‘Material X’: AR meets Technical Art History

My A3 assignment is a meditation on the creation of an app that leverages AR to bring advanced technologies and techniques within the field of Technical Art History to undergraduate learners – all without having to step foot in an international gallery or graduate-level lab. The inspiration for this idea came from the Art Gallery […]

Mentoring Mobilities in Higher Ed (?)

For my A1 Analytical Publishing Project I chose to build-upon my earlier post exploring Mentoring Software. In that post, I looked at Mentor City as an example of mentoring software within the mobility ecosystem. However, upon further exploration, my interest was piqued by the question of whether mobile mentoring would suit the context of higher […]