and more) in real-time! Amongst other features, it allows users to learn about a specific animal, their […]

Collecting shared experiences, our new #world

Collecting shared experiences, our new #world

Technology has provided us with unlimited access throughout the global crisis of 2020 and 2021 to what is happening in the world and social media became one of the primary ways to spread awareness during lockdowns and most often it was used for good. We’ve never before seen an age where content can be share […]

360° video (immersive video)

The technology required to produce 360° video, also known as immersive video, is becoming more affordable. In a world where synchronous video conferencing and asynchronous video-based instruction is ubiquitous, immersive video is another engaging tool for connecting students with information. The technology can even be edited, and some cases recorded, at a low-cost by using […]

GooseChase: build your own scavenger hunt

GooseChase: build your own scavenger hunt

GooseChase is a digital scavenger hunt-building platform, originally developed by university students during a hackathon at the University of Waterloo. While not as immersive as a fully-developed Augmented Reality experience, GooseChase thrives in its incredibly low barrier set up process. Small games (up to three teams) are completely free and a game can be set […]

Google lens, is it the new way to see the world?

I am very interested in Google lens which has been around for several years but I think has been one of the fundamental tools that many people used during the crisis in learning when many families couldn’t access teachers, schools, doctors and other community supports. It offers endless possibilities for uses in both schools and […]