Hello everyone, My A3 project is focused on a hypothetical program named inSight that utilizes software/hardware advancements in mobile devices to integrate eye tracking software…
Author: Braden Litt
Grade 6/7 Classroom Teacher.
Surrey, BC, Canada.
Dad of one small human and one big dog.
Interested in the incorporation of Educational Technology into learning, particularly gamification of content and usage to support embedded differentiation
Dear ETEC523 colleagues, For our Open Educational Resource (OER) on augmented reality (AR), we chose to utilize a critical lens in order to examine some…
A1: Merge Cube Augmented Reality
Posted in (A1) Analyses, and Mobile Education
For my analysis, I chose to focus on a product called the Merge Cube which is marketed as an augmented reality tool for the classroom.…
A significant component of my job as a Grade 6/7 teacher is spent explaining the various nuances of different mathematics problems when practicing new concepts,…
Many of the previous posts under the Mobile Culture category focus on the downsides of mobile technologies’ always-connected and immersive nature, such as reducing time…
I came across an article pondering Google’s newest AI software, DeepMind, and followed a hyperlinked thread to a page about Project Euphonia. The AI software…