VR or Virtual Reality has rapidly developed into a force majeur in education and therapy. Applied in learning and at present, as a largely exploratory tool in…
Category: (A1) Analyses
A1- Hello! How are you feeling today?
Posted in (A1) Analyses, Mobile Culture, and Mobile Technologies
Emotional Intelligence Apps in the Context of Learning and Leading https://sites.google.com/view/etec523-a1-ei-apps/home
Create your own app with Apper!
Posted in (A1) Analyses, and Mobile Technologies
For my A1 project, I decided to explore Apper, an app creator tool! For this assignment, I chose to build a step-by-step video to display…
A1: Exploring the Potential of NFT (Non-Fungible Tokens) as a Sustainable Funding Solution for Open Education
Posted in (A1) Analyses
Join me in taking a deep dive down the many, many rabbit holes of NFTs (non-fungible tokens) in an endeavour to answer the question of whether NFTs could present a sustainable funding solution for open education, along with freely distributed cultural storytelling.
Please check out the 2-page infographic I created which explores how VR is currently being used as an alternative to in-vivo exposure therapy in treating…
Hello to all, For my A1 project, I chose to focus on accessible design as it pertains to my own professional work. As such, I…
Is That a Camera on Your Face?
Posted in (A1) Analyses
Hello fellow Ed Tech-ers. Please enjoy this brief travel through the failures and the (potential) future of smart glasses.
Competency Based Education
Posted in (A1) Analyses
Education continues to evolve as a rapid rate and competency based education continues to gain momentum in redefining how students are learning and accessing education.…
Hi guys! In this video I share the results of my research on the best apps on the market for foreign language learning. There are…
For my A1 topic, I’ve created a mobile-friendly presentation about the prevalence of loot boxes in mobile games. I used keynote because it was easy…





