Tag Archives: outdoor learning

Species ID: whose names are these?

Engaging in species identification and classification is a common and, many would argue, necessary aspect of science education. There are many tools, digital and analogue to assist us as we explore and learn about the world around us. In a recent collaboration with the Education Library, we showcased a few resources and approaches to support engaging students in plant and animal identification. As we shared with attendees at the 2023 TEC Expo in Neville Scarfe at UBC, we engaged folks in conversation about some considerations with ‘naming’… Applying a name has long been a colonial and, in the main, patriarchal activity when the local Indigenous  language is ignored. Further, appropriation through naming and through not acknowledging cultural knowledge and Indigenous science is problematic, to say the least.

two grad students stop by the TEC Expo table to try card sorting

Sorting using Northwest ID cards.

Our goal today was to not only share some resources and strategies that might support learning in the classroom, but to spark conversation about more decolonized practices. As a settler, born on the coast, with a strong interest in and appreciation for native flora, fauna and other ‘things’/inanimate beings, one small way I am attempting to respond to the Truth and Reconciliation Commission Calls to Action is to begin to learn and share their names in hən̓q̓əmin̓əm̓ (where I currently work) and Halq’eméylem (the dialect of the lands on which I was born and lived as a child). By learning the names these plants and animals have long been known, I am also seeking to learn more about local ecosystems and connections between all of the beings (including those we may not, in western ways, recognize as living).

The following resources are helpful to teachers looking to incorporate Indigenous Science/Traditional Knowledge:

One further note about identification and naming is that, as a naturalist educator for many years, I have found that applying a name to something too soon can cause the learning to stop. My preference is to have students observe, describe, discuss and questions BEFORE we engage in identification.

Some tools/resources to support your learning

Books

The Education library has consolidated a few resources to support this exploration of place and language that can be found of the ‘TecExpo post’ on their website. It includes a wonderful field guide “Luschims Plants” (I have it in my collection and donated one I purchased from Strong Nations to the library), the lyrical and informative “Braiding Sweetgrass” and more! The post links to the library catalogue and also to some well-curated and current collections via the Education Library Booklists (Integrating First Peoples’ Perspectives and Principles of Learning, Connections to Land, Biodiversity and Biomes, Seeds and Gardening).Several of these lists were compiled in collaboration with the Xwi7xwa  Library. A valuable place on campus to visit as we learn and unlearn.

Cards

Card sorting is a cooperative learning technique that allows learners to make connections between ideas in a kinesthetic way. This embodied learning activity (learning with and through movement) can also provide a model for an excellent study strategy.

The Education library has several sets of sorting cards including Salmon Life Cycle, Seasons, Pacific Northwest plant knowledge cards (featuring Indigenous languages, including Lekwungen, SENĆOTEN, Hul’qumi’num, and Diitiid) and two sets by my friend Gloria Snively who created “Ocean Snimal Clue” cards about the Pacific Coast Ecosystem and Pacific Coast Information Cards (geared to intermediate/high school/adults).

What can we do with Cards?

  • Card sorting in partners or groups adds a ‘socio-constructivist’ element where your students are making sense of concepts and content with one another. It allows them to engage with one another AND with the curriculum. Ask students to narrate/talk out loud while sorting. In a class of more senior students, one student in a group might be taking notes on the reasoning and discussion behind the sort. This could help students self-evaluate core competencies including communication and critical thinking.

There are two general types of sorts

  • Open Card Sort: organize topics into groups that make sense to them and then name each group they created in a way that they feel accurately describes the content. Use an open card sort to learn how your students group content and the terms or labels they give each category. We might also call this ‘open sorting and classifying’
  • Closed Card Sort: sort topics into pre-defined categories. A closed card sort works best when you are working with a pre-defined set of categories, and you want to learn how your students sort content items into each category.

