Read – Educational Gaming Market
According the the Newzoo’s Global Games Market Report, almost $66.3 billion dollars were spent on video games world wide. That number is increasing rapidly, and will escalate to nearly $100 billion dollars by the end of the decade. To say that the global video game market is lucrative would be the understatement of the century. While the educational gaming industry represents only a small piece of that pie, its clear to see that it’s a rather sizable pie to have a stake in. As the gaming industry grows, so to does game-based education. What was once confined to computer labs in select schools across North America, is now a fixture of blended classrooms and at home study. Industry insiders predict continued growth as accessibility becomes more widespread, hardware becomes more affordable, and efforts to blend technology and education become more predominant. For a closer look at the gaming market as a whole, take a look at the following infographic. For insight into the educational video game market, view the slide show below.
View – An Infographic on the Gaming Industry
Check out Newzoo’s “The Global Games Report” inforgraphic which illustrates market data on the gaming industry.
View – The 2013 Worldwide Game-Based Learning and Simulation-based Markets Report
Take a look at Ambient Insights report on the 2013 Serious Play Conference, which analysis market trends in DGBL.