Tag Archives: digital technology

Multimedia Creation: consider the tool for the task

Creating a multimedia presentation for your coursework at UBC is a great way to learn a new digital technology that you might then bring to your practicum class. Rather than relying on an ‘old standard’, consider this as an opportunity to take a risk and/or select a digital technology that might be of interest to your future students! Be sure, as discussed, to think about your objectives before selecting the appropriate digital technology and, remember, technology for creation in the hands of your students is a very powerful thing!

This interactive genially presentation, created by Tamara, Peer Mentor, 2023, models some effective presentation elements while showcasing multiple tools you might use to create your own presentations. Embedded links and examples included!

BEd Teacher Candidates (TCs) will have opportunities to flex their digital technology muscles by creating presentations for course assignments and by planning ways to engage their own students on practicum in using digital (and other) technologies.

For example, elementary and middle years TCs in many sections of LLED 350 Classroom Discourses  may create a multi-media presentation in response to their “Literacy Autobiography Assignment” and LLED 360 secondary TCs will likely be asked to consider multi-literacies and multimedia as part of their summer coursework. These assignments, and others, afford TCs opportunities to develop digital and technological literacy while also considering ways in which multimedia and multimodal teaching and learning tools and approaches might benefit their students.

Bloom's Taxonomy cc image from Wikimedia Commons

By Xristina la [CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0)], from Wikimedia Commons

It is my hope that TCs see this as not simply an opportunity to learn to develop their own skills as students but will see the potential for incorporating this kind of assignment into their own teaching practices to provide their own students with opportunities to CREATE (rather than simply consuming) as a way to achieve higher order thinking (Bloom’s Revised Taxonomy pictured here)

As part of our professional learning, we need to discuss the importance of building digital and media literacy.  Assignments like the one noted above, provide opportunities to do so. Students will likely see a valuable connection between the BC Digital Literacy Framework and the Core Competencies!

Some Considerations

Copyright and media

The use of Creative Commons images by teachers for their presentations models appropriate copyright and digital citizenship for our students. Unsplash and Pixabay are two of my favourite sources of CC images (no attribution required – though they don’t mind if you buy them a coffee once in awhile!)

Tools Choice

In addition to the genially presentation shared at the top of this post, some tools to support multimedia creation are highlighted in the blog post, Digital Storytelling, by a former peer mentor, Janis. As you begin to plan the story you want to tell, you’ll likely consider the affordances of the technologies available to you and how they will enhance your story…

Knitting Literacy by Shania (a clean, simple video slide show with text overlay introducing us to key vocabulary) provides an example of  a video that can be created with pretty well any video editing software or app (iMovie, MovieMaker, Camtasia, Animoto or others)

The Google Slide Deck below offers a few tool suggestions and considerations for choosing the ‘tool for the task and context’ to help you ‘get started’ creating multimedia stories.


A pedagogical note

When working with your own students, you might consider introducing ‘new’ digital technologies to students in an experiential and playful way. Rather than ‘teaching’ whole class ‘how to’ use a particular technology (and risk losing many of your students to boredom or going over their heads), I have always provided my students (of ALL ages from K through secondary) opportunities to play with a given app or tool for a period of time prior to there being an expectation of actually using it for a given purpose. I find this helps lessen anxiety and affords students the opportunity to learn from and teach one another.My ‘general’ process for this:

  1. Show the students a very brief example of the technology ‘in action’
  2. Provide time for the students to play with the technology in  pairs or small groups (with the instruction that they may only ask the teacher to help with tech issues – can’t open, won’t boot, etc – for the first 5 to 15 min depending on the complexity of the tech).
  3. Teacher circulates and invites students to share (or ‘satellite’) their knowledge with others.
    • Once students have had exposure to different ways of representing their learning, I strongly recommend providing them with some choice and agency. Providing the choice of medium, from digital to analogue, helps meet the needs of varied learners and supports a Universal Design for Learning approach to planning and teaching.