Some approaches to sorting

  • Think of different ways card sorting might be introduced in your context.
  • A simple set of instructions, include a printable and a video showing students engaged in sorting can be found on the blog ‘Teacher Toolkit’ 
  • Graphic organizers (links to external site) such as Venn diagrams can be used to help students organize their sorts. Once introduced to concept mapping, students might sort and connect ideas as a concept map! Cards might even be organized in a linear way (think: timelines or sequencing)

Web-based Resources

  • First Voices is an online space where Indigenous communities share and promote language, oral culture and linguistic history. A unique thing about this space is that communities can decide if they prefer to share with the wider public or only within their communities. Additional resources including a language and culture map of BC, are linked on this blog post (in the Scarfe Sandbox) titled: Resources for Indigenizing and Decolonizing Education
  • LiveIt Earth is a set of online high quality/high interest multimedia resources that includes some local Indigenous content created in partnership with communities. UBC Teacher Candidates and Education students are offered free one year access to this resource.
  • Using the Museum of Vancouver’s Indigenous Plant Guide, you can hear and learn the Squamish and hən̓q̓əmin̓əm̓ words for a variety of plants that are native to BC.
  • Flippity.net: allows the user to make their own manipulatives using various browser based applets.example venn diagram plant sort using english and hən̓q̓əmin̓əm̓ names. plants are sorted by 'fruit' 'no fruit'

    For our session, I utilized the information from the Museum of Vancouver’s website to create a digital card sort using an open applet “Flippity.net” by making cards that showed both the English name and the hən̓q̓əmin̓əm̓ name. Flippity.net is accessible as an applet (where you can customize cards) and/or as a google form you can copy and modify to a greater extent. In my example, while participants weren’t able to read/decode the hən̓q̓əmin̓əm̓ name, the cards did highlight that there ARE names in traditional languages that need to be recognized, seen and, hopefully at some point, learned. In speaking with one of our language and literacy professors, I’ll be doing some research into API learning tools

    • Woolaroo
      ground cover plant identified using the Woolaroo app

      Woolaroo App

      is an interesting example of a multilingual cloud-based application meant for handheld devices that allows the user to scan an object, plant, animal and then read or hear the name or description – in cases where no specific name or word exists for something – in the language selected.

Mobile Apps

The use of digital technologies in outdoor or place-based learning requires careful consideration. Benefits may include the opportunity to for authentic, real-world opportunities for developing digital literacies, to engage in citizen science and to enable students increased agency or choice of learning mode and medium for gathering information, data or for expression Considerations include (but aren’t limited to), issues of ‘over-mediating’ the natural world, potential distraction, equity and access, privacy and permissions. Teachers should always ask themselves about their purposes: when and how might we use these tools? who might need them? who might benefit? when to not use them?

A few Apps to try

  • iNaturalist: a citizen science app to support crowd sourcing ID in the field. An amazing bi-product of this application is the development of a large database of images available for research. Engage in citizen science as you explore the environment and ‘log’ your observations.
  • Seek by iNaturalist with your students to support ID – fairly simple interface: the Seek camera will draw from observations posted by members of the iNaturalist community to try to ID the photo. You can even scan the environment for common species of plant, birds, amphibians, insects!
  • LeafSnap is a free app created by the Canadian Wildlife Federation that allows you to learn to ID trees by their leaves, flowers and seeds.
  • Plantsnap was developed as a collaboration with several non-profits along with SnapChat that helps you ID plants by taking a photo and getting instant feedback. Their goal is to map out the world’s plants.
  • iPhone and iPad users can use the Visual Look Up feature to use Siri’s AI to identify plants, insects, landmarks, and more in pictures they have taken. You’ll need to update your device to the latest iOS. To start, open a picture on your camera, press the Visual Look Up button (‘i’ in a circle with stars on the left), then press Look Up and it will offer ideas based on a web comparison of images.

 


Post Author: Yvonne Dawydiak, Learning Design Manager, Teacher Education (Oct. 2023)

I would like to acknowledge that my attempts may not be perfect and there may be questions about my approach or about resources. Please be in touch if you have suggestions or questions.

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Place-Based Learning: using your senses and digital tools as you experience nature

Hybrid Approaches to Facilitating High-Impact Experiences

Many teachers are being challenged to teach online, face-to-face or both. Shifting practices in education over the past decade or more, causes us to wonder:

How can we virtually facilitate high-impact, place-based learning experiences with our students? What practices might be most effective and which tools can support these approaches?

In an online and outdoor workshop session facilitated by: Dr. Patrick Robertson, Teresa Rowley & Yvonne Dawydiak as part of the Classroom to Communities (C2C) conference on October 23, 2020, we connected with nearby places and people around us in search of a balance of practices. We hoped you enjoyed the session and thank you for your participation in our activities and for sharing your ideas.

