Category Archives: Planning

Performance Assessment: connecting teaching, learning, and assessment to support student

Performance Assessment is a way to integrate not only students’ knowledge and competencies but also the teaching and assessment process. By engaging in a more ‘real-world’ and authentic approach, students will learn in a more contextualized and deep way!

What is a performance assessment?

This type of assessment evaluates students’ knowledge in a more complex way because students need to show what they know and are able to do through a practical and contextualized activity (Darling-Hammond & Adamson, 2010). In this sense, students produce something, such as an experiment, a performance, a report, research, etc that materialize what they have learned.

Moreover, performance assessment gives teachers the space to think about assessment beyond a way of measuring student learning. This type of assessment is also an opportunity for student learning since they may understand better a concept or develop a new skill during a performance assessment (Darling-Hammond & Adamson, 2014).

Differences between performance task and performance assessment

The biggest difference between performance tasks and performance assessments is that the latter is designed for students to demonstrate a group of skills and knowledge acquired during a couple of performance tasks.

Teachers might design a series of three or four performance tasks (for example, one for each week of class). Each one of these performance tasks has the purpose of developing different skills and knowledge. Consequently, the final performance assessment of this course should give the opportunity to students to demonstrate all skills and knowledge developed during the four performance tasks.

One common way in which performance tasks  might be designed is through project-based learning where students are invited to develop a topic connecting classroom knowledge with some real world, community or contemporary topic (Lenz, Wells & Kingston, 2015).

Performance assessment has the purpose of helping teachers (and students) understand what students have (or have not) learned over a period by getting them to apply and practice in a contextualized situations.

How to design a performance assessment?

The National Science Teacher Association (NSTA) has an interesting article with steps to help you design a performance assessment. Below, we summarize these five steps:

Step 1: Unpack the performance expectation: Teachers should understand their expectations or in other words what they expect students to achieve at the end of the lesson/ classroom. Thus, teachers need to evaluate if the performance assessment is really accessing what they want. In this step, teachers can use curriculum standards to better align their expectations with the performance assessment.

Step 2: Identify a rich and authentic phenomenon: the richness of performance assessment is exactly its characteristic of being contextualized. Therefore, teachers should pay attention to choosing a phenomenon that allows students to apply their knowledge and skills in an authentic way.

Step 3: Develop prompts: teachers should develop prompts and questions that guide students throughout the process without taking them the opportunity to discover and test their hypotheses and assumption because these experiences are essential to produce deep learning.

Step 4: Create scoring guides: teachers should create rubrics or order types of scoring guides for students during the process. These guides help students to understand the different kinds of activities and levels of expectations teachers expect them to complete.

Step 5: Pilot, score, and revise: before putting performance assessments in practice, it would be important to test them to analyze if they attend what you want and identify possible problems.

Performance Assessment Tools and Resources

The Performance Assessment Bank, an open educational repository, includes resources for interdisciplinary studies and in several discrete subject areas including history/social studies, english language arts, science and math. In BC, a set of performance standards was developed to support teachers in designing assessments. Below are some additional resources:

References

Darling-Hammond, L., & Adamson, F. (2014). Beyond the bubble test: How performance assessments support 21st-century learning. John Wiley & Sons.

Darling-Hammond, L. & Adamson, F. (2010). Beyond basic skills: The role of performance assessment in achieving
21st century standards of learning. Stanford, CA: Stanford University.

Lenz, B., Wells, J., & Kingston, S. (2015). Transforming schools using project-based learning, performance assessment, and common core standards. John Wiley & Sons.

 

Guest post by Peer Tutor Ariane Faria dos Santos (Ph.D. EDCP), Dec. 2021

Leave a Comment

Filed under Active Learning, Assessment, Blog Posts, Curriculum, Language & Lit Learning, Lesson & Unit Planning, Math, Open Educational Resources, Planning, Resources, Science, Social Studies, STEAM

Developing, interpreting, and accessing student thinking

According to Teaching Works Team (2022, May 9), eliciting students’ thinking involves classroom practices that develop, interpret, and access student thinking, such as questioning, discussions, and assessments with the purpose of identifying students’ prior knowledge, understanding, and misconceptions. It is a pedagogical approach where…

“Teachers pose questions that create space for students to share their thinking about specific academic content. They seek to understand student thinking, including novel points of view, new ideas, ways of thinking, or alternative conceptions. Teachers draw out student thinking through carefully chosen questions and tasks and attend closely to what students do and say. They consider and check alternative interpretations of student ideas and methods. Teachers are attentive to how students might hear their questions and to how students communicate their own thinking. Teachers use what they learn about students to guide instructional decisions and to surface ideas that will benefit other students. By eliciting and interpreting student thinking, the teacher positions students as sense-makers and centers their thinking as valuable” (Teaching Works Team, 2022, May 9).

Why is eliciting student thinking essential?

There are many reasons to teachers invest classroom time to elicit students’ thinking:

  • Value students’ ideas, competencies, and ways of seeing the world, changing the focus from the teacher to the students;
  • Understand students’ connections to previous knowledge, making learning meaningful;
  • support students’ deepen understanding of essential concepts in each subject matter, generating the development of high-level skills;

How can teachers elicit student thinking?

