A3 – QuoteLovers a Language Learning App
For this forecasting project, I chose to describe a FICTIONAL app that does not exist now. The app is presented on a website where the product page mimics the app description on Apple’s App Store to introduce key terminologies and concepts of Mobility, so it is a parody of a real app on the App […]
Mobile-First Design
Switching to responsive, mobile-first designs that put mobile prioritization at the heart of the design process is listed as one of the 2020 WEB DESIGN TRENDS. This article was an interesting read to me, and I think that it is closely related to this week’s topic: usability. I didn’t know that Google predominantly uses the […]
New COVID-19 notification app
Saw the news today and thought you might be interested in taking a look. Would you use the app? Do you think it is a threat to privacy or a good means to public safety? https://www.cbc.ca/news/politics/covid-pandemic-app-ontario-1.5670239
A1 – TouchCast Studio
Hi everyone, I came across TouchCast Studio while researching for my A2 project earlier and was fascinated by its interactive features. Although it is not as well-known as other mobile video creation apps such as iMovie and Spark Video, I believe it has great potential in education. Therefore, I have decided to look further into […]
Best Apps for Teaching and Learning
According to American Association of School Librarians, the best apps for teaching & learning in 2019 are Chatterpix Kids, EarthViewer, Equity Maps, Figment AR, Green Screen by Do Ink, iCell, iCivics-Suite, Khan Academy Kids, Mixerpiece, Nearpod, Novel Effect, Object Viewer for Merge Cube, PBS Kids Scratch Jr., Quizlet, Sites in VR, Sora, Stop Motion Studio, […]
AR in Google Search
Google has been working on adding augmented reality to search. Last month, Google’s new searchable AR extras include anatomical models and microscopic structures, plus some objects from its Google Arts and Culture collection (Stein, 2020). Stein also points out that these new AR features are definitely education-focused. The biological 3D models, such as a skeleton, […]
A1 Augmented Reality Life Print
Originally posted by raymond kline on October 13, 2019 For my assignment, I chose to examine augmented reality and some of its benefits for education. I looked at the Lifeprint app and how it could be used in a classroom. https://spark.adobe.com/page/NY31BZSSAcaTs/
A1: Consumption vs Creation a Mobile Cultural Shift?
Originally posted by Lori Jones on October 13, 2019 Hi all, This is a Touchcast. It works best on a mobile device capable of touch. If you are curious about Touchcasts I know there is post here about them. Touchcast Here I can’t wait for your feedback! Lori
Branding
Mobile technology and social platforms are redefining the way people interact. Social media sites are not only colonised by young people for socializing but also utilized as a branding tool by individuals,business and academia. Research finds that young people frequently spend time online on their phones, on social media apps, whether they are at home, […]
What disturbs me most about mobile culture is…
Originally posted by michael hengeveld on May 31, 2018 …the possible connection to anxiety and depression. A number of years ago, schools across the district (and Canada) conducted a student census through the third party software Tell Them From Me (www.tellthemfromme.com). One of the big findings at our school was increased reporting of anxiety. Since that time […]