In my experience, students can and will teach themselves and each other even more complex applications. I followed the above process with a group of grade 1/2 students using Garage Band to learn to create PodCasts. Within about 1/2 hour, all of the students were able to create a file, add loops, add audio and images. After their initial exploration, students storyboarded and created some very informative podcasts about the salmon in our classroom were ready to share with the school!

As a long time elementary teacher, I always try to provide my students with time to ‘play out’ and experiment with any technology – from math manipulative to science equipment to art supplies to digital technologies. Philosophically, I love being able to incorporate the above approach into my co-teaching in the BEd program and hope TCs are reminded to give their own students such opportunities in order to allow them time to co-construct their knowledge and skills! YD


 

 

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Digital-Tech Integration: podcast resource post

Digital literacy is a critical element as we look to enhance teaching and learning in today’s classrooms. In Episode 2 of our recently launched Thinking outside the Sandbox podcast, Dr. Jennifer Jenson, Dr. Marina Milner-Bolotin, and Dr. Sandrine Han share their ideas and experiences with respect to digital technology integration and the development of digital competencies in K-12 and pre-service teacher contexts.

Download Podcast Transcript: Transcript_Ep 2 Technology

Below are a few edtech tools or resources that might be used to support each of the main points discussed in this episode:

1. Computational Participation

"Hello World", first thing that anyone who is learning programing writes!

Dr. Jennifer Jenson shares the value of offering students the opportunity to learn to code and emphasizes the learning value of learners engaging in collaboration, communication and learning by doing. This active approach affords the opportunity to develop build competencies including algorithmic and computational thinking. Visit this link for a more comprehensive resource about learning to code. Below are just a couple of suggested tools/activities:

Scratch is a drag and drop programming language (aka visual programming as noted in the Gr. 6/7 ADST curriculum). It is designed with younger learners in mind but could be used by anyone wanting to get started with coding and learn the logic behind it!
Twine is an open source tool for creating interactive ‘pick a path’ and other stories.
Ozobot is a small and smart robot designed for kids to learn about robotics and coding that allows for scaffolded learning using ‘line and colour’ commands, visual programming block commands and even Java or Python script writing.

2. Integrating Video Games in the classroom to learn STEAM-based competencies

Below are examples shared by Dr. Jennifer Jenson about learning algorithms as well as analyzing racist, sexist content through Video Games:

Breakout EDU provides standards-aligned games that are played collaboratively and encourage creative problem-solving.

ARIS allows students to create location-based games, tours, or stories.

Twine is another great example of the possibilities for creating story through code (as is the case when designing a digital game!).

For more examples of game design applications including low and no tech, read the Sandbox Blog post about Scavenger hunts & other Edu Game Tools!

3. Using Technology to share knowledge with students in Science classrooms

Dr. Marina Milner-Bolotin explains how technology serves as an important tool in science education, especially with the handy tools on smartphones, where it could facilitate data collection, present abstract experiences, record slow-motion videos to observe (E.g: oscillations). She also mentions the use of Camtasia to share experiments with others.

Other useful technological tools that could be used in science education include:

Analytical Chemists

Science Journal: Without access to a physical classroom, Science Journal allows students to make many science experiments without specific measuring tools, but only a mobile device.

Phenomenal Physics & Astronomy at Home: Check out the challenges shared by the UBC physics and astronomy outreach program. Each challenge includes self-guides activities that consist of a general introduction, summaries of physics concepts, videos, and online experiment simulations to support students’ learning experience.

For more science & tech integration ideas, please visit the following blog posts:
Secondary Science Tech Integration
Secondary Chemistry Tech Integration

4. Use of Virtual Worlds for interdisciplinary projects

Dr. Sandrine Han proposes the use of Virtual platforms to encourage students to solve real-life problems through an interdisciplinary approach!

Webcams and Virtual field trips could be used to bring about real-life experiences in the class.

