Monthly Archives: February 2021

Immersive virtual reality health games: a narrative review of game design

Game design plays a central role in games for health. We reviewed literature presenting head-mounted display VR games specifically designed as health applications and looked at how game design has been implemented and discussed in research.

Key Takeaways:

  • Most address health contexts related to physical exercise, motor rehabilitation, and pain
  • Mechanics are typically based on obstacles, challenges, and extrinsic reward systems
  • Narrative experiences and non-physical exercise interventions were less common
  • Overall discourse on game design lags behind what’s seen in more games industry-related spaces

Find out more from our recently published article (open access) on the Journal of Neuroengineering and Rehabilitation here: