It’s pretty often we hear about “gamifying” learning… Taking aspects typically related to gaming such as prizes, leaderboards, immediate feedback, and mastery learning, and apply…
Category: Mobile Technologies
W3 – The “Enshittification” of Mobile Products and Culture
Posted in Mobile Culture, and Mobile Technologies
One of the first words that comes to mind I think of mobile culture, and technological culture in general, is growth; growth in computing power,…
BoldVoice
Posted in KNOWLEDGE MILL, and Mobile Technologies
Recently, I came across an AI tool called Boldvoice that helps people improve their pronunciation using AI. I personally find this app interesting because, as…
I explored Oboe, a brand-new AI platform that lets anyone create mini-courses in minutes. It’s mobile-friendly and designed for fast, flexible course creation on any…
Google AI Quest
Posted in Mobile Technologies
Google AI Quests is a free, interactive learning program created by Google Research and Stanford to teach AI literacy in a hands-on and engaging way.…
Title: AssessLinkPE – Mobile-First Assessment for Physical Education Link: AssessLinkPE Review: This was an interesting find for me since I primarily enter physical education data…
One of the most exciting developments in mobile learning is the rise of AI-powered note-taking. Students no longer need to carry heavy binders or scramble to…
Physics, chemistry, and biology analysis just got one step easier and more mobile! … As long as you can afford the sensors within there catalogue.…
Notebook LM
Posted in Mobile Technologies
Notebook LM is a mobile application that Google has created to utilize its AI, Gemini 2.0, to summarize and refine notes and other information sources.…
Blinkist which has an app on both the android and ios platforms caters for the mobile use of the app and reports an ergnomic design.…