Augmented and Virtual Reality could be used to engage students in a certain place that would set the stage for an inter-disciplinary project in a real-life setting.

Minecraft is a virtual world building application with which many students across grade levels are familiar. A variety of resources available freely only provide suggestions and lesson plans for interdisciplinary learning.

5. Intertwining Art in Science projects

Solar systen

Dr. Sandrine Han also shares an example of intertwining Art in a Science project, solar systems! Check these blog posts for detailed examples of lesson and unit planning that integrate Art:

– Intertwining art in each of the following subjects; Mathematics, English Language, and Science

Creating an interdisciplinary unit that includes Art, Science, and Social Studies.

 

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Digital Portfolios; Documenting an Ongoing Learning Journey

Assessment as an opportunity for growth

Assessment helps guide the learner towards understanding their misconceptions and can help them use feedback to set new learning goals. In other words, it allows students to know where they are, where they wish to go and what they need to do to grow.

“Assessment is today’s means of modifying tomorrow’s instruction.” — Carol Ann Tomlinson

With the shift in focus on core competencies as highlighted in the BC’s framework for classroom assessment, it is important to consider how students can demonstrate these skills, showing their progress.

The BC K-12 assessment system highlights several key goals of assessment:

  • To identify student learning needs
  • To measure competency acquisition
  • To measure deeper, complex thinking
  • To evaluate students’ progress toward meeting provincial learning standards
  • To support a flexible, personalised approach to learning

Two main shifts occurred in the renewed BC curriculum:

  • Competency-driven curriculum; the redesigned curriculum focuses on curricular competencies which include the skills, strategies and processes students develop as they learn.
  • Focus on ongoing classroom assessment throughout K-12, rather than provincial subject-specific examinations in Grades 10-12.

In an attempt to allow diverse learners to share their progress and in keeping with Universal Design for Learning (UDL), using a ‘range of alternatives for students representation‘ is recommended. This is in keeping with Universal Design for Learning (UDL).

Performance assessment tools allow for showing progress over time, as well as a focus on students’ strengths and potentials. With the transition to online learning, digital portfolios offer a valuable tool to encourage students to document and reflect upon their learning experiences as they engage in self-assessment.

 

Digital portfolios

Digital portfolios are web-based collections of student work gathered over time. With growing emphasis on digital and media literacy in K-12 education, students can use these tools to build an online presence and document the milestones in their learning journey.

Two platforms widely used in British Columbia for digital portfolios are FreshGrade, myBluePrint and Scholantis

1. FreshGrade

FreshGrade is a Canadian housed/FIPPA compliant platform free for all teachers, students and families. NB: update Feb 2022 – Freshgrade is being retired in the next year.

It allows teachers to:

  • plan their own lessons,
  • create and schedule assignments,
  • make custom groups
  • align assignments to standards or objectives
  • use a variety of gradebooks; standards-based, score-based, or anecdotal gradebook.

More details on getting started with FreshGrade could be found here.

 

Digital portfolios in four steps:

According to Starr Sackstein, a New York educator, digital portfolios allow students to be self-reflective, deepen the transfer of knowledge and encourage the connections with past, present and future.

She explains 4 steps to create digital portfolios in her blog post on FreshGrade’s website:

  1. Collect: students capture all the learning that took place
  2. Select: students select work based on the purpose of the digital portfolios (as selected by teachers and/or students)
  3. Reflect: students explain why they made these selections and how they articulate these things, the process for making the work, where they struggled, and how they grow, and/or compare two assignments and how they have grown
  4. Connect: students looks for connections between unit and unit, skill and skill, as well as between all of their classes.

She also suggests incorporating ‘Exit Portfolio conferences” to allow students a chance to review their growth throughout the year.

For more information on the use of FreshGrade, free online courses are provided here.

