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Digital Portfolios; Documenting an Ongoing Learning Journey

Assessment as an opportunity for growth

Assessment helps guide the learner towards understanding their misconceptions and can help them use feedback to set new learning goals. In other words, it allows students to know where they are, where they wish to go and what they need to do to grow.

“Assessment is today’s means of modifying tomorrow’s instruction.” — Carol Ann Tomlinson

With the shift in focus on core competencies as highlighted in the BC’s framework for classroom assessment, it is important to consider how students can demonstrate these skills, showing their progress.

The BC K-12 assessment system highlights several key goals of assessment:

  • To identify student learning needs
  • To measure competency acquisition
  • To measure deeper, complex thinking
  • To evaluate students’ progress toward meeting provincial learning standards
  • To support a flexible, personalised approach to learning

Two main shifts occurred in the renewed BC curriculum:

  • Competency-driven curriculum; the redesigned curriculum focuses on curricular competencies which include the skills, strategies and processes students develop as they learn.
  • Focus on ongoing classroom assessment throughout K-12, rather than provincial subject-specific examinations in Grades 10-12.

In an attempt to allow diverse learners to share their progress and in keeping with Universal Design for Learning (UDL), using a ‘range of alternatives for students representation‘ is recommended. This is in keeping with Universal Design for Learning (UDL).

Performance assessment tools allow for showing progress over time, as well as a focus on students’ strengths and potentials. With the transition to online learning, digital portfolios offer a valuable tool to encourage students to document and reflect upon their learning experiences as they engage in self-assessment.

 

Digital portfolios

Digital portfolios are web-based collections of student work gathered over time. With growing emphasis on digital and media literacy in K-12 education, students can use these tools to build an online presence and document the milestones in their learning journey.

Two platforms widely used in British Columbia for digital portfolios are FreshGrade, myBluePrint and Scholantis

1. FreshGrade

FreshGrade is a Canadian housed/FIPPA compliant platform free for all teachers, students and families. NB: update Feb 2022 – Freshgrade is being retired in the next year.

It allows teachers to:

  • plan their own lessons,
  • create and schedule assignments,
  • make custom groups
  • align assignments to standards or objectives
  • use a variety of gradebooks; standards-based, score-based, or anecdotal gradebook.

More details on getting started with FreshGrade could be found here.

 

Digital portfolios in four steps:

According to Starr Sackstein, a New York educator, digital portfolios allow students to be self-reflective, deepen the transfer of knowledge and encourage the connections with past, present and future.

She explains 4 steps to create digital portfolios in her blog post on FreshGrade’s website:

  1. Collect: students capture all the learning that took place
  2. Select: students select work based on the purpose of the digital portfolios (as selected by teachers and/or students)
  3. Reflect: students explain why they made these selections and how they articulate these things, the process for making the work, where they struggled, and how they grow, and/or compare two assignments and how they have grown
  4. Connect: students looks for connections between unit and unit, skill and skill, as well as between all of their classes.

She also suggests incorporating ‘Exit Portfolio conferences” to allow students a chance to review their growth throughout the year.

For more information on the use of FreshGrade, free online courses are provided here.

2. myBlueprint


MyBlueprint is a Canadian-based K-12 career and life planning platform commonly used in BC schools for learning portfolios.
For Grades 7-12, My blueprint offers href=”https://www.myblueprint.ca/products/educationplanner” target=”_blank” rel=”noopener noreferrer”>Education Planner. Education Planner allows the learner to document learning through multiple portfolios and also allows the documentation of research.
For Grades K-6, My blueprint offers All about Me; a more visual portfolio.

All About Me allows:

  • Teachers to create class activities with clear steps, as well as sharing comments and questions to promote self-reflection by students.
  • Teachers and parents to interact with the students’ posts.
  • Facilitates teacher communication with families/parents through bulletins or private messages.
  • Students to create their own portfolios.

Digital portfolios allow students to:

  • own their learning,
  • curate, organise and show case their work
  • reflect on and communicate their learning.
  • set goals and become more self-directed learners

Students can showcase the learning process through journals, media and reflections in drawings, text, video/audio recordings and images.

Some examples of artefacts a student might include are provided on myBlueprint’s All About Me website:

  • Students can reflect on daily events such as seeing a new bird in the backyard and adding evidence of new learning as they walk.
  • Student can read a book and document their learning journey through a) taking a photo of the book b) record reading of the book c)record their reflection via audio recording to allow assessing of comprehension d) add photos related to community helping.
  • Students can read articles and write/record reflections on an emerging topic such as “COVID-19 and the importance of social distancing.”

For a little more on assessment, visit this blog post by Yvonne Dawydiak, Learning Design Manager in UBC Teacher Education. The post introduces us to some ways digital technologies might be integrated to support assessment (and to allow students to communicate their learning) through multi-modal creation, all-class response, and student response systems.

Guest Post: Nashwa Khedr, EDCP graduate student, project assistant 2020

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Filed under Blog Posts, Digital & Media Literacy, Not Subject Specific, Planning, Remote teaching & learning

Secondary Science: some possibilities for digital tech integration

One cannot truly experience science without experiencing its technological dimension. As a result, emergent technologies have increasingly shaped students’ experiences with science as well as influenced their relationships with natural/physical world. (Oliveira et al, 2019)

This fall, I had the pleasure once again of working with two of our Science Ed instructors, Leslie Johnstone and Oksana Bartosh, to plan some class sessions intended to expose teacher candidates in Secondary Science (Chem, Jr. Science and General Science) to emerging technologies through a series of hands-on, play based stations. Our aim was for the students to begin to consider the role of these technologies and to uncover both the possibilities and challenges in their own teaching contexts.

