A1 – Seeing through the eyes of others
More than 500,000 adults in Canada live with a learning disability (LD). Many recognize they struggle to read, write or learn but are unaware of the root cause while others who know they have an LD choose to keep it private rather than ask for help or utilize assistive technology to improve their ability to […]
A1: Outdoor Learning Meets Mobile Technology
Please access my vlog/ podcast here, where I explore the pairing of outdoor learning and mobile technology to establish a deeper and more meaningful learning experience for students.
A1: Is VR the “ultimate empathy machine?”
Hi Folks! Here is my A1 project: https://sites.google.com/view/vrempathyetec523 For this assignment, I am exploring the trend of using various VR settings (from watching a 360 degree film to total immersion to body transfer) can be used to induce empathy in people. Empathy has always been a part of my facilitation practice so I was curious […]
A2 – Mobile Games
Welcome everyone to our OER on Mobile Games and English language learning (ELL). In our technology-forward world, users can access mobile games, engaging in enjoyable learning, anywhere and anytime. We believe that mobile games offer exciting possibilities for language learning and that the future of mobile technology will integrate gamification in incredible ways. Our project […]
A1 – Introducing PROS & CONS of Online Entertainment and Live Streaming Among Certain Age Users
This website offers recent research, videos, and news on the emerging concerns of video live streaming in the world of entertainment and social platforms among certain age users such as pre-teens, teenagers, and young adults. Thank you for viewing my website and I look forward to reading your feedback. https://miguelaro08.wixsite.com/etec523
A1 – Mobile Learning for Front Line Employees
What if we did not have bookshelves full of front line employee training material? What if we did not have to constantly interrupt the operation to host training huddles? What if management did not have to track if an employee has completed their mandatory trainings? Imagine an operation where front line employees had training materials […]
A2 – Augmented Reality
Welcome everyone to our OER on Augmented Reality! We all began this project with little to no experience with AR and as such we felt the best way to approach this project would be from our unique personal and professional backgrounds. We concluded that one of the primary reasons AR has taken so long to […]
Mentoring Goes Mobile
The bulk of my current works falls under the umbrella of competency management in a knowledge-based profession, and so David’s post this week on Peer Effects is particularly fascinating. Under this ‘competency’ umbrella, one of the project’s I’m working on focuses on competency remediation through mentoring. Part of this program involves the integration of MentorCity, […]
Seeing AI – Eyes for everyone
Struggling readers and writers have had an emerging set of tools that have progressed in the past few years. Voice to text helps struggling writers and even those that would rather just speak than type to create accurate text from speaking in real time. Text to voice tools read different texts from the internet, personal […]
Futurism – When the Phone Flies
*note: I know Mobile Technology week was before this, but Ring (Amazon) announced the Always Home Cam this week* This is likely a perversion of what we in 2021 consider mobile technology, but the ability to have your mobile tech fly around with you completely changes the context. In doing those talks I will now […]