The Teaching Works Team (2022, May 9) suggests some steps teachers can take to develop, interpret, elicit, or assess students’ thinking:

  1. “Formulating and posing questions designed to elicit and probe student thinking, with sensitivity to how students might hear or respond to the questions
  2. Listening to and interpreting student responses
  3. Developing additional questions, prompts, and tasks to probe and unpack what students say”

To help you understand the specific features in each one of the steps of this cycle, you can check in the Teaching Works Team document.

Circular Model with Children at the Center where Teachers formulate questions design to elicit and probe student thinking, pose the questions, listen and interpret responses, develop additional questions and make sense of what students know and can do.

Source: Visual representation of eliciting and interpreting student thinking (Teaching Works Team, 2022, May 9).

Designing effective questions

Making questions to students is one of the most common and powerful pedagogical strategies used by teachers during the process of teaching and learning. Read the blog post “Asking Questions that promote deep learning” to learn more about asking effective questions.

Probing as a formative assessment

Another way that teachers can interpret students’ understanding is through formative assessment probes. Tobey and Arline’s books (2014) give many examples of how teachers can build formative assessment probes to identify misconceptions or prior knowledge that conducted students to develop their current way of thinking about specific contents or concepts in a subject area.

The difference between using assessment probes to evaluate learning and to understand students’ thoughts, is that the latter wants to reveal parts of the learning process and not its final results.  In this sense, the goal is to uncover the connections students have made during their learning. Another feature is that these types of formative assessment probes are designed to show students’ understanding of specific (and in general essential) knowledge of a subject. For example, Tobey and Arline (2014c, p. 5-7) claim that teachers should design assessments that allow uncovering students’ misconceptions about “area” and “volume”.

As a consequence of better understanding students’ thinking, teachers may be able to design new learning experiences to deepen or correct students’ conception at this point. Therefore, teachers may be able to improve the process of teaching and learning and deepen students’ understanding.

What does eliciting students’ thinking look like in different content areas?

The Teaching Works Team (2022, May 9) from the teacher education program of the University of Michigan shares some specific tips and classroom resources for different subjects:

More resources:

The course, Eliciting and interpreting, offered by the University of Michigan as part of their Teaching Works Collection of free and openly accessible resources, shares many classroom videos as examples of how to elicit students’ thinking. The videos discuss classroom situations and show how teachers can use these moments to better understand students’ thinking:

References:

Keeley, P., Eberle, F., & Farrin, L. (2005). Formative Assessment Probes: Uncovering Students’ Ideas in Science. Science Scope, 28(4), 18-21. http://pal.lternet.edu/docs/outreach/educators/education_pedagogy_research/assessment_probes_uncovering_student_ideas.pdf

NSTA (2022, May 9).Using Formative Assessment Probes With Real or Virtual Field Trips. https://www.nsta.org/science-and-children/science-and-children-septemberoctober-2020/using-formative-assessment-probes.

Ok Math Teachers (2022, May 9). Formative Assessment Probes. http://okmathteachers.com/formative-assessment-probes/

Teaching Works (2022, May 9). Eliciting and interpreting. The University of Michigan. https://library.teachingworks.org/curriculum-resources/teaching-practices/eliciting-and-interpreting/

Tobey, C., & Arline, C. (2014a). Uncovering student thinking about mathematics in the common core, grades k-2. SAGE Publications, Inc.

Tobey, C., & Arline, C. (2014b). Uncovering student thinking about mathematics in the common core, grades 3-8. SAGE Publications, Inc.

Tobey, C., & Arline, C. (2014c). Uncovering student thinking about mathematics in the common core, grades 6-8. SAGE Publications, Inc.

Tobey, C., & Arline, C. (2014d). Uncovering student thinking about mathematics in the common core, high school. SAGE Publications, Ltd.


Guest post by Peer Tutor Ariane Faria dos Santos (Ph.D. EDCP), Aug. 2022.

Leave a Comment

Filed under Active Learning, Blog Posts, Inquiry, Not Subject Specific, Open Educational Resources, Planning, Resources, Teaching Strategies

Literature Circles: An Introduction

What are Literature Circles?

Literature Circles are small groups of students reading and discussing the same book (AKA reading groups, book groups, or book clubs). One of the main goals of lit circles is for students to enjoy reading and engaging in “open, natural conversations about books” (Daniels, 2002, p. 18). During lit circles, the learning is student-centered, taking place during reading and conversation, and the teacher becomes a facilitator and coordinator.  Teachers can support lit circles by being open to learning from and with their students, and developing an expectation of reciprocity in teaching and learning.

Lit circles are adaptable and teachers can customize them for their students’ needs, which makes them a great strategy for Universal Design for Learning (UDL). Groups of 3-5 students seem to work best. The essential elements of literature circles include student voice and choice (Daniels, 2002). In a classroom, each group may be reading a different book or the whole class may be reading the same book. For online learning, lit circles can be held via breakout rooms and the teacher can pop into different rooms to facilitate. For more information, the UBC Education Library has compiled a list of resources for teachers wanting to try lit circles.

