Hello. This is my A3 Forecasting Project. I have reviewed growing academic works of research education occur out-of-school. Since digital technologies allow people to create…
Author: Yi Chen
My name is Yi Chen. I am a Ph.D. candidate in curriculum studies at Western University. I used to be a gamer when I was a teen, but now I plan to make my two little sons become future-gamer if my wife allows me. I am interested in exploring the possibilities of education in this digital era. Gamification and game-enhanced learning is my primary focus right now.
Hi all. In my A1 Analytical Publishing Project, I reviewed some research and implementation of Pokémon GO, a game that had been launched four years…
Smart Senors
Posted in Mobile Education
By benson chang on January 28, 2019 In many ways, we the users of mobile phones have wasted the potential of the smartphones that have become more…
By ryan.edtech on October 13, 2019 I decided to create a micro-learning experience to quickly walk you through my findings on the role and future of emotions/affective processing in…
By Yannick Wong on March 24, 2019 Inspired by my discussion of the limitations of mobile technologies in my A1 assignment, I decided to do another podcast…
By Jon Campbell on March 23, 2019 Virtual Reality (VR) is a ‘hot topic’ in Ed Tech right now, and the discussion is not as much ‘will…
Mobile Gaming Culture
Posted in Mobile Culture
By Brian Haas on January 16, 2019 Mobile games have been around since a version of Tetris was pre-installed on the Hagenuk MT-2000 mobile phone in 1994.…
Mobile Culture: A Worldly View
Posted in Mobile Culture
By Sarah Wong on January 16, 2019 Mobile Culture: A Worldly View As we move to the age of using mobile devices in the classrooms to aid…