2. myBlueprint


MyBlueprint is a Canadian-based K-12 career and life planning platform commonly used in BC schools for learning portfolios.
For Grades 7-12, My blueprint offers href=”https://www.myblueprint.ca/products/educationplanner” target=”_blank” rel=”noopener noreferrer”>Education Planner. Education Planner allows the learner to document learning through multiple portfolios and also allows the documentation of research.
For Grades K-6, My blueprint offers All about Me; a more visual portfolio.

All About Me allows:

  • Teachers to create class activities with clear steps, as well as sharing comments and questions to promote self-reflection by students.
  • Teachers and parents to interact with the students’ posts.
  • Facilitates teacher communication with families/parents through bulletins or private messages.
  • Students to create their own portfolios.

Digital portfolios allow students to:

  • own their learning,
  • curate, organise and show case their work
  • reflect on and communicate their learning.
  • set goals and become more self-directed learners

Students can showcase the learning process through journals, media and reflections in drawings, text, video/audio recordings and images.

Some examples of artefacts a student might include are provided on myBlueprint’s All About Me website:

  • Students can reflect on daily events such as seeing a new bird in the backyard and adding evidence of new learning as they walk.
  • Student can read a book and document their learning journey through a) taking a photo of the book b) record reading of the book c)record their reflection via audio recording to allow assessing of comprehension d) add photos related to community helping.
  • Students can read articles and write/record reflections on an emerging topic such as “COVID-19 and the importance of social distancing.”

For a little more on assessment, visit this blog post by Yvonne Dawydiak, Learning Design Manager in UBC Teacher Education. The post introduces us to some ways digital technologies might be integrated to support assessment (and to allow students to communicate their learning) through multi-modal creation, all-class response, and student response systems.

Guest Post: Nashwa Khedr, EDCP graduate student, project assistant 2020

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Opportunities for Outdoor Learning: podcast resource post

The recent announcement (May 19, 2020) by the Ministry of Education, while clarifying many aspects of what schooling will look like for the balance of this school year, has also caused concern and questions for both in-service and pre-service teachers. Below, I’ve shared a few resources that might support BEd TCs as they plan for a return to some face-to-face (f2f) instruction and work to follow guidelines laid out by Rob Fleming in the announcement. It is important to note that each district will have guidelines, strategies and support for individual schools. It is vital, as it always is for a professional educator, to stay abreast of any messaging from your Principal, District and SA (or Teacher Ed Program).

One guideline, in particular, caught my eye and hopefully supports more teachers considering ways to engage their students outside the classroom.

Take students outside more often. Organize learning activities outside including snacktime, place-based-learning and unstructured time. Take activities that involve movement, including those for physical health and education, outside. Group sports activities should be organized in a thoughtful way, taking into consideration personal measures.

Outdoor education is mentioned in the BC curriculum for Grades 11 and 12 as part of the physical and health education including several learning goals as:

  • Development of skills (monitoring energy levels, monitoring environmental conditions, and increasing confidence)
  • Social responsibility (reducing impact on local environment and being aware of cultural and place-based sensitivities)
  • Practicing collaboration, teamwork, and outdoor leadership

More generally, outdoor spaces allow for numerous learning opportunities as it allows students to learn through a contextually relevant pedagogy, where subjects could be learned in relevant real-life settings.

For some inspiration and examples of engaging with Indigenous perspectives and knowledge through outdoor and place-based experiences and for some tips on using technology in ‘real’ & ‘virtual’ worlds, check out episode 1 of our interdisciplinary podcast series – Thinking Outside the Sandbox: Outdoor & Interdisciplinary Learning and Teaching” featuring Dr. Hartley Banack, Dr. Shannon Leddy, and Dr. Sandrine Han, faculty members in the Faculty of Education at UBC.

The podcast also includes tips provided by Dr. Hartley Banack on how to create an outdoor learning inventory of useful resources around your school.
Outdoor learning allows for interdisciplinary learning. Watch this interview (part of the new interdisciplinary learning series) with Dr. Hartley Banack, lecturer at UBC’s Faculty of Education and organiser of Wild about Vancouver, where he explains how outdoor education allows for interdisciplinary learning and “de-centers the teacher”; creating a more democratic and student-centered learning environment.

