KNOWLEDGE MILL

A1 – Revolutionising Programming Education: The Impact of AI on Learning Platforms and Communities

A1 – Revolutionising Programming Education: The Impact of AI on Learning Platforms and Communities

Mastering programming skills has never been more crucial in today’s rapidly evolving digital landscape. Artificial Intelligence is revolutionising programming education across various platforms and communities. From massive open online courses (MOOCs) to online coding communities, AI is making learning more accessible, efficient, and engaging. Click the link below to explore how artificial intelligence is transforming […]

A1 : Indigenous Education and Mobile Learning

Indigenous education and the integration of Indigenous knowledge are often on my mind as an educator. I teach on the traditional, ancestral, and unceded territory of the Coast Salish peoples, including the territories of the xwməθkwəy̓əm (Musqueam), Skwxwú7mesh (Squamish), and Səl̓ílwətaʔ/Selilwitulh (Tsleil-Waututh) Nations. As an educator in Vancouver, BC, integrating Indigenous education into every subject […]

A1: Synthetic Media

A1: Synthetic Media

Synthetic media has become an area of social media that I see nearly every day. Whether it be images or audio generated by AI, or longer videos that generate an avatar or impersonate real people. In my LinkedIn feed, AI communication platforms have been consistently pushing advertisements for the past few months. They promote the […]

A1 – Audiovisual Learning

A1 – Audiovisual Learning

I took a gamble and tried to create an educational video about educational videos. Very meta. I made major attempts to capture some of the most common editing animations or tools, such as interlaying videos, overlapping voice audio and background music, and interweaving subtitles wherever possible to create a layered communication effect. This highlights almost […]

A1 – QuiverVision: Augmented Reality in the Classroom

A1 – QuiverVision: Augmented Reality in the Classroom

I approached this a little differently and created an advertisement-like video to outline the benefits of augmented reality and the pros and cons of using QuiverVision. If you are interested in using or investigating other AR apps for Education, I recommend checking out this list as well as QuiverVision. If the video does not load […]

A1: Electronically Assisted Astronomy

A1: Electronically Assisted Astronomy

Astronomy has a variety of unique and somewhat contradictory aspects: awe inspiring visuals of real objects that are so different from anything we encounter on Earth that they appear abstract; subjects that are fascinating yet absurdly out of reach; a hobby that can be both aesthetically and emotionally impactful but also incredibly technical. Modern technology […]

A1: Brain Computer Interface, a Critical Exploration Through the Lens of Musk’s Theory of Transhumanism

A1: Brain Computer Interface, a Critical Exploration Through the Lens of Musk’s Theory of Transhumanism

By Rich Payne 2024.06.21 For my A1 analysis I’ve chosen to look at Brain Computer Interface technology. I’m considering it through a lens of Musk’s theory that we need to integrate with computers. Neuralink has been in the news for major milestones in this field this year. Please visit the OER at this site: https://sites.google.com/view/etec-523-a1-bci/home […]

Physical Impacts of Mobile Devices

Physical Impacts of Mobile Devices

For my A1 Analysis, I explore the physical impacts of mobile devices. I explore symptoms associated with the use of mobile devices, analyze the relationship to education and learning, and provide strategies for prevention and mitigation.  Explore my project here: https://sites.google.com/view/physicalimpactsofmobiledevices/home There are a few prompts throughout the site to encourage reflection, including these two […]