A1. Virtual Reality in the Classroom
I created a Video for A1 outlining the mobility essence, education merit and rationale for virtual reality in the classroom! Your feedback is greatly appreciated!
A1: Smart Glasses
For this assignment, I created a website presentation that reviews and analyses smart glasses, exploring their functionality, applications, challenges, educational potential, and future directions. I became interested in this technology after watching Google’s recent video demonstration of how smart glasses could be used to break language barriers. I wanted to learn more about recent advancements […]
A1: Cricut Machines for Educator Use
Studies have shown that, “when a classroom is ordered and arranged properly, teachers can conduct activities more efficiently” (Schmidt, Urban, Luiselli, White, and Harrignton, p. 2, 2013). Having a tool that can create safe, organized, and, planned classroom environments can aide in a calming environment that students feel ready to learn in. Classrooms should be […]
Week 6: DIY Learning (A2)
Our Project Hello class! We welcome you to explore our OER on Do It Yourself (DIY). We have focused primarily on establishing a relationship between the DIY and mobile cultures through an analysis of these and a real-life case study (DIY The Social Learning App for Kids). On the home page, you will find a […]
A1 – D2L – mobile apps for learning review
https://www.wevideo.com/view/2740488356 Please click on the link above for a video analysis of three D2L applications that are downloadable to your mobile device (running time 5min16sec). They are Pulse, Parent/Guardian, and Portfolio apps. References are below. Background: Our local online learning school is moving to D2L as our LMS (Learning Management System) and I was curious […]
A1: ELSA Speak – Reducing Pronunciation Anxiety Encountered by English Language Learners (ELL)
For my A1 analysis, I chose to introduce the topic “Pronunciation Anxiety” and its detrimental effects on language acquisition. I also focus on mobile speech-recognition technology as a method for overcoming pronunciation anxiety. Access the link on a mobile device for a better experience. Swipe right and left to move through the content at your […]
A1: Merge Cube Augmented Reality
For my analysis, I chose to focus on a product called the Merge Cube which is marketed as an augmented reality tool for the classroom. My school district invested quite heavily in these a few years ago and I had never seen one used, so I chose to dive deeper to investigate its practicality in […]
LGBTQIA+ Visibility on Mobile Technology – A1
Queer The Air My critical analysis explores the queer presence on the mobile culture and its often positive and sometimes negative influences. Many apps and platforms such as TikTok, Instagram and Twitter increase the visibility of the LGBTQIA+ community. For some users of mobile technologies, it is an opportunity to find answers to questions related […]
A1: Speech Recognition for Mobile Language Learning
Please follow this link to proceed to my Analytical Publishing Project (A1): https://sites.google.com/view/523-a1/what?authuser=0
Week 5: Mobile Games (A2)
Hosted by Danya, Rika and John Welcome to our open educational resource (OER) on Mobile Games in Phonics Education! Our team is super excited to kickstart the Moveable Feast and we hope that you’ll learn something new about Mobile Games and Language Acquisition from our OER. Please click HERE to access our OER and begin […]