“How do you get someone to learn something hard, long, complex, yet enjoy it?”
This is a great core question raised by Gee in the article; after all, it is one of the many struggles that teachers face in the classrooms.
To be honest, how many students would choose to take English classes if they had the choice? In my younger days, I would have avoided the subject like the plague if it were not for my grade twelve English teacher. To reflect on the question, the root of learning is to actively enjoy gaining knowledge and skills as it is human nature to enjoy learning. But oftentimes, schooling makes it not. Referring to the article, I am not implying video games are the only the solution to boring classrooms; I believe that it is not harmful to utilize gaming to cater to students’ interests and engage them in English classes
As well, the article does not advocate playing video games in class; rather the focus is on educating through the principles of gaming. For example, all too often students are learning content to pass tests; they have not acquired the knowledge and often have difficulties in applying the knowledge to other problems without practice. However, in video gaming, people often learn various skills through incessant practices (that are fun, usually) and apply it in different contexts and situations. Then, is it not time to deviate away from the conventions of traditional schooling (a bit) and reconsider what teachers can do to make learning “doing”?