There exist many apps out there which are heavily used and are community-driven. As I’m a mountain-biker, I will focus on cycling apps here, but…
Category: KNOWLEDGE MILL
Originally by Katie Cowen on January 11, 2019 Mobile Fitness Apps – SWEAT, Sworkt, Nike + Training Club, Freeletics, Fiit Mobile fitness apps have been taking over…
ELLLO
Posted in Mobile Culture
By christopher clarke on January 19, 2019 Mobile education is excellent at embracing accessibility and global connectedness. Part of accessibility is providing experiences that fit…
A3: WeChat Mini Programs: The Future of Effective, Context-Mediated Mobile Education?
Posted in Mobile Culture, and Mobile Technologies
Originally posted by Meghan Gallant on November 24, 2017 Motivation and Process As an educator living and working in a country where it is odd…
Originally posted by christopher wong on January 12, 2019 In the book Utopia is Creepy (podcast regarding book found here), Nicholas Carr writes about the how our hopes…
A1 Assignment: The Gig Economy
Posted in Mobile Culture
Originally posted by christopher wong on February 9, 2019 For my A1 assignment, I chose to focus on the Gig Economy. I have made a website and…
The Culture of Minecraft
Posted in Mobile Culture
Minecraft…the adventure is up to you There is no denying the Minecraft boom in children’s mobile culture. In four years, this simple game has grown…
Mobile Bible
Posted in Mobile Culture
By Tracey Stevens on June 1, 2018 Not a religious person (more spiritual), I wanted to understand how mobile technologies are impacting culture in the way of…
Originally by Henna Patel on June 3, 2018 We are amid an era where infinite data points are captured on our online behaviours. From biometrics, shopping patterns…
Original post by matthew turner on January 17, 2019 With all the discussion about the possible educational use of social media platforms like Facebook, Instagram, Twitter, etc.,…