Our Stations included

(NB: content of stations varied across the four sections of Jr. Science, General Science & Chemistry See the Prezi presentations slides below for specific content)

  1. Coding  across  Curriculum – data analysis and sensors:
    • Micro:bits (impact sim, CO2 sensor by Eric) – Micro:bits kits available on load in Ed Library – see Yvonne to borrow CO2 sensor
  2. Simulations and Video (PHET, Annenberg Chem & ACS Virtual Chem)
    • Video and Simulations in the Science classroom – afford the opportunity for students to try experiments that might be otherwise impossible or, perhaps, just inaccurate if done hands-on. Sims and video can also support varied learners including ELLs in pre-playing or re-playing hands-on experiments. Check out PHET for some free, open access sims.  For some amazing video experiments, see: Olympian vs. Toaster and Evolution of Bacteria on a Megaplate.
    • Science 360 – an app and website that houses a large database of science videos and content
    • Consider the value of student (or teacher) created video
      • *Camtasia for video editing,
      • *VideoScribe for animation
        • *both of these robust softwares are available free to UBC students!
      • ShowMe app for quick multi-modal video creation & formative assessment) – there are many different apps in this class called ‘whiteboard’ apps
      • Stop Motion Studio: storytelling in science contexts can help students make sense of science content and abstract ideas in personal and concrete ways. Another app you might try is iMotion.
  3. All class response & Collaborative tools
    • Polling: Kahoot, Menti, Plickers (the free downloadable cards)
    • Collab and co-creation: a Padlet wall, AWW online drawing app & Concept mapping using Mindmup
    • During the session, we discussed the value of incorporating approaches including digital technologies that move beyond ‘teacher asks question’, ‘students raise hands and respond one at a time’. Students had the opportunity to put their ‘teaching hats on’ and explore Padlet or Kahoot. A few additional thoughts about these systems:
      • Student privacy (Kahoot, Menti and Padlet do not require students to login or give personal info!)
      • The system is only as effective as the questions posed! What constitutes an effective question?
      • How might gaming and competition impact student learning and how might it be leveraged or tempered..
  4. Emerging Tech (a little more on Augmented and Virtual Reality at the bottom of this post)
    • Theodore Gray’s Elements – interact with the periodic tables on a handheld device (this one is a paid app but very powerful and worth chatting with your school librarian about!)
    • Leslie had fun sharing Curioscope Virtual-i-tee – a very cool AR T-shirt & accompanying App that allows students to peer inside the human body
    • Merge Cube  this $15 AR spongy cube & accompanying free apps allow students to hold the the beating human heart, lungs, the earth and even the entire solar system in their hands! The ‘hologram’ that appears in your VR headset, ipad or smartphone is interactive to an extent (you can see different sides of an object by turning the cube or with a swipe or tap, adjust the view, see annotations, or even look inside of the object)
    • StarWalk – allows you to see the night sky ‘in real time’ at any given place or time. Hold it up to view the horizon or sky above you; hold it down to the floor and see through to the southern hemisphere! This app is transformative in that without such an app, students really have a difficult time visualizing the movement of the celestial sphere (and we definitely can’t show them this during the school day!).
    • Google Tour Creator (student and teacher created 360° VR environment that offers an immersive experience learners can explore on their own. Students found out how to use existing templates (ranging from human anatomy to the solar system) and how a group of learners can customize and annotate the template and use it as a collaborative storytelling tool.
    • 360 video, VR content
    • If you’re interested in checking out fully immersive VR environments, visit the UBC Emerging Media Lab in IKE Barber.
A word about groupings and stations:

In your classroom, especially if students are new to cooperative learning, we would advise creating groupings in advance of class. The groupings might be homogeneous or heterogeneous and based on any number of factors including ability or interest  depending on the objectives of the teacher and the needs of the students. Sometimes, randomized groupings can be used and have the added benefit of introducing students to opportunities to interact with many different members of the class. There are many online options. GroupMind, a lovely little App developed by Louai Rahal an Education PHD student & instructor I met a few years ago, is free and open for you to use with no sign up required. For more on groupings, this article by Beatrice A. Ward (1987) is worth a read.

 

As a very science interested teacher, it is always a pleasure to work with subject area specialists! If you’d like to explore anything related to teaching, learning and digital technology further, please be in touch or click the ‘Ask a Question’ link in this blog. Sign up for a Scarfe Tea Party (Mondays 4-5:30), Gearing up for practicum session (Dec – Feb) or drop in to Scarfe 1007 one Wednesday this term.  Schedule here.


References:

Oliveira, A, Feyzi Behnagh, R, Ni, L, Mohsinah, AA, Burgess, KJ, Guo, L. Emerging technologies as pedagogical tools for teaching and learning science: A literature review. Hum Behav & Emerg Tech. 2019; 1: 149160. https://doi.org/10.1002/hbe2.141

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Filed under Blog Posts, Science, Technology