Below are resources from our session*.

  • PBL-in-a-Pandemic-Field-Experience-Resource-Package.docx-1
    Activities adapted from: Get Outdoors, An Educator’s Guide to Outdoor Classrooms, written & compiled by Sue Staniforth. (purchase: https://www.hctfeducation.ca/product/get-outdoors/ or View the Sample Resource: http://www.metrovancouver.org/events/school-programs/K12publications/GetOutdoors.pdf )
  • Jamboard (pdf and link posted following the session)
  • Learn about some alternative ‘digital whiteboard style‘ applications (Jamboard discontinued)
  • Our Collaborative Map: https://c2c2020.opened.ca/ was set up using a template developed as part of an open source apps community. IF you’re at all familiar with WordPress, you’ll find setting one up fairly intuitive. If not, I’m working on some instructions as a more ‘step by step’ set up and will post here when ready.
  • OpenETC Free Range Ed Tech: The FIPPA compliant interactive map we used is just one of the amazing open source technologies created by this dedicated community of volunteers made up of learning technologists, designers and educators from all levels. To access and make a copy of your own map, you will need to set up an OpenETC account and then access the ‘Clone Zone’ area of the site where you’ll find a variety of templates you can clone (including the Map – Toolset Mapping Master Template). Once there, you’ll be prompted to sign in or register for an account before cloning and setting up your own map. *Watch for some step by step instructions coming soon! A note: this is part of an open, volunteer run and under-funded project so having a plan B is valuable but also please ensure you’re respectful when asking for help or improvements.

    A few favourite apps to support outdoor experiences

  • iNaturalist: a citizen science app to support crowd sourcing ID in the field. An amazing bi-product of this application is the development of a large database of images available for research. Or try Seek by iNaturalist with your students to support ID – fairly simple interface: the Seek camera will draw from observations posted by members of the iNaturalist community to try to ID the photo. You can even scan the environment for common species of plant, birds, amphibians, insects!
  • LeafSnap is a free app created by the Canadian Wildlife Federation that allows you to learn to ID trees by their leaves, flowers and seeds.
  • Plantsnap was developed as a collaboration with several non-profits along with SnapChat that helps you ID plants by taking a photo and getting instant feedback. Their goal is to map out the world’s plants.
  • iPhone and iPad users can use the Visual Look Up feature to use Siri’s AI to identify plants, insects, landmarks, and more in pictures they have taken. You’ll need to update your device to the latest iOS. To start, open a picture on your camera, press the Visual Look Up button (‘i’ in a circle with stars on the left), then press Look Up and it will offer ideas based on a web comparison of images.
  • Using the Museum of Vancouver’s Indigenous Plant Guide, you can hear and learn the Squamish and hən̓q̓əmin̓əm̓ words for a variety of plants that are native to BC.

About the presenters:
Teresa Rowley
Teresa is an outdoor learning teacher with North Vancouver School District, and an adjunct teaching professor and faculty advisor working with teacher candidates in the Education for Sustainability cohort at UBC. Definitely not a techie, Teresa has been ruminating on simple ways educators can utilize technology to enhance place-based learning experiences.
Patrick Robertson
Patrick is a teacher educator and educational consultant working collaboratively with a wide range of partners in B.C. and Canada. He teaches in the Faculty of Education at the University of British Columbia and is a director of various community organizations focused on place, sustainability, social justice, climate and the environment. Patrick is the current Chair of the Classrooms to Communities Education Network.
Yvonne Dawydiak
Originator and Editor of this blog, Yvonne is a long time teacher passionate about taking learning outside the confines of the classroom – both ‘in place’ and ‘virtually’. As a Teacher Educator and Masters of Educational Technology graduate, Yvonne is currently the Learning Design Manager in Teacher Education at UBC helping to support faculty and teacher candidates in effectively integrating 21st Century approaches including digital technology integration for face-to-face, online and remote learning contexts.

