You’ve probably heard of the Google Glass (2013), Microsoft HoloLens (2015), or the Oculus Quest (2019)? If you haven’t, these are mobile device headsets that provide immersive AR and/or VR experiences. Since its inception, AR and VR headset technologies have created a lot of buzz, curiosity, concern and growth. In addition, these technologies have been promising additions to EdTech. More and more organizations have introduced AR and VR headset training into their curriculum or workplace that have made positive impacts on students and trainees.
Some examples of current use cases in education and training:
- K to 12 students can learn about 3D geometry, solar system, physical chemistry, animal dissection, or engine parts
- Medical students can assess, diagnose, and treat real-world conditions through true-to-life holographic simulations of standardized patient scenarios
- Trades people can learn by doing with simulated, holographic step-by-step instructions without subject matter experts being physically present
- Technicians in manufacturing companies can practice complex and dangerous scenarios in a safe and cost effective manner
In June 2023 Apple announced the launch of the Apple Vision Pro (its first shot at the AR/VR headset) to be released in early 2024. The following video highlights use cases for home, work and play, but what got me excited were the potential use cases for EdTech.
- What is or could be ‘mobile’ about the Apple Vision Pro?
- What is the education potential, or lack thereof?
Stay tuned!
Sebastian~