Get Moving.

Get Moving.

Inspired by the A2 assignments on augmented reality and embracing the movement of 5G – I have created a page that Explores the features of physical literacy Reviews augmented reality and 5G capabilities Looks at research involved in creating and using games that enable physical movements Created a pitch for a new game that stems […]

A1: Physical Literacy

I’ve created the page below to explain the importance of Physical Literacy and how we can use mobile devices to increase children’s movement throughout the day. The goal is to get kids moving, going outside and creating healthy habits that increase their chances at an active lifestyle heading to adulthood. Physical Literacy in the Mobile […]

Storybooks Canada – The languages of Canada

Original post by christopher clarke on January 9, 2019 Storybooks Canada is a free educational resource designed through the UBC Faculty of Education. Check it out here: https://www.storybookscanada.ca/ Its goal is to promote literacy and language development in homes, schools, and communities through storytelling. The resource has been created based on sound research and focuses not just on […]

Technologically ‘rich’ vs. Technologically ‘poor’

Original post by Alice Wong on September 17, 2017 The one thing I dislike about technology is the wide technological gap between individuals. While some families or schools are technologically ‘rich’ (i.e. having physical devices, skills and attitudes etc.), some families and schools are technologically ‘poor’. This can be problematic in schools where teachers are expecting students […]

Joko’s World (travel app for kids)

By sarah jones on May 29, 2018 Joko’s World is a smartphone/tablet travel game for kids. This learning platform was created by Australian’s Cultural Infusion. In this app, kids get to explore, learn, and interact with different cultures from around the world. As a mother and educator, I think it is very important that children become aware and […]

HUDL – Mobile Coaching

I decided to introduce a mobile technology that has had a major impact on how sports are coached at the high school and university level. Hudl is coaching and scouting software that allows coaches to connect with their athletes and other coaches over their mobile devices. Coaches can upload game film and add comments, draw […]

4 Innovative Companies That Gamified eLearning

By Galina Culpechina on January 18, 2015 Many companies and institutions are using gamification in eLearning trying to improve the way their students and employees learn. Although many companies agree that gamified eLearning is great, many of them have no idea how to implement it. The article presents some case studies of the following enterprise and educational learning companies […]

Zoom- Learning as a Social Activity

Zoom is a new cloud teleconferencing tool that makes recordable mobile teleconferencing in HD resolution easy.  The mobile apps for iOS and Android both have a clean and simple design and support meetings for up to 25 attendees.  Meetings can be started at the touch of 1 button, or they can be scheduled as recurring […]

Hello from Vancouver!

Hello from Vancouver!

Hi everyone! It took me a bit of time to get sorted out on Word press.. but I think I have it now! I am Lindsay, living in Vancouver and teaching over the bridge in West Van. This year I have an incredible Grade Two class and have had a pretty great year. I moved […]