Assignment 10: Taste rave & design a drinking object | Pierre Tulk

Below is a series of flavor profiles I have sketches for various foods found at the Granville Island Market.

For the drinking object, my approach was to conduct a short literature review on glass shape and size and alcohol consumption before designing a vessel. Because I wanted the olfactive experience of drinking to pertain, I have added a curved spout which directs the smell directly in the user’s nose.

Samantha Miller – A10 – Taste Rave & Drinking Object

In class @ Granville Island

*most of these are gifs so they may take a second to load… or you might have to click the image to open it bigger.

This gif is meant to show the strength of certain flavours and senses as they occurred with the foods I tried at Granville Island.

Assignment 9:

I went for dinner for a friend’s birthday to the Stable House! It was the perfect dinner to use for this assignment. All of the dishes we shared were truly an experience in my mouth. I tried to use these gifs to highlight the range of experiences as they happened with three dishes.

Dish 1:

Dish 2:

Dish 3:

 

Assignment 10 Part 2: Drinking Object

Ashley Fleck | Assignment 10

In-Class Drawings: Granville Island

1st Taste Test – Pistachio Macaron
2nd Taste Test – Gouda Chive Macaron

At Home: Drinking Object

The idea behind this glass is that the front of it would act as a magnifying glass, magnifying the liquid within it and making it appear as though the glass is much fuller than it already is. To ensure that users would view the liquid through the front, the back of the glass would be shaped with finger grips and a handle to slot their hand through.

Samantha Miller – A9 – Smell Notes

Assignment 9:

Documented the smell notes of my apartment and the outside corridor and balcony! Each smell is colour coded. The tightness of lines represents potency, so the lines that radiate with more spread are lighter smells. The line’s distance from the point represents how far the smell travels. If it’s a dotted line – it’s very pleasant, if it’s solid – it’s pleasant, if it’s dashed – it’s unpleasant.

A9 – Smell Notes – Luke

The lovely smell of coffee walking to the beach after everyone was topped up and ready for the wet field trip. There wasn’t much to compete with the smell of coffee until it died down/we were right on the beach.

This was a sketch of the small trail bridge over the back of Lost Lagoon; which had quite a bad smell coming from it. I remember as nice as the imagery/visuals in the area were, the smell overpowered and did not make for a nice ‘space’.

A8 – Tuning in & Windplay – Luke

Tuning In

For tuning in, I chose to focus on the sounds I hear form my apartment desk. Firstly I started by graphing types of sounds and how they compare to each other in volume and duration. I was fairly abstract which allowed me to focus on the relationships between types of sounds, rather than transcribing the ‘exact’ soundscape. Next I filled in the ‘culprits’ of the sounds, or other possible culprits, and played with volume/persistence and size of drawing.

 

Windplay

For windplay, I made a chime out of unsold jewelry from my partners old business. The chime was fun to make, and I think looked nice but did not make much noise unless the wind was strong enough to break through the solid and make the rings individuals. The drawings try to illustrate this below.

Spam prevention powered by Akismet