Voice and Choice

  • Students could choose their own reading materials (teachers can start with a book talk to introduce the selections, ex. topic, genre, level of difficulty – or teachers can spread out the books over several tables and allow students some quiet time to peruse)
  • If students are all reading the same book, students could choose the motif or theme they wish to focus on and those could be used to form the groups
  • Topics for discussion should come from students and discussions are peer-led; “personal connections, digressions, and open-ended questions are welcome” (Daniels, 2002, p. 18)
  • Students will meet on a predictable schedule – it can be helpful to provide students with a calendar (older students can choose how far to read before each scheduled discussion)
  • If groups are reading different books, they could have an opportunity to share about their book to others (perhaps you’ll have students choose new books, form new groups, and continue lit circles throughout the year)

Roles

Assigned roles can be a great way to help students learn how to participate in discussions and what they need to bring to a conversation to make it rich and engaging. Younger students may choose to draw notes, as opposed to write them. Roles are particularly useful in preparing for discussions because they help students to learn what elements can prompt meaningful conversation. However, the eventual goal is to remove the scaffolds (the roles) and allow students to have free-flowing conversations, which an over-reliance on role sheets can impede (Daniels, 2002).

Examples of Roles:

Updated Roles for the 21st Century (Herrera & Kidwell, 2018) retrieved from https://files.eric.ed.gov/fulltext/EJ1181553.pdf

  • Connector: finds connections between the book and the student(s)
  • Questioner: asks questions about the section being read or the book in general
  • Illustrator: creates images as they read
  • Word Wizard: highlights a few new or meaningful words for students to learn
  • Summarizer: creates a summary of the book section
  • Researcher: digs into and discovers background information related to the book
  • Literary Luminary: locates quotations or significant passages to generate discussion 

Older students will likely be able to prepare for lit circles without having specific roles assigned. However, having students choose a ‘Discussion Director’ (who manages the flow of conversation, encourages participation, and brings some topics/questions to get started) can help to keep conversations flowing and help students to practice facilitating a small group discussion. Students can rotate through this role so each has the opportunity to be discussion director.

Dialectical journals or reading logs can help students to think through their book as they read and can help to prepare students for discussions (a dialectical journal is a double-sided journal that students write in during their reading – on the left, they write questions, drawings, interesting quotations, anything that catches their attention, and on the right, they comment and jot down their thoughts relating to what they have written on the left).

Assessment

Generally, assessments during lit circles come from “teacher observation and student self-evaluation” (Daniels, 2002, p. 18). Offering students multiple self-assessment opportunities can help students to cycle through identifying an area for improvement, setting a goal, assessing if the goal has been met, then setting a new goal, and so on. Summative assessments could also include written assignments or presentations.

Interdisciplinary Learning

Novels naturally weave disciplines together in their stories and teachers can encourage students to research background information that will contribute to their knowledge of the book. For example, students can look into historical context, geography, scientific context (particularly useful for science fiction novels), and psychology – teachers can model interdisciplinarity and encourage students to bring these elements into their discussions. Although lit circles are most commonly incorporated into English, social studies, and humanities classes, they can be used effectively in other disciplines, such as science (Straits & Nichols, 2006).

Preparation

If students have never participated in lit circles before, teachers can model roles and expectations beforehand. For example, teachers could use a short story or poem to demonstrate how lit circles work and what productive participation may look like, as well as to introduce and practice the roles and responsibilities.

During lit circles, students will need time to read (silently or in small groups) and committing time for silent reading from the start of the year can help to establish expectations and routines for that time. It can also be a great way to calmly start the class and get students focused. Teachers can demonstrate they value reading by committing time to read in a way that is visible to students and share their enjoyment (as opposed to using silent reading time for other tasks).

Teachers should read all of the book club selections before starting lit circles and choose books that they also enjoy. It’s important to display passion for reading and enthusiasm for the book choices – students can be heavily influenced by a teacher’s attitude and mindset! Teachers can also think about how book selections cover and connect to big ideas/themes for the unit or year to promote integrated learning (ex. identity, sustainability, compassion, etc.). Adrienne Gear,  MEd UBC, Vancouver teacher and well-regarded literacy specialist, has assembled some thematic book lists for grades 3-6 and for grades 6-9 to help get you started.

How to Get Started

Daniels (2002, p. 55) explains that there 5 key steps for a successful start:

  • Explain – let kids hear why this activity is important
  • Demonstrate – provide live or videotaped examples, by kids or adults
  • Practice – help kids try out a variety of approaches (a fishbowl activity can be an effective way to practice and improve group discussions!)
  • Debrief – ask kids to notice and catalog effective procedures
  • Refine – provide ongoing training through mini-lessons and coaching

 

References

Daniels, H. (2002). Literature circles: Voice and choice in book clubs and reading groups. Stenhouse.

Herrera, L. J. P., & Kidwell, T. (2018). Literature circles 2.0: Updating a classic strategy for the 21st century. Multicultural Education (San Francisco, Calif.), 25(2), 17-17. https://files.eric.ed.gov/fulltext/EJ1181553.pdf

Straits, W., & Nichols, S. (2006). Literature circles for science. Science and Children, 44(3), 52- 55. https://www.proquest.com/scholarly-journals/literature-circles-science/docview/236904244/se-2?accountid=14656

 


Guest post by Peer Mentor Lindsay Cunningham (Ph.D. student, EDCP), July 2024.

 

 

Leave a Comment

by | August 31, 2024 · 4:58 pm

Lesson/Unit Planning: a guide for quick review of the essential points

This is a quick guide with questions you might ask yourself about your lesson/ unit plan to check that are considering the most essential points while planning.