Perhaps even more importantly, spending more time in nature allows for the use of more senses, and thus to be more alive. Richard Louv, author of Last Child in the Woods and The Nature Principle, examines nature-deficit disorder and how it impacts our children.

Tips for teaching outside the classroom

  •  Megan Zeni, an educator (and UBC graduate student) who champions outdoor learning shares many practical resources on learning various disciplines in outdoor settings in her blog. She recently posted “10 tips for teaching outside” specifically for the COVID return to f2f instruction.
  • Dr. Banack also shares some tips on how to take the classroom outdoors in one of CBC Radio’s The Early Edition episodes.
  • With the need for larger spaces to allow for social distancing, dedicating a space for an outdoor classroom seems like a practical solution. Here is an example of setting an outdoor learning space (by Langley Meadows Elementary) where children are encouraged to use their imagination to use it as they wish.
  • Consider planning for a ‘walking curriculum’ where students have a better understanding  of place and learn more deeply about the different disciplines. Read our blogpost to learn more about Gillian Judson’s “The Walking Curriculum”.
  • Jacob Martens SD37 shared this table on google docs, that includes many outdoor learning activity ideas and resource links, recently on Twitter

Check out some ideas of how different subjects could be taught in outdoor spaces.

Mathematics & Science Integration

By engaging in the natural world, we are also engaging in the study of ecosystem and biology. This natural pairing of maths and sciences in the outdoors is a powerful vehicle for student learning.

Dr. Susan Gerofsky, associate professor of Environmental and Mathematics Education at the University of British Columbia, explains in this interview how mathematics might be taken outside the classroom. In one of her recent Orchard Garden Workshops held at UBC in March 2020, various examples of teaching mathematics in outdoor settings were shared, including asking students to look for various patterns in the garden and measuring regular and irregular shapes in the garden using possible object(s).

Measurements (of trees for example), observations and sensory experiences (touching trees, listening to birds, smelling, seeing and tasting) all allow for deeper engagement with the natural world and thus deeper learning, as shared by Orla Kelly and Roger Cutting in the chapter “Teaching science outside the classroom” in their book Creative Teaching in Primary Science.

For more examples on teaching mathematics outside the classroom, check our blogpost.

Below are examples of outdoor activities and lesson plans for diverse science topics:

  • For lessons on animals, plants, birds, or food chains, check these outdoor games and activities (compiled based on the work done by Delores Franz Los and additional resources) provided by the Stewardship Pemberton Society.
  • For embedding connections to the natural world through various subjects based on inquiry learning in outdoor settings, check out these multidisciplinary lessons developed by Earth Rangers.
  • KG and Grade 1 environmental inquiry interdisciplinary unit on trees shared on TeachOntario.
  • Outdoor activities for teenagers on raising awareness about wildlife and on environmental conservation
  • Outdoor lesson on birdwatching

It is important to note that that learning outdoors can be done anywhere and doesn’t require a special set up. There is always room to flexibly find alternatives.

Social Studies

Observing and analyzing social phenomena take place best in outdoor settings. Students could analyze real-life problems. For example, students could investigate whether a park is safe for kids and then create a report to present in front of responsible officials.

Or explore the nature of various professions in a real-life setting.

Here is an example of how Grade 8 students at Seneca College (Keele Campus) reenacted the life of a fur-trader through a journey of hiking, scaling a dangel maze, and paddling canoes.

Similarly, students could be involved in community projects that bring a difference in people’s lives.

At times, when it is not possible to organize field trips to museums, virtual museums could offer a good alternative.

Passionate Learning and Outdoor Education

For more ideas on how to foster students’ passionate learning in outdoor settings through various school subjects, check our blogpost.

Guest Post: Nashwa Khedr (EDCP graduate student, project assistant 2020)  and the Scarfe Sandbox team Summer 2020

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