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iNaturalist

whatisit.png

A joint initiative of the California Academy of Sciences and the National Geographic Society, iNaturalist creates an online and global network of naturalists, biologists, and plant-enthusiasts. With the goals to connect people with nature and to create a repertoire of biodiversity data, iNaturalist is a potential entry point for students (and teachers!) into the world of Citizen Science.

Seek by iNaturalist is a tool teachers might consider incorporating in their classrooms, school yard explorations, field trips or home learning opportunities. Seek by iNaturalist utilizes the database of observations from the iNaturalist community and is more geared to students (especially younger students) with a gameified approach to species identification. (No sign up is required to use Seek)

All users need is a mobile device with camera to log observations. With iNaturalist, you can share observations and instantly connect with other community members who are ready to help with species identification or you can record observations offline and upload when you have wifi. With Seek, you can instantly check you ID skills by taking a photo of the plant or insect and compare it to ‘hits’ in the database.

Some cool features of iNaturalist include:

  • Free of charge
  • Android and iOS apps available for mobile devices
  • Cellphone reception and wi-fi coverage are not necessary for iNaturalist observations
  • Powerful search functions that allow users to browse identifications based on broad classifications and specific species
  • Automatic identification suggestions that match an uploaded observation with the 10 most visually similar species
  • Crowdsourcing identification from the iNaturalist community
  • Available in 35+ different languages
  • Protection of privacy (users can choose to share an obscured/general location or no location at all); Important for teachers to help students develop their digital literacy by showing them how to turn off location services.

Why is it Relevant?

Outdoor education has been increasing highlighted in the BC curriculum (Visit the outdoor learning opportunities blog post on our site). iNaturalist encourages students to to take an active role in their learning through exploring nature at their own pace, uploading their observations, and joining an online community of citizen scientists. Given that iNatualist can be installed on individual mobile devices, students have a lot of freedom with the species they choose to observe and can even take iNaturalist into their backyards, neighborhood walks, and hiking trips.

As well, students can develop their digital citizenship skills through using iNaturalist. There are many learning opportunities within the iNaturalist platform, including but not limited to learning how to take an identifiable photo, improving academic research skills, and engaging with the online community in a safe and responsible manner.

Teacher candidates are invited to check out the teacher’s guide on iNaturalist. Specific protocols and tips address how to maximize the educational potential of the platform and how to responsibly share/store class data. At the bottom of the page, you can find an extensive list of exemples and lesson plans detailing how iNaturalist can be used in the classroom.

 


Getting Started

  1. Download the iNaturalist app
  2. Sign up for a iNaturalist account with your email address
  3. To explore local sightings, click on the “explore” icon to access the map
  4. To upload and share your observations, click on the “observe” icon

 



How to make an observation on iNaturalist

Seek by iNaturalist from iNaturalist on Vimeo.

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Opportunities for Outdoor Learning: podcast resource post

The recent announcement (May 19, 2020) by the Ministry of Education, while clarifying many aspects of what schooling will look like for the balance of this school year, has also caused concern and questions for both in-service and pre-service teachers. Below, I’ve shared a few resources that might support BEd TCs as they plan for a return to some face-to-face (f2f) instruction and work to follow guidelines laid out by Rob Fleming in the announcement. It is important to note that each district will have guidelines, strategies and support for individual schools. It is vital, as it always is for a professional educator, to stay abreast of any messaging from your Principal, District and SA (or Teacher Ed Program).

One guideline, in particular, caught my eye and hopefully supports more teachers considering ways to engage their students outside the classroom.

Take students outside more often. Organize learning activities outside including snacktime, place-based-learning and unstructured time. Take activities that involve movement, including those for physical health and education, outside. Group sports activities should be organized in a thoughtful way, taking into consideration personal measures.

Outdoor education is mentioned in the BC curriculum for Grades 11 and 12 as part of the physical and health education including several learning goals as:

  • Development of skills (monitoring energy levels, monitoring environmental conditions, and increasing confidence)
  • Social responsibility (reducing impact on local environment and being aware of cultural and place-based sensitivities)
  • Practicing collaboration, teamwork, and outdoor leadership

More generally, outdoor spaces allow for numerous learning opportunities as it allows students to learn through a contextually relevant pedagogy, where subjects could be learned in relevant real-life settings.

