Tag Archives: learning design

Lesson/Unit Planning: a guide for quick review of the essential points

This is a quick guide with questions you might ask yourself about your lesson/ unit plan to check that are considering the most essential points while planning.

1. Why do we teach..?

Let’s start with this video to help us understand why thinking about the goal of your lesson/ plan is the first step to achieving students’ learning. Please click to view.

Now it’s your turn:

  • Look at your lesson/unit plan and ask yourself:
    • Why do I teach? Is this reflected in my planning?
      • Who do I teach? Are my learners at the center of my planning?

2. Goal vs. Activities

One way to start planning is to select some activities you think your students will enjoy and then try to organize them together as a lesson or unit. The problem with this is that we can lose the focus, and move too far from what the goal of all these activities actually is. Moreover, choosing activities first rather than learning goals tends to not allow for differentiation, as these activities generally require all students to show their learning in the same way. See the difference between both processes:

comparing more backwards planning with more traditional approaches where backwards planning begins with outcomes in mind and moves to designing activities while former approaches might begin with a resource or activity idea.

Source: https://teaching.cambriancollege.ca/studio/backwards-planning/#1532372758719-5b1d9546-624f

 

In this example, a “backward design” process is recommended for planning because it allows more flexibility and focus and takes a more student-centred approach. The video below explains the step-by-step process of planning using backward design.

Personally, I like to do a brainstorm of all my resource and activity ideas around a central theme (because that’s often where my excitement and creativity lie!). Then, however, I set it aside and look to the curriculum for the specific content and competencies that are important for my students to learn/practice at a specific point in the year. Once I’ve established the learning goals, I’ll break them down into a progression of lessons and outcomes. Now I’m ready to get inspired again and look back at the resources I set aside to see if or where they might fit (or not!)

Do you want more examples? This Cult of Pedagogy blog post will be of interest. Dr. Shelley Moore offers examples of Inclusive design templates and frameworks that align with a backwards design model.

Now it’s your turn:

  • Look at your lesson/unit plan:
    • Did you start by choosing the activity or the learning goal? (if you started with the activity, look at it again and ask yourself “does this activity help students achieve the learning targets?”)
    • Can you identify pieces of evidence that your lesson/unit is focusing on learning goals rather than being merely a set of activities?

3. Write good learning goals (Part 1)

Defining learning goals is essential to a effective plan. The image below describes the features and examples of what a well-defined learning goal looks like:

Source: https://citl.illinois.edu/docs/default-source/online-course-in-a-box/good-vs-bad-learning-objectives.pdf?sfvrsn=2

 

Now it’s your turn:

  • Look at your lesson/unit plan:
    • Is your learning goal…
      1. Clear and specific?
      2. Measurable?
      3. Concise?
      4. Tied into course/curricular objectives?

4. Write good learning goals (Part 2)

When we are choosing our learning goals it is essential to pay attention to the ones that are similar to each other so that we can plan in a more focused way. Look at these three learning goals from the BC Math Curriculum (grade 3):

  • “Fractions are numbers that represent an amount or quantity”.
  • “Fractions can represent parts of a region, set, or linear model”.
  • “Fraction parts are equal shares or equal-sized portions of a whole or unit”.

Even though they are similar and these learning goals are all likely part of a unit of teaching, they likely aren’t part of a single lesson and teachers will want to plan different activities and assessments to achieve each one of them.

Now it’s your turn:

  • Look at your lesson/unit plan:
    • Are your learning goals related?
    • In what ways do the lessons/activities help students achieve these goals?
    • How do you know students have achieved the goals?

5. Connecting the why and what

In the BC Curriculum, we can interpret the Big Ideas as the “why” we teach and the content and competency as the “what” we teach, or in other words, the learning goals.

Now it’s your turn:

Look at your lesson/unit plan:

    • Do the curricular competencies and content work together to support learning around the big ideas?

6. Who are my students?

We do not plan for imaginary students but for the ones we have in our classes. Thus, it is essential to think about the student profiles and how to adapt your lessons to their needs and, potentially, their interests.

Tomlinson (2001) proposes a model to think about different student features we can consider while planning our lessons:

Source: Tomlinson, Carol A (2001). How to differentiate instruction in mixed-ability classrooms

Now it’s your turn:

7. Classroom setting

Our lessons happen in a space (physical or online). Thus it is important to think about how we will organize this space for each moment of the lesson. Tomlinson (2001) gives some ideas of how a teacher can organize that space:

Source: Tomlinson, Carol A (2001). How to differentiate instruction in mixed-ability classrooms

Now it’s your turn:

  • Look at your lesson/unit plan:
    • Have you planned the space for each moment of your class?
    • Behavioral expectations. How can different class instructional arrangements be used to deal with students’ behavior?
    • How can different classroom arrangements support your learning goals and students’ behavior?