1. Why do we teach..?

Let’s start with this video to help us understand why thinking about the goal of your lesson/ plan is the first step to achieving students’ learning. Please click to view.

Now it’s your turn:

  • Look at your lesson/unit plan and ask yourself:
    • Why do I teach? Is this reflected in my planning?
      • Who do I teach? Are my learners at the center of my planning?

2. Goal vs. Activities

One way to start planning is to select some activities you think your students will enjoy and then try to organize them together as a lesson or unit. The problem with this is that we can lose the focus, and move too far from what the goal of all these activities actually is. Moreover, choosing activities first rather than learning goals tends to not allow for differentiation, as these activities generally require all students to show their learning in the same way. See the difference between both processes:

comparing more backwards planning with more traditional approaches where backwards planning begins with outcomes in mind and moves to designing activities while former approaches might begin with a resource or activity idea.

Source: https://teaching.cambriancollege.ca/studio/backwards-planning/#1532372758719-5b1d9546-624f

 

In this example, a “backward design” process is recommended for planning because it allows more flexibility and focus and takes a more student-centred approach. The video below explains the step-by-step process of planning using backward design.

Personally, I like to do a brainstorm of all my resource and activity ideas around a central theme (because that’s often where my excitement and creativity lie!). Then, however, I set it aside and look to the curriculum for the specific content and competencies that are important for my students to learn/practice at a specific point in the year. Once I’ve established the learning goals, I’ll break them down into a progression of lessons and outcomes. Now I’m ready to get inspired again and look back at the resources I set aside to see if or where they might fit (or not!)

Do you want more examples? This Cult of Pedagogy blog post will be of interest. Dr. Shelley Moore offers examples of Inclusive design templates and frameworks that align with a backwards design model.

Now it’s your turn:

  • Look at your lesson/unit plan:
    • Did you start by choosing the activity or the learning goal? (if you started with the activity, look at it again and ask yourself “does this activity help students achieve the learning targets?”)
    • Can you identify pieces of evidence that your lesson/unit is focusing on learning goals rather than being merely a set of activities?

3. Write good learning goals (Part 1)

Defining learning goals is essential to a effective plan. The image below describes the features and examples of what a well-defined learning goal looks like:

Source: https://citl.illinois.edu/docs/default-source/online-course-in-a-box/good-vs-bad-learning-objectives.pdf?sfvrsn=2

 

Now it’s your turn:

  • Look at your lesson/unit plan:
    • Is your learning goal…
      1. Clear and specific?
      2. Measurable?
      3. Concise?
      4. Tied into course/curricular objectives?

4. Write good learning goals (Part 2)

When we are choosing our learning goals it is essential to pay attention to the ones that are similar to each other so that we can plan in a more focused way. Look at these three learning goals from the BC Math Curriculum (grade 3):

  • “Fractions are numbers that represent an amount or quantity”.
  • “Fractions can represent parts of a region, set, or linear model”.
  • “Fraction parts are equal shares or equal-sized portions of a whole or unit”.

Even though they are similar and these learning goals are all likely part of a unit of teaching, they likely aren’t part of a single lesson and teachers will want to plan different activities and assessments to achieve each one of them.

Now it’s your turn:

  • Look at your lesson/unit plan:
    • Are your learning goals related?
    • In what ways do the lessons/activities help students achieve these goals?
    • How do you know students have achieved the goals?

5. Connecting the why and what

In the BC Curriculum, we can interpret the Big Ideas as the “why” we teach and the content and competency as the “what” we teach, or in other words, the learning goals.

Now it’s your turn:

Look at your lesson/unit plan:

    • Do the curricular competencies and content work together to support learning around the big ideas?

6. Who are my students?

We do not plan for imaginary students but for the ones we have in our classes. Thus, it is essential to think about the student profiles and how to adapt your lessons to their needs and, potentially, their interests.

Tomlinson (2001) proposes a model to think about different student features we can consider while planning our lessons:

Source: Tomlinson, Carol A (2001). How to differentiate instruction in mixed-ability classrooms

Now it’s your turn:

7. Classroom setting

Our lessons happen in a space (physical or online). Thus it is important to think about how we will organize this space for each moment of the lesson. Tomlinson (2001) gives some ideas of how a teacher can organize that space:

Source: Tomlinson, Carol A (2001). How to differentiate instruction in mixed-ability classrooms

Now it’s your turn:

  • Look at your lesson/unit plan:
    • Have you planned the space for each moment of your class?
    • Behavioral expectations. How can different class instructional arrangements be used to deal with students’ behavior?
    • How can different classroom arrangements support your learning goals and students’ behavior?

8. Time

Our lessons also happen between some time frame. In this sense, it is not reasonable to plan the best lesson/ unit if they can not be implemented within the time limit you have.

Now it’s your turn:

  • Look at your lesson/unit plan:
    • Are your learning goals achievable within the time limit you have?
    • Do you have suggested times for each moment?
    • How many minutes are teacher-focused
    • How many minutes are student-focused?

9. What is next?

The last step in planning a lesson/ unit is to think about what is my next learning goal and how I can connect it to the current one. In other words, it is essential to think about the learning trajectory of my students and how I will support their progression.

It is important to understand how each learning goal is connected with the others. The BC Ministry of Education provides Learning Progressions to allow us to visualize and plan for curricular and cross-curricular learning.