For some inspiration and examples of engaging with Indigenous perspectives and knowledge through outdoor and place-based experiences and for some tips on using technology in ‘real’ & ‘virtual’ worlds, check out episode 1 of our interdisciplinary podcast series – Thinking Outside the Sandbox: Outdoor & Interdisciplinary Learning and Teaching” featuring Dr. Hartley Banack, Dr. Shannon Leddy, and Dr. Sandrine Han, faculty members in the Faculty of Education at UBC.

The podcast also includes tips provided by Dr. Hartley Banack on how to create an outdoor learning inventory of useful resources around your school.
Outdoor learning allows for interdisciplinary learning. Watch this interview (part of the new interdisciplinary learning series) with Dr. Hartley Banack, lecturer at UBC’s Faculty of Education and organiser of Wild about Vancouver, where he explains how outdoor education allows for interdisciplinary learning and “de-centers the teacher”; creating a more democratic and student-centered learning environment.

Perhaps even more importantly, spending more time in nature allows for the use of more senses, and thus to be more alive. Richard Louv, author of Last Child in the Woods and The Nature Principle, examines nature-deficit disorder and how it impacts our children.

Tips for teaching outside the classroom

  •  Megan Zeni, an educator (and UBC graduate student) who champions outdoor learning shares many practical resources on learning various disciplines in outdoor settings in her blog. She recently posted “10 tips for teaching outside” specifically for the COVID return to f2f instruction.
  • Dr. Banack also shares some tips on how to take the classroom outdoors in one of CBC Radio’s The Early Edition episodes.
  • With the need for larger spaces to allow for social distancing, dedicating a space for an outdoor classroom seems like a practical solution. Here is an example of setting an outdoor learning space (by Langley Meadows Elementary) where children are encouraged to use their imagination to use it as they wish.
  • Consider planning for a ‘walking curriculum’ where students have a better understanding  of place and learn more deeply about the different disciplines. Read our blogpost to learn more about Gillian Judson’s “The Walking Curriculum”.
  • Jacob Martens SD37 shared this table on google docs, that includes many outdoor learning activity ideas and resource links, recently on Twitter

Check out some ideas of how different subjects could be taught in outdoor spaces.

Mathematics & Science Integration

By engaging in the natural world, we are also engaging in the study of ecosystem and biology. This natural pairing of maths and sciences in the outdoors is a powerful vehicle for student learning.

Dr. Susan Gerofsky, associate professor of Environmental and Mathematics Education at the University of British Columbia, explains in this interview how mathematics might be taken outside the classroom. In one of her recent Orchard Garden Workshops held at UBC in March 2020, various examples of teaching mathematics in outdoor settings were shared, including asking students to look for various patterns in the garden and measuring regular and irregular shapes in the garden using possible object(s).

Measurements (of trees for example), observations and sensory experiences (touching trees, listening to birds, smelling, seeing and tasting) all allow for deeper engagement with the natural world and thus deeper learning, as shared by Orla Kelly and Roger Cutting in the chapter “Teaching science outside the classroom” in their book Creative Teaching in Primary Science.

For more examples on teaching mathematics outside the classroom, check our blogpost.

Below are examples of outdoor activities and lesson plans for diverse science topics:

  • For lessons on animals, plants, birds, or food chains, check these outdoor games and activities (compiled based on the work done by Delores Franz Los and additional resources) provided by the Stewardship Pemberton Society.
  • For embedding connections to the natural world through various subjects based on inquiry learning in outdoor settings, check out these multidisciplinary lessons developed by Earth Rangers.
  • KG and Grade 1 environmental inquiry interdisciplinary unit on trees shared on TeachOntario.
  • Outdoor activities for teenagers on raising awareness about wildlife and on environmental conservation
  • Outdoor lesson on birdwatching

It is important to note that that learning outdoors can be done anywhere and doesn’t require a special set up. There is always room to flexibly find alternatives.

Social Studies

Observing and analyzing social phenomena take place best in outdoor settings. Students could analyze real-life problems. For example, students could investigate whether a park is safe for kids and then create a report to present in front of responsible officials.

Or explore the nature of various professions in a real-life setting.

Here is an example of how Grade 8 students at Seneca College (Keele Campus) reenacted the life of a fur-trader through a journey of hiking, scaling a dangel maze, and paddling canoes.

