AttentiveLearner: Machine Intelligence/Body Feedback
I choose this video from the Pittsburgh ML Summit 2019 in which Jing Tao Wang, a researcher at Google, describes some of the projects he’s developing. One that intrigued me was AttentiveLearner. I was fascinated by this because it combines several Frontier themes I was interested in: AI, MOOCS, and transhumanity, . AttentiveLearner is designed […]
LOG OFF: rethinking social media
In keeping with my own ethical dilemma of the pros and cons of mobile technology, I found myself mining tools that help users navigate technology with greater understanding. Inspired by the post, Humane Technolgy, by Carla Pretorius [do yourself a favour and check it out], I came across LOG OFF, “a movement dedicated to rethinking […]
Telehealth in the Palm of our Hands
The readiness and affordances of telehealth have been an asset during the current global pandemic. Various apps are emerging that allow you to choose the preferred specialist, doctor, and appointment time from your phone screen. As a family that has been without a doctor for almost two years, it is a sigh of relief that […]
Mind Mapping – First step before mind palaces?
In reflecting on tech that changes the landscape of learning, I came across a post from one of our fellow students commiserating that we do not yet have the ability to create a ‘Sherlock’ style Mind Palace, where one can go in a virtual space and organize and categorize ones ideas. The credit goes to […]
WHOOP: The Future of Wearable Fitness Tech for Athletes
Mobile technology has been reshaping the fitness industry for some time now. The most popular fitness technology used today varies from apps and wearable tech to digital fitness platforms and equipment – all providing a convenience factor that is undeniable. Whether you wear an Apple Watch and track mileage for a run or have used […]
Minecraft: Education Edition
I am really interested in how Minecraft: Education Edition can be purposefully and effectively integrated into educational practices. Several years ago I was able to “scrounge up” enough iPads and laptops to try a single project with my class using it, and it was such a hit in terms of student engagement and display of […]
The Avatar Evolution
Someone introduced me to Bitmoji last year, and I was impressed with how realistic (and easy) the camera-scan function was. Bitmoji is a mobile application that allows you to create a personalized emoji. In education, it has become popular to create a Bitmoji Classroom, that can be used in a variety of ways. Over the […]
Capitalizing on Insecurity and Beauty Standard Demands: The Rise of Face and Body Editing Apps
The content on social media has taken such a drastic shift in its nature within the past decade. Instagram, for example, went from people posting pictures of their lunch layout, usually accompanied by a horrifically grainy filter that Instagram offers in-app, to millions of very carefully orchestrated images that portray the perfect person, with the […]
FrameVR: An immersive mobile 3D collaboration and creation space
In the last semester, I worked with a group to create a virtual field trip. While discussing the various tools we could use, one member of our team introduced us to FrameVR, which my other group members and I were unaware of. We successfully used FrameVR to develop our field trip. While we created the […]
What’s Next for Wireless Wearables
The wearable technology market size has been growing and will continue to grow steadily. Apple Watches, Microsoft Hololens, and Google glass are all examples of innovative products that are on the market today. This easy read sparks the imagination in what the future might hold for us in wireless wearables. Six technology specialists predict products […]