8. Time

Our lessons also happen between some time frame. In this sense, it is not reasonable to plan the best lesson/ unit if they can not be implemented within the time limit you have.

Now it’s your turn:

  • Look at your lesson/unit plan:
    • Are your learning goals achievable within the time limit you have?
    • Do you have suggested times for each moment?
    • How many minutes are teacher-focused
    • How many minutes are student-focused?

9. What is next?

The last step in planning a lesson/ unit is to think about what is my next learning goal and how I can connect it to the current one. In other words, it is essential to think about the learning trajectory of my students and how I will support their progression.

It is important to understand how each learning goal is connected with the others. The BC Ministry of Education provides Learning Progressions to allow us to visualize and plan for curricular and cross-curricular learning.

Now it’s your turn:

  • Look at your lesson/unit plan:
    • Have you planned the progression of your learning goals?
    • Do you know your next goals and how they are connected to the current one?

10. Warm-up and end-up moments

Now that you have a good notion of your goals and the progression of you lesson/ unit, you can ensure the warm-up and end-up moments (opener/activating strategy and closure help to create coherence throughout your whole lesson/unit.

Now it’s your turn:

  • Look at your lesson/unit plan. Consider:
    • How you will start this class?
    • How will you provide closure?
      • Why did you make these choices?
      • How do they connect to the rest of the lesson?
      • Does your opening and closing help to start and complete a discreet cycle of learning? Are there opportunities to extend learning or signals of where you are headed?

More resources to support your lesson/unit plan


Guest post by Peer Mentor Ariane Faria dos Santos (Ph.D. EDCP), Aug. 2024.

 

 

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Unit Planning: one teacher’s approach

Guest post by Ariane faria-dos santos, Peer Mentor, PHD student EDCP 2022

The BC curriculum presents some challenges for teachers to plan because it requires that teachers combine Big Ideas, Contents, and Competencies. The purpose is to create clear goals which will guide teachers to design assessments and activities to develop concepts and skills in their students.

However, given the multiple possibilities of combining Big Ideas, Contents, and Competencies, teachers or teacher candidates may feel overwhelmed while planning without understanding how to balance these three elements.

With this challenge in mind, I’ve tried to unpack the steps of planning and propose a possible teacher’s journey through an iterative process of design using the new BC curriculum.

This video titled: Know Do Understand Model provides a very brief overview of the initial stages of the approach noted below (thank you Lexie, peer mentor 2021-22, for included it)

Step 1: integrating Big Ideas, Contents, and Competencies

 

 

As a first step, one might be select a Big Idea that a teacher wants to develop with their students through this Unit Plan.

For example, if teachers want to develop the Big Idea that “Numbers to 20 represent quantities that can be decomposed into 10s and 1s” (first-graders Big Idea), teachers will need to choose the Content and Competencies aligned with that Big Idea. (Keep in mind, that Core Competencies wrap around this process and are selected for inclusion based on what is the most needed or appropriate for the context/activity)

The math example beside shows some first-grade Content and Competencies that teachers can choose to develop this Big Idea. In this sense, teachers can choose the contents of “numbers concepts to 20” and “ways to make 10”. Teachers can also choose several competencies that students will do to demonstrate that they have learned the Contents and Big Ideas of this unit planning.

In addition, it is essential to pay attention that any Content or Competence that does not help to develop this Big Idea should not be included to not generate a loss of focus on this lesson planning. For example, the Content “addition and subtraction to 20 (understanding of operation and process)” should not be included because it does not help to develop the big idea chosen as the main focus of the lesson planning.

Step 2: integrating other relevant principles, subjects, and purposes

As a next step, I like to consider other principles, subjects, and purposes that I might include to make this lesson planning richer and more interested to their students.

  • Are there any first peoples principles of learning that are aligned with step 1?
  • Are there any ADST skills that I can include in this lesson planning?
  • Are there other subjects that may be integrated into this lesson planning?
  • Are there any other important principles to me as a teacher that can be integrated and aligned into this plan?

The only caution is that teachers should pay attention if the other points chosen are coherent with step 1 or if they are changing the main focus of the lesson planning.

Step 3: understanding my students’ prior knowledge, needs, and curiousities

My third step is to understand what students already know about these Big Ideas, Content, and Competencies with the purpose to discover the entry point in planning a sequence of lesson briefs (or, one might call this a pathway).

For example, in the example above a teacher should understand (or learn) their students’ background knowledge related to number sequence, how they count, if they are able to skip and compare numbers, etc. This prior knowledge will be essential to teachers design the more appropriate sequence for students to learn the Big Ideas, Content, and Competencies of this lesson planning. For a teacher just meeting their learners, they will want to incorporate some prior learning assessment during the first few lessons in a given Unit.