Similarly, students could be involved in community projects that bring a difference in people’s lives.

At times, when it is not possible to organize field trips to museums, virtual museums could offer a good alternative.

Passionate Learning and Outdoor Education

For more ideas on how to foster students’ passionate learning in outdoor settings through various school subjects, check our blogpost.

Guest Post: Nashwa Khedr (EDCP graduate student, project assistant 2020)  and the Scarfe Sandbox team Summer 2020

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Walking Curriculum: learning outside

 

My hope is that images and knowledge of the local natural world will become etched in students’ minds–they will come to know the Place in great(er) detail. Each walk can provide deeper understanding, clarity, richness, and detail to students’ understanding of Place. We can see how Mathematics or Science or Social Studies teaching can be broader and richer if it includes what Place has to teach.” ~ Gillian Judson, The Walking Curriculum

Having left my well-thumbed copy on my shelf at work, I’m so thankful that Gillian Judson is currently offering the kindle version of her amazing resource“A Walking Curriculum” free of charge. This book not only helps the educator learn more about place as teacher and the value of imaginative and ecological education, but it also provides specific walk themes and the ‘wrappers’ for how to go about introducing and implementing walks. Appropriate for K-12 and beyond.

  • High Tech: consider sharing your walks as a vlog with students. Students might then reflect on and create a video of their own walks (for sharing in a secure LMS – learning management system).
  • Moderate Tech: students and teachers can share photos or photo collages of their walks along with reflections on what they notices, wondered, learned (being sure, of course, to protect privacy – teach your students to turn off location services and avoid including themselves or their personal info in their submission).
  • Low to No tech: why not discuss a walk theme by phone (perhaps a conference call?!) and decide to take a similar walk that day or that week to be discussed later?

hand out for walking curriculum create your own adventure walkI came across this lovely two page hand-out on Twitter encouraging students to make their own walking adventures and am sharing it here with permission from both the hand-out author, Peter @CoachVerdin as well as Jillian. I am constantly impressed by the willingness of educators to share! Thank you!

For more cross-curricular ideas, visit theImaginativeEd blog and don’t miss clicking on the sample walks and blog posts by other educators who have incorporated the walking curriculum into their planning.

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Scavenger Hunts, BINGO games & more: get your students moving!

“…challenge and learning are a large part of what makes good video games motivating and entertaining. Humans actually enjoy learning, though sometimes in school you wouldn’t know that” (Gee, 2007).

An increasingly large body of work supports the notion that game-playing  can promote engagement and and deepen student learning. By playing games, an activity deeply embedded in youth culture, learners engage in critical thinking, problem solving and literacy development. Taken a step further, moving students from consumers to creators, there is great potential for game-design in classrooms across subject areas and grade levels to support literacy development including computational thinking (Yasmin & Burke, 2015).

When thoughtfully constructed, educational games can provide context for learners thus supporting retention and deeper learning. Teacher might also involve their students in designing games (high tech, low or no digital tech) and help students develop skills and competencies associated with the BC ADST (applied design skills and technologies) Curriculum while they explore concepts relevant to other subject areas or the core competencies.

Even a simple activity, with some fairly low level content, like the TEACH Bingo scavenger hunt introduced to #UBCBEd2020 Teacher Candidates this week can activate prior knowledge, support the sharing of information and support students in orienting themselves to new information. Rather than hearing or reading about content deemed valuable, students are engaged in seeking and finding answers and even, at their most challenging, interpreting clues or information to determine a ‘best response’.

Scavenger hunts involve all students, help build a peer collaboration community, and strengthen relationships. (Haiken, p. 68)

Scavenger hunts, can be used effectively to engage students in content-based knowledge gathering and, when designed carefully, can support community building, critical and computational thinking and literacy.