Now it’s your turn:

  • Look at your lesson/unit plan:
    • Have you planned the progression of your learning goals?
    • Do you know your next goals and how they are connected to the current one?

10. Warm-up and end-up moments

Now that you have a good notion of your goals and the progression of you lesson/ unit, you can ensure the warm-up and end-up moments (opener/activating strategy and closure help to create coherence throughout your whole lesson/unit.

Now it’s your turn:

  • Look at your lesson/unit plan. Consider:
    • How you will start this class?
    • How will you provide closure?
      • Why did you make these choices?
      • How do they connect to the rest of the lesson?
      • Does your opening and closing help to start and complete a discreet cycle of learning? Are there opportunities to extend learning or signals of where you are headed?

More resources to support your lesson/unit plan


Guest post by Peer Mentor Ariane Faria dos Santos (Ph.D. EDCP), Aug. 2024.

 

 

Leave a Comment

Filed under Assessment, Blog Posts, Inclusive Practices, Lesson & Unit Planning, Planning

Teaching math: competencies over content

Mathematics has been known as one of the subjects that focus on content, and consequently, the procedures to achieve the right answer, rather than on competencies, or in other words, on the understanding of the procedure followed by students. However, these two ways should not be seen as irreconcilable!

As the National Research Council discussed in the book Adding it UP! Helping children learn mathematics, mathematics fluency is achieved through the development of five strands:

  • conceptual understanding: comprehension of mathematical concepts, operations, and relations
  • procedural fluency: skill in carrying out procedures flexibly, accurately, efficiently, and appropriately
  • strategic competence: the ability to formulate, represent, and solve mathematical problems
  • adaptive reasoning: capacity for logical thought, reflection, explanation, and justification
  • productive disposition: the habitual inclination to see mathematics as
    sensible, useful, and worthwhile, coupled with a belief in diligence and one’s
    own efficacy.

Source: Adding it UP! Helping children learn mathematics

Therefore, both math content and competence are essential to achieve mathematics proficiency. Teaching math through competencies emphasizes how important conceptual understanding is to advance to high-level math. It also shows that content and procedures are used to build up understanding and not as isolated goals in the process of learning math.

The following video discusses some of the benefits of teaching math by focusing on competencies. In the video, the teachers highlight that math competencies allow lessons based on student-centered approaches and differentiation, giving space for students to learn at their own pace through pedagogical strategies.

 

Phil Stringer, in his BCTM Vector article “Deunitization in the Mathematics Classroom,” (pp. 38), suggests how teachers can design lessons based on competencies rather than content. He proposes that teachers should not plan their lessons strictly by dividing what students should learn into content units, such as fractions, multiplication, cardinal numbers, etc. He suggests teachers consider a list of competencies related to each content area and how they interconnect. In this sense, while planning learning goals, teachers can work with more flexibility between competencies and content.

By covering competencies and content, teachers have more flexibility to build learning progressions to support their students. As Phil describes from his experiences, students learn more deeply and tend not to forget the content since it scaffolds and is reviewed throughout the term or academic year rather than just for a short time while a specific content-based unit is been covered.

Regarding assessment, a great way to assess competency is to analyze students’ knowledge and skills in each competency. Competency trackers can be a helpful tool since they allow both teachers and students to map the learning goals already developed and the ones that need more focus.

Identifying specific competencies can build independence and confidence in students and support teachers’ planning. Teachers can use an Excel table or a more sophisticated platform that links students’ progression to real-time assignments.

Resources:

Open School BC and the Delta District develop many detailed resources for teachers to develop the following competencies in math:


Guest post by Peer Mentor Ariane Faria dos Santos (Ph.D. EDCP), Aug. 2024.

Leave a Comment

Filed under Blog Posts, Curriculum, Math, Planning, STEAM

Games for Language Learning

In a language learning classroom, a game “could be any activity that formalizes a technique into units that can be scored in some way” (Brown, 2001, p. 183). Additionally, a language learning game is an activity “which is entertaining and engaging”, which should be challenging in some way, and which often includes interaction and collaboration (Wright et al., 2006, p. 1). Games may or may not include competition – some students are motivated by competition and others are not. Overall, games should inspire students to participate, try their best, and practice the target language.

For more information about group work in general, visit this blog post!

Why incorporate Games?

Games can be a great way to get students communicating and increase engagement! Providing a variety of activities can help to engage diverse students (different learners enjoy different activities and learning styles). Furthermore, repetition is a key element of language learning and games can provide opportunities for repetition while keeping the material fresh. Wright et al. (2006, p.2) describe a few of the benefits of including games in language learning:

  • Games help and encourage many learners to sustain their interest and work
  • Games provide one way of helping the learners to experience language rather than merely study it
  • Many games… provide repeated occurrence and use of a particular language form
  • Games involve the emotions, and the meaning of language is thus more vividly experienced
  • Games provide the key features of a ‘drill’ with the added opportunity to sense the working of language as living communication

The Teacher’s Role

Games require that teachers become facilitators (or sometimes participants). Try not to correct grammar or mistakes unless it’s absolutely necessary – games can encourage participation and we want to make that participation positive and rewarding. Don’t forget, “errors are a ‘necessary’ manifestation of interlanguage development, and we do well not to become obsessed with their constant correction” (Brown, 2001, p. 181). Teachers can be engaged in formative assessment during games and note what may need to be reviewed or targeted later with students.