As you plan assessment and lessons, it is invaluable  to consider the needs of students regarding learning. Teachers should think about the diverse learners in their classroom and plan to attend to their needs which can be related to ELL, modified programs, career, etc.  Universal Design (UDL) suggests incorporating multiple ways of communicating and allowing students to represent learning in varied, multi-modal forms.

Finally, I like to consider the particular interests and curiosities of my students, planning lessons that engage students in the teaching and learning process.

Step 4: designing the units of my lesson planning

Now that teachers know the point they should start (step 3) and what they want to achieve (step 1), teachers should divide their lesson planning into several units (step 4) to design a pedagogical path to students achieve the lessons’ goals.

There are many ways of answering these questions and teachers should consider what will more support their students’ learning process.

If you want some suggestions and ideas, you can visit the Learning Design Blog

Step 5: designing the assessments

The fifth step is related to designing all formative and summative assessments for this lesson planning. Teachers should plan when they need to understand if their students have learned and design assessments to collect pieces of evidence of learning. Teachers should also consider when to choose formative or summative assessments and the format of each of them (written, oral, in a group, etc).

  • How should I give feedback to my students regarding their learning process?
  • When do I need formative assessments throughout the lesson planning?
  • When do I need summative assessments throughout the lesson planning?
  • What format should they have?
  • Should I propose performance assessments?
  • Should I use technology to support my assessment practices?

If you want some suggestions and ideas, you can visit the Learning Design Blog

Step 6: designing the learning activities

My next step in pre-planning is to design an outline of the learning activities that will give opportunities for students to develop skills and knowledge. These activities will ‘lead’ students to proficiency on the final Big Idea, Contents, Competencies in the Unit.

  • How long do I have for each lesson (may vary depending on your schedule and how much this unit integrates across the curriculum)
  • What are my objectives for each lesson? How do these link back to the overall unit objectives?
  • How many activities will my students develop in each class? Should they work individually, peers, in a group? What resources or strategies might I include? What digital tools or other manipulatives/hands-on learning will I integrate?
  • What kind of assessment will I incorporate? Initially, Assessment as and for learning including formative assessment to help guide the teaching and learning.

Video Overview

Below you can see a wonderful example of Language and Art Unit Planning from the BC Curriculum designed by Janis Sawatzky, Langley School district:

Planning Templates:

There is no ‘one way’ – that said, here are a couple that some teacher candidates have found helpful

For more on Planning for BCs Curriculum include examples, templates and tips, please visit:

Designing Learning Blog, UBC, Teacher Ed


Guest post by Peer Tutor Ariane Faria dos Santos (Ph.D. EDCP), Dec. 2021; Edited by Yvonne Dawydiak, Learning Design Manager, Teacher Education

KDU image reference: BC Ministry of Education https://youtu.be/lXyyZql2PZQ

Modified image (shown above with curriculum filled in) courtesy A.F.S Template – BC Curriculum

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Know Do Understand (KDU): a starting point in planning

section header - what is it?

The BC curriculum’s more concept and competency based curriculum, expects that teachers combine Big Ideas, Contents, and Competencies as they plan learning experiences for their students. The purpose is to create clear goals which will guide teachers to design assessments and activities to develop concepts and skills in their students.

section header - why is it relevant

The “Know-Do-Understand” Model (KDU) can provide a simple initial planning structure can can support planning with the end in mind (backwards planning). It allows you to consider the connection with and between areas of the curriculum. Think of it as a cycle – The big idea is what you want the students to ultimately understand as a result of their learning; The Know section is the curricular content… they need to know this in order to develop their understanding of the Big Idea; The DO section is what you want the students to be able to Do by the end of the unit (the skills they will practice throughout the Unit that help them learn the content and develop their understanding of the Big Idea(s)!) Wrapped around all of this are the Core Competencies (more about those in the video below and later posts)

 

The BC Ministry provides background on the KDU model in this “Starting Points in Planning” PDF. The video below, titled: KDU Model, was created by Lexie, UBC Teacher Ed Peer Mentor 2020-21, and provides a very brief overview of how to consider Know-Do-Understand as you plan for teaching and learning in your context.

Here is a blog post from Ariane, peer mentor Winter 2021-22, sharing her approach to planning as she learns more about our BC curriculum.

Planning Templates as starting points:

Below we offer a few templates that align with the KDU approach. Please remember, there is no ONE approach or specific template that is required when planning for your learners. Please feel free to use, modify, adapt & share. Additional samples can be found on the Teacher Education ‘Designing Learning’ blog.