These activities can be pencil and paper based, digital or even a combination of the two. The platform depends on access, context and purpose. We used paper for the TEACH Bingo activity so that participants could select and skip questions at a glance; focusing on those of interest rather than needing to move through a series of clues or steps. We knew that time was limited for the activity and wanted to allow students to have ongoing access to the questions. We also don’t know our students yet and wanted to avoid making assumptions about access to digital technologies (not to mention comfort and facility with). Here’s a link to TEACH Bingo including our Lesson Plan to give you a sense of our thinking as we designed this activity. (NB: you can thank John Yamamoto for the couple of rather ‘tricky’ questions! ;D)

Below are a few digital and non-digital ideas for Scavenger Hunts and other games. To inquire further into gaming and gameification, visit the Scarfe Sandbox ‘playshop’ session on game-design coming in October (Weekly learning design and teaching strategies sessions hosted by me – Yvonne Dawydiak – in Scarfe 1007 on Wednesdays 12-12:30 with ‘open drop in’ consults and ‘playtime’ between 11 – 1:30)

BreakOut or Escape room games are increasingly popular. Free and paid games are available for both online play and ‘iRL’ (in real life) using a paid break out kit from BreakOut Edu escape door(ask me about this... I’m hoping to get a kit that will be available for TCs to borrow). With BreakoutEdu, teachers can create a free account, find or create games and even engage their students in creating games themselves. Paid breakout kits are not needed for the digital break out games but are needed for f2f (face-to-face) breakouts. Leveled paid licensing access is needed for some (but not all) of the games.

Teachers can also, with a little creativity and ingenuity, quite easily utilize the ‘idea’ provided by this activity to create their own adventure style games. In their LLED 350 and LLED 360 orientation to library literacies, teacher candidates experienced a game where they followed clues in a randomized survey (built in this case using UBC’s secure survey platform Qualtrics) that led them to real places in the library where they completed tasks. For each task completed, TCs collected numbers that became the combination to a lock on a box of prizes! The model created and shared by our education librarians could definitely be used by a TC to create a classroom activity at any age level!

Goose Chase – a scavenger hunt game creation platform (free access level with paid subscription for larger hunts). *I’ve created similar games using various free survey creation tools – set the questions to random order for larger groups to avoid everyone starting in the same place!

visual coding blocksTry Blockly – a free web based app that allows you to create simple games using ‘block based’ coding (visual programming blocks such as ‘Scratch coding’ are used from K-12 in classrooms today)

Blocksels is a more involved application with free educator access to support storytelling and game design. Blocksels, likely Blockly above, works with visual programming blocks.

Twine allows users to create interactive and non-linear stories. It affords some excellent opportunities for scaffolding in a secondary classroom. Users with or without programming knowledge can find success and plenty of room for extension (using logic, CSS or Javscript IF you want)

Geocaching – students might participate in local geocache activities as part of a geography or community-based unit or teachers might create their own cache’s online or hide a ‘cache’ and provide clues, a map or coordinates. (More information about geocaching or setting up your own geocache, visit https://www.geocaching.com/play).

  • At camp with my grade 7 students, I had them practice using compasses to find hidden caches.
  • With my grade 2’s on the school playground, our big buddies created a map and hid some clues so that their little buddies could follow directions, measure and use a compass rose to eventually find the hidden treasure.

QR codes or Augmented Reality games – think of a self-made Pokemon-go style game where students follow a story and capture information in order to solve a problem. (More on this to come!).

For a more advanced gaming platform, I look to a colleague and local teacher Craig Brumwell, whose senior secondary students play a game he created about Kits High School graduates who went to war (Dilemma 1944). Craig often takes the potential engagement and learning involved in gaming a step further by engaging them in creating their own games using the same free, open platform he used. ARIS from field day labs  supports ‘geotagging’ so you can set up specific points where clues, images or other information are launched. I had a chance to play with Aris alongside a group of Craig’s students one Saturday at a ‘Gameathon’ event. We developed storylines and game drafts in Aris over a 6 or 8 hours period. It was exciting to see the students involved in collaborative creative expression.

Cheers to all of our teacher candidates. I look forward to working with you this year as you develop your super powers!

Yvonne

 

 

References:

Gee, P. (2007). What Video Games Have to Teach Us About Learning and Literacy (2nd ed.). New York, NY: Palgrave Macmillian.

Haiken, M. (2017). Gamify literacy : Boost comprehension, collaboration and learning. Retrieved from https://ebookcentral.proquest.com
Yasmin B. Kafai & Quinn Burke (2015) Constructionist Gaming: Understanding the Benefits of Making Games for Learning, Educational Psychologist, 50:4, 313-334, DOI: 10.1080/00461520.2015.1124022

 

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