
Virtual Reality
Project Overview
We are looking at context-dependent effects on memory and speech production in VR, currently investigating whether VR produces measurable alterations to language processing and memory, and how this impacts literacy. We will evaluate whether information learned within specific VREs can be retrieved effectively in different VREs or real-world environments.
Selected Publications / Conferences
Papers
Farr, C., Liu, Y., Shamei, A., & Gick, B. (2020). “Users’ head movement obtained from avatars in social VR applications.” The Journal of the Acoustical Society of America. 148(4) pp. 2764 DOI:10.1121/1.5146928
Shamei, A., & Gick, B. (2020). “The effect of virtual reality environments on auditory memory.” The Journal of the Acoustical Society of America. 148(4) pp. 2498. DOI:10.1121/1.5147693
Taylor, R. C., Prica, D., Keough, M., & Gick, B. (2018). Perceiving prosodic prominence via unnatural visual information in avatar communication. The Journal of the Acoustical Society of America, 144(3), 1799-1799.
Keough, M., Taylor, R. C., Prica, D., Wong, E. Y., & Gick, B. (2018). Perceiving audiovisual speech articulation in virtual reality. The Journal of the Acoustical Society of America, 144(3), 1799-1799.
Keough, M., Taylor, R. C., Wong, E. Y., Prica, D., Schellenberg, M., & Gick, B. (2018). Perceiving Visible Speech Articulations in Virtual Reality. Canadian Acoustics, 46(4), 42-43.