The BC Ministry of Education provides some instructional samples including this overview or lesson brief of a primary Math Unit “Patterns and Circles” and this more elaborated lesson plan example “Collapse of a Society” for Middle Years learners.

 

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BC Curriculum: Planning Templates

The Learning Design Blog is a resource developed by Claire Rushton, Director TEO & Yvonne Dawydiak, Learning Design Manager. We gathered some templates from across school districts and developed some resources with faculty to support TCs in planning for practicum.

As TCs develop their understanding of planning and begin to engage in designing learning experiences for their students and for class assignments, they may be supported with some starting points and easily accessible links related to many different aspects of planning: from indigenous perspectives to digital technology integration and assessment. While this isn’t a comprehensive resource, we have tried to source quality materials we (as former Faculty Advisors and cohort coordinators) feel will support pre-service teachers. Please remember, there is more to planning than filling boxes!

Visit the Learning Design Blog to learn more!  

and remember, these are suggestions – there is more than one way to plan!

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Digital-Tech Integration: podcast resource post

Digital literacy is a critical element as we look to enhance teaching and learning in today’s classrooms. In Episode 2 of our recently launched Thinking outside the Sandbox podcast, Dr. Jennifer Jenson, Dr. Marina Milner-Bolotin, and Dr. Sandrine Han share their ideas and experiences with respect to digital technology integration and the development of digital competencies in K-12 and pre-service teacher contexts.

Download Podcast Transcript: Transcript_Ep 2 Technology

Below are a few edtech tools or resources that might be used to support each of the main points discussed in this episode:

1. Computational Participation

"Hello World", first thing that anyone who is learning programing writes!

Dr. Jennifer Jenson shares the value of offering students the opportunity to learn to code and emphasizes the learning value of learners engaging in collaboration, communication and learning by doing. This active approach affords the opportunity to develop build competencies including algorithmic and computational thinking. Visit this link for a more comprehensive resource about learning to code. Below are just a couple of suggested tools/activities:

Scratch is a drag and drop programming language (aka visual programming as noted in the Gr. 6/7 ADST curriculum). It is designed with younger learners in mind but could be used by anyone wanting to get started with coding and learn the logic behind it!
Twine is an open source tool for creating interactive ‘pick a path’ and other stories.
Ozobot is a small and smart robot designed for kids to learn about robotics and coding that allows for scaffolded learning using ‘line and colour’ commands, visual programming block commands and even Java or Python script writing.

2. Integrating Video Games in the classroom to learn STEAM-based competencies

Below are examples shared by Dr. Jennifer Jenson about learning algorithms as well as analyzing racist, sexist content through Video Games:

Breakout EDU provides standards-aligned games that are played collaboratively and encourage creative problem-solving.

ARIS allows students to create location-based games, tours, or stories.

Twine is another great example of the possibilities for creating story through code (as is the case when designing a digital game!).

For more examples of game design applications including low and no tech, read the Sandbox Blog post about Scavenger hunts & other Edu Game Tools!

3. Using Technology to share knowledge with students in Science classrooms

Dr. Marina Milner-Bolotin explains how technology serves as an important tool in science education, especially with the handy tools on smartphones, where it could facilitate data collection, present abstract experiences, record slow-motion videos to observe (E.g: oscillations). She also mentions the use of Camtasia to share experiments with others.

Other useful technological tools that could be used in science education include:

Analytical Chemists

Science Journal: Without access to a physical classroom, Science Journal allows students to make many science experiments without specific measuring tools, but only a mobile device.

Phenomenal Physics & Astronomy at Home: Check out the challenges shared by the UBC physics and astronomy outreach program. Each challenge includes self-guides activities that consist of a general introduction, summaries of physics concepts, videos, and online experiment simulations to support students’ learning experience.

For more science & tech integration ideas, please visit the following blog posts:
Secondary Science Tech Integration
Secondary Chemistry Tech Integration

4. Use of Virtual Worlds for interdisciplinary projects

Dr. Sandrine Han proposes the use of Virtual platforms to encourage students to solve real-life problems through an interdisciplinary approach!

Webcams and Virtual field trips could be used to bring about real-life experiences in the class.

Augmented and Virtual Reality could be used to engage students in a certain place that would set the stage for an inter-disciplinary project in a real-life setting.

Minecraft is a virtual world building application with which many students across grade levels are familiar. A variety of resources available freely only provide suggestions and lesson plans for interdisciplinary learning.

5. Intertwining Art in Science projects

Solar systen

Dr. Sandrine Han also shares an example of intertwining Art in a Science project, solar systems! Check these blog posts for detailed examples of lesson and unit planning that integrate Art:

– Intertwining art in each of the following subjects; Mathematics, English Language, and Science

Creating an interdisciplinary unit that includes Art, Science, and Social Studies.

 

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