Wright et al. (2006, p. 4) suggest the following steps to introduce a new game:

  1. Explanation by the teacher to the class
  2. Demonstration of parts of the game by the teacher and one or two learners
  3. Trial by a group in front of the class
  4. Any key language and/or instructions written upon the board
  5. First ‘try out’ of the game, by groups
  6. Key language, etc., removed from the board
  7. The game continues

Icebreakers

Learning a new language can be intimidating for many students: it requires that they are open to communicate with others and take risks. Developing a sense of classroom community and shared experience can help to make students feel more comfortable and willing participate despite the potential mistakes, which could result in feelings of embarrassment and vulnerability. Teachers need to consider how they are building and developing relationships in the classroom and can check in with students by taking a class temperature.

Icebreaker games are a great way to get students “to feel comfortable with each other, confident in themselves and focused on the language lesson” (Wright et al., 2006, p. 11). Games can also help students get warmed up and ready to learn by activating prior knowledge (an activating strategy).

Here are some examples of Icebreaker games:

  • People Bingo – the teacher makes a bingo grid with questions to help students get to know each other. Students circulate asking questions to their classmates, trying to fill in their bingo cards.
  • What Makes You Unique – each student’s uniqueness benefits the class. Students (and the teacher) all come up with something they think makes them unique. As each person says their point, anyone who can say ‘me too’ raises their hand and says it. Then that person needs to think of a new unique point until every person has been able to share something where no one else can say ‘me too’ (if a student is struggling to think of something, you can return to them at the end to give them more time – I like to use a class list or seating plan and check off names as I go).
  • Two Truths & A Lie – each person secretly writes two truths about themselves and makes up one lie. Students need to circulate and see if they can guess the lie (this can be done as a class too). Note that some guidelines and trust may be needed for this game so that the truths and lies are school-appropriate.
  • Would You Rather? – teacher says or shows an image of two things and asks students which they would rather (ie. Would you rather ketchup or mustard?). Students can move to one side of the class or the other to show their picks or raise their hands. You can extend this activity be asking a few students ‘why?’ each round.
  • Temperature line or Four Corners – Similar to would you rather, the teacher (or a designated student) can pose a question and students respond by moving to one of four corners or by organizing themselves along a line based on the ‘degree’ of their response)

Examples of Games

Here are a few game ideas to get you started. Check out Wright et al.’s (2006) book, Games for Language Learning, for many more examples and suggestions.

Board Games Adapted for the Classroom

  • Scattegories – Divide the class into teams. The teacher prepares a list of 8-10 topics (ex. a verb, an animal, a food, a colour, a movie character, etc.), then randomly picks a letter of the alphabet. The teacher will set a timer and each group will work on generating word for each topic that starts with the selected letter. When the timer goes off, one at a time, groups will share what they wrote for each topic – they get a point if they wrote a word, starting with the correct letter, that no other group wrote (if another group wrote the same word, neither team gets the point). Subsequent rounds can be played with a new random letter.
  • Pictionary – In groups of four (two against two), students can use a vocabulary list and take turns selecting and drawing a word for their partner to guess. This can also be fun as a whole class game (with two teams), having students draw on a white board, projector, or document camera.
  • Concentration – teachers or students can build this game. Teachers should create a grid (so that all pieces are equal size and shape). Teachers or students create matching pieces (one piece with a word in the target language and one image/drawing). When all the pieces are complete, students flip over the pieces and mix them up. Then, students take turns selecting two pieces to turn over, if they have a match, they get to keep those two pieces. The students with the most pairs at the end wins. Card Sorts can be done digitally as well. See the ‘Whose Names are These’ blog post in the Scarfe Sandbox for an example.
  • Headbands – this game has students asking questions to guess which object or character they’ve been given. The teacher writes names or objects on small pieces of paper and while students are working at their desks on another task, the teacher can circulate and tape the papers to the backs of their students (make sure to tell students not to discuss them!) – in the boardgame version, players wear headbands for display. Students will stand up and circulate to ask yes/no questions to their classmates in order to guess who they are. For an added level of complexity, the people/objects can be designed as pairs that students then need to figure out and stand beside before the game is complete.
  • Bingo – teachers can create a blank bingo sheet (5×5 grid). Students can write or draw vocabulary words (creating the bingo sheet themselves also serves as a form of review!). The teacher calls out the words in the target language and students can use small pieces of paper as markers until a student gets 5 in a row (vertically, horizontally, or diagonally) and calls out “Bingo!”. I like to continue for a few rounds allowing more people to get a bingo before starting again. Students can easily keep these bingo sheets as a quick review later before a test or anytime throughout the year.
  • Jenga Builder – students create a design without showing their partner using Lego or coloured pieces of paper in different shapes/sizes (students should have two matching sets of whatever material they are using). Students will hide their design and verbally communicate to their partner(s) how to build the same design. This is an example of an unplugged coding activity where students practice procedural and directional language to develop their computational thinking skills (an important aspect of the Applied Design Skills and Technologies BC ADST Curriculum). Visit the Unplugged Coding blog post in the Scarfe Sandbox for more examples and resources.
  • Battleship – give students a simple grid and have them prop a binder between them so they can’t see each other’s sheets. Students hide their ships by colouring in boxes on the grid. Students communicate how they will identify the rows and columns on the gride and then take turns guessing boxes until all ships have been discovered. (This is another unplugged coding example)

Movement Games

  • Statues – one student is asked to leave the room. The students who remain in the room are all given a verb to act out (silently). The teacher yells ‘Freeze’ and the students all stop mid-motion as statues. The teacher calls back the student from the hall to guess what action the statues are frozen in.
  • Charades – students are given a prompt and must act (silently) while their teammates guess.
  • Simon Says – one person takes on the role of ‘Simon’ (or they can use their own name!). Anytime the leaders say, ‘Simon says…’ and then an action, all the students must do the action. If students do the incorrect action they sit down. If the leader doesn’t say, ‘Simon says…” before the action and students act, they sit down. Continue until you have one or two winners left standing.

