A3 – ‘Make them Ponder’ app
How do you support teachers in changing their thinking, practice and pedagogy to critical thinking low floor, high ceiling questions that promote a growth mindset? Well, I have the app for you! ‘Make them Ponder’ application with three different options will help you change your static questions into dynamic ones! Be sure to hit ‘play’ […]
Week 9 A#2 Movable Feast: Mobile Collaboration
Welcome to Week 9 of Movable Feast! Please enjoy our OER (Open Educational Resource) on Mobile Collaboration by your colleagues, Megan Ravenhill and Vera Xiong. We focused on a couple of key aspects of Mobile Collaboration such as benefits and challenges, how to enhance student participation via mobile collaboration, and a variety of different available […]
Week 8 – Podcasting (A2)
Hello dear colleagues, For our Open Educational Resource (OER), we wanted to narrow our topic and explore three current aspects of the mobile culture of podcasting which can have a significant impact on education. We started from the hypothesis that the relationship of a monologue-type podcast with its listener, favored by listening in their headphones, […]
A1: de facto m-learning
Check out the supposedly responsive e-learning project – an iterative process, to say the least. eeh-english.page
Week 7: User Experience (A2)
Hello everyone! Welcome to movable feast week 7! We enjoyed working on our OER and exploring the topic “User Experience”. We mainly discussed user experience design elements and features in extended reality environments and the importance of user experience designers’ role in developing virtual worlds for learning and training. You can access our OER here. […]
A1 – A World of Reading on Epic!
For my analytical publishing project, I chose to analyze an educational tool I briefly used as a teacher during lockdown, when we returned to the classroom, and then in my private lessons online. This educational tool was called Epic! and I felt it would be an interesting to explore as it is available on mobile […]
Assignment #1 Bite-sized Learning
Bite-sized learning is also known as mircolearning. It has been a hot topic within the last decade because its compatibility with mobile learning. The short bursts 1-15 minutes bite-sized learning content are a natural fit for mobile devices. It allows learners to access information in a timely and flexible manner. The reason why I chose […]
A1 – Fostering Innovation in the K-8 Classroom Through Coding and Mobile App Development
As a technology coach in a K-8 school, I often encounter teachers asking where to start when it comes to coding, or are intimidated by all the different learn-to-code platforms for students. Like coding, teachers want to also include mobile app development in their classroom, yet it is difficult to determine which app platform is […]
A1: Mobile Friendly LMS – Google Workplace for Education
Google has always been a powerhouse, especially in the last 8-10 year when they developed a digital workplace for education. Before the pandemic, I was hesitant to use Google Classroom with my students, however, after a few years of experience, it has helped transform the way I design lessons, improve my digital literacy, and provide […]
A1: Memes in Education and Mobile Culture
As active users of the Internet, whether it’s for work or personal use I’m sure we’ve all encountered and laughed at a Meme in the form of a humorous image or amusing phrase. While Memes are commonly used for communication purposes, have you considered using them in education as a form of teaching tool and […]