Whole-Class Cooperative Games

  • Go, Go, Stop – Index cards work well for this activity. The teacher will create a set of cards (make sure that you have en

    Go Go Stop cards

    ough cards for all the students, if you have extras, some students can take two). Each card will contain an answer (to a question on another card) and a question (whose answer is on another card). The first card will have START at the top and the first question at the bottom, and the last card will have the last answer at the top and STOP at the bottom. Shuffle the deck and hand them all out randomly to students. Creating a master list for the teacher to use will make this game much easier to facilitate! The teacher starts the timer when the student with the start card begins and the goal is to get all the students to read their cards in the correct order (this requires that students listen carefully and consider what they should be listening for). The teacher stops the timer when the last student says stop. I like to discuss with the group how to improve, then reshuffle the deck, hand them all out again and try to get students to beat their time (for secondary teachers with more than one class, they can have classes compete against each other for best time). 

  • Teacher Vs. Student – you’ll need a projector or document camera for this activity. The teacher displays some images on the screen (10-12 works well), then points at an image and says the word in the target language. If the image matches the word, then the whole class must repeat the word after them. If the teacher points at an image and says the wrong word, everyone in the class must stay silent – if they do stay silent, the class gets a point, and if anyone makes a sound, the teacher gets a point. The teacher can go faster or slower depending on the level of the class. First to 10 points wins!

Competitive Games

  • Flyswatter – the class is divided into two teams. The teacher displays a screen of words and/or images (the teacher could also write words on a white board). Two students come to the front (one from each team) and using fly swatters (or yard sticks) point to the image/translated word after the teacher says a word in the target language. The first student to point at the image/word gets a point for their team.
  • The Amazing Race – the teacher divides the class in teams of 4-5 and creates a list of tasks (translating, conjugating, and drawing work well). Teams send up a representative from each team to get the first task (depending on the difficulty of the task, these could be shown to students or given as a slip of paper – make sure they can’t see the following tasks!), then take it back to their team to complete. Teams show the teacher their completed (and correct) task before getting the next task – this continues for the rest of the game. The first team through the entire list wins.
  • Design Challenges These can be a great way to promote collaboration and communication (in the target language!).

Digital Games

  • Boukili (French) is a free website offering French books to read for a variety of reading levels. As students read, they unlock levels to travel virtually to new countries where they can change the avatar’s outfits and play games.
  • Jeopardy – Factile allows users to create a digital jeopardy game which can be projected onto a screen. One of the highlights is that the program keeps track of scores!
  • Blooket – This program allows teachers to create review games for students in a variety of game formats.
  • Word Games, like Boggle, Wordle, word searches and more, can be played online.

Board Game Ideas

If your school or department is looking to spend some money on board games for language learning, here are a few that would make excellent classroom resources:

  • Spot it – learn the vocabulary and race to spot matching pairs of images
  • Lion In My Way (AKA Obstacles) – creative problem solving and story-telling game using images
  • Dix It  – players use their imaginations to interpret images
  • Taboo – players try to communicate a word to their team without using any of the listed ‘taboo’ words
  • Scrabble – the classic word game can easily be used in classrooms
  • Bananagrams – similar to scrabble, but without the board
  • Guess Who – players take turns asking questions to try to figure out their partner’s mystery person

References

Brown, H. D. (2001). Teaching by principles: An interactive approach to language pedagogy (2nd Ed.). Addison Wesley Longman.

Wright, A., Betteridge, D., & Buckby, M. (2006). Games for language learning (3rd Ed.). Cambridge University Press.


Guest post by Peer Mentor Lindsay Cunningham (Ph.D. student, EDCP), July 2024.

Leave a Comment

Filed under Activating Strategies, Active Learning, Blog Posts, Curriculum, Digital Tools and Apps, Inclusive Practices, Language & Lit Learning, Not Subject Specific, Planning, Resources

Unit Planning: one teacher’s approach

Guest post by Ariane faria-dos santos, Peer Mentor, PHD student EDCP 2022

The BC curriculum presents some challenges for teachers to plan because it requires that teachers combine Big Ideas, Contents, and Competencies. The purpose is to create clear goals which will guide teachers to design assessments and activities to develop concepts and skills in their students.

However, given the multiple possibilities of combining Big Ideas, Contents, and Competencies, teachers or teacher candidates may feel overwhelmed while planning without understanding how to balance these three elements.

With this challenge in mind, I’ve tried to unpack the steps of planning and propose a possible teacher’s journey through an iterative process of design using the new BC curriculum.

This video titled: Know Do Understand Model provides a very brief overview of the initial stages of the approach noted below (thank you Lexie, peer mentor 2021-22, for included it)

Step 1: integrating Big Ideas, Contents, and Competencies

 

 

As a first step, one might be select a Big Idea that a teacher wants to develop with their students through this Unit Plan.

For example, if teachers want to develop the Big Idea that “Numbers to 20 represent quantities that can be decomposed into 10s and 1s” (first-graders Big Idea), teachers will need to choose the Content and Competencies aligned with that Big Idea. (Keep in mind, that Core Competencies wrap around this process and are selected for inclusion based on what is the most needed or appropriate for the context/activity)

The math example beside shows some first-grade Content and Competencies that teachers can choose to develop this Big Idea. In this sense, teachers can choose the contents of “numbers concepts to 20” and “ways to make 10”. Teachers can also choose several competencies that students will do to demonstrate that they have learned the Contents and Big Ideas of this unit planning.

In addition, it is essential to pay attention that any Content or Competence that does not help to develop this Big Idea should not be included to not generate a loss of focus on this lesson planning. For example, the Content “addition and subtraction to 20 (understanding of operation and process)” should not be included because it does not help to develop the big idea chosen as the main focus of the lesson planning.

Step 2: integrating other relevant principles, subjects, and purposes

As a next step, I like to consider other principles, subjects, and purposes that I might include to make this lesson planning richer and more interested to their students.

  • Are there any first peoples principles of learning that are aligned with step 1?
  • Are there any ADST skills that I can include in this lesson planning?
  • Are there other subjects that may be integrated into this lesson planning?
  • Are there any other important principles to me as a teacher that can be integrated and aligned into this plan?

The only caution is that teachers should pay attention if the other points chosen are coherent with step 1 or if they are changing the main focus of the lesson planning.

Step 3: understanding my students’ prior knowledge, needs, and curiousities

My third step is to understand what students already know about these Big Ideas, Content, and Competencies with the purpose to discover the entry point in planning a sequence of lesson briefs (or, one might call this a pathway).

For example, in the example above a teacher should understand (or learn) their students’ background knowledge related to number sequence, how they count, if they are able to skip and compare numbers, etc. This prior knowledge will be essential to teachers design the more appropriate sequence for students to learn the Big Ideas, Content, and Competencies of this lesson planning. For a teacher just meeting their learners, they will want to incorporate some prior learning assessment during the first few lessons in a given Unit.

As you plan assessment and lessons, it is invaluable  to consider the needs of students regarding learning. Teachers should think about the diverse learners in their classroom and plan to attend to their needs which can be related to ELL, modified programs, career, etc.  Universal Design (UDL) suggests incorporating multiple ways of communicating and allowing students to represent learning in varied, multi-modal forms.

Finally, I like to consider the particular interests and curiosities of my students, planning lessons that engage students in the teaching and learning process.

Step 4: designing the units of my lesson planning

Now that teachers know the point they should start (step 3) and what they want to achieve (step 1), teachers should divide their lesson planning into several units (step 4) to design a pedagogical path to students achieve the lessons’ goals.

There are many ways of answering these questions and teachers should consider what will more support their students’ learning process.

If you want some suggestions and ideas, you can visit the Learning Design Blog

Step 5: designing the assessments

The fifth step is related to designing all formative and summative assessments for this lesson planning. Teachers should plan when they need to understand if their students have learned and design assessments to collect pieces of evidence of learning. Teachers should also consider when to choose formative or summative assessments and the format of each of them (written, oral, in a group, etc).

  • How should I give feedback to my students regarding their learning process?
  • When do I need formative assessments throughout the lesson planning?
  • When do I need summative assessments throughout the lesson planning?
  • What format should they have?
  • Should I propose performance assessments?
  • Should I use technology to support my assessment practices?

If you want some suggestions and ideas, you can visit the Learning Design Blog

Step 6: designing the learning activities

My next step in pre-planning is to design an outline of the learning activities that will give opportunities for students to develop skills and knowledge. These activities will ‘lead’ students to proficiency on the final Big Idea, Contents, Competencies in the Unit.

  • How long do I have for each lesson (may vary depending on your schedule and how much this unit integrates across the curriculum)
  • What are my objectives for each lesson? How do these link back to the overall unit objectives?
  • How many activities will my students develop in each class? Should they work individually, peers, in a group? What resources or strategies might I include? What digital tools or other manipulatives/hands-on learning will I integrate?
  • What kind of assessment will I incorporate? Initially, Assessment as and for learning including formative assessment to help guide the teaching and learning.

Video Overview

Below you can see a wonderful example of Language and Art Unit Planning from the BC Curriculum designed by Janis Sawatzky, Langley School district:

Planning Templates:

There is no ‘one way’ – that said, here are a couple that some teacher candidates have found helpful

For more on Planning for BCs Curriculum include examples, templates and tips, please visit:

Designing Learning Blog, UBC, Teacher Ed


Guest post by Peer Tutor Ariane Faria dos Santos (Ph.D. EDCP), Dec. 2021; Edited by Yvonne Dawydiak, Learning Design Manager, Teacher Education

KDU image reference: BC Ministry of Education https://youtu.be/lXyyZql2PZQ

Modified image (shown above with curriculum filled in) courtesy A.F.S Template – BC Curriculum

2 Comments

Filed under Blog Posts, Lesson & Unit Planning, Planning