Multiliteracies in ELA Classrooms

Resources

Logic and Codebreaking Games

Crosswords:
http://www.crossword-puzzles.co.uk/
Sudoku:
http://www.websudoku.com/
Language Arts High School Games:
https://sites.google.com/site/gameonlearning/la-high-school-games
Code Breaker:
http://codebreaker.creativitygames.net/
CIA Codes:
https://www.cia.gov/kids-page/games/break-the-code/index.html
Code Breaking Symbols:
http://www.blifaloo.com/mental/codebreaking-game.php


Online Graphics and Video Applications Access

https://blogs.ubc.ca/lled368/resources/online-graphics-and-video-applications-access/


Assignment Criteria Checklists

Presentation Checklist

Weblog Postings Checklist

Unit Plan Checklist


Lesson and Unit Planning

Lesson Plan Template


LLED 368 Wiki

AUP Document: http://wiki.ubc.ca/Course:Lled368
Poetry: http://wiki.ubc.ca/Lled368-poetry
Questions for 24 October speaker: http://wiki.ubc.ca/Course:Lled368-questions


Bibliography

Alexander, B. (2006) Web 2.0: A new wave of innovation for teaching and learning? EDUCAUSE Review, 41(2), 34-44. Available: http://www.educause.edu/apps/er/erm06/erm0621.asp?bhcp=1

Baron, N.S. (2005). Instant messaging and the future of language. Communications of the ACM, 46(7), 30-31.

British Columbia Freedom of Information and Protection of Privacy Act. Retrieved, 29 June 2010, from: http://www.bclaws.ca/EPLibraries/bclaws_new/document/ID/freeside/96165_00

Canadian Copyright Act. Retrieved, 29 June 2010, from: http://laws.justice.gc.ca/en/C-42/index.html

Carrington, V. (2005). Txting: the end of civilization (again)? Cambridge Journal of Education, 35(2), 161-175.

de Castell, S., Jenson, J., & Taylor, N. (2007). Digital games for education: When meanings play. Situated Play, DiGRA Conference, Tokyo, Japan. 590-599. Available: http://www.digra.org/dl/db/07312.45210.pdf

Frey, N. and Fisher, D. (2004). Using Graphic Novels, Anime, and the Internet in an Urban High School. The English Journal, 93(3), pp. 19-25. Stable URL: http://www.jstor.org/stable/4128804

Gee, J. (2005). Good Video Games and Good Learning. Phi Kappa Phi Forum, 85(2), 33-37.

Hayles, N. Katherine. (2007). Electronic literature: What is it? The Electronic Literature Organization. Available: http://eliterature.org/pad/elp.html

Hayles, N.K., Montfort, N., Rettberg, S. & Strickland, S. (2006). Electronic Literature Collection, Volume One. College Park, Maryland: Electronic Literature Organization. Available: http://collection.eliterature.org/1/

James, K., Dobson, T.M. & Leggo, C., Eds. (2012). English in Middle and Secondary Classrooms: Creative and Critical Advice from Canada’s Teacher Educators. Toronto: Pearson.

Kress, G. (2000). A curriculum for the future. Cambridge Journal of Education, 30(1), 133-145.

Kress, G. & Van Leeuwen, T. (2001). Multimodal Discourse: The modes and media of contemporary communication. New York: Oxford University Press.

Messaris, P. (1994). Visual literacy: Image, mind, reality. Boulder, CO: Westview Press.

Messaris, P. (1997). Visual persuasion: The role of images in advertising. Thousand Oaks, CA: Sage.

Messaris, P. (1998). Visual Aspects of Media Literacy. Journal of Communication, 48(1), 70-80.

Mullaney, J. (2010). Postcolonial literatures in context. London: Continuum International Publishing.

New London Group. (1996). A pedagogy of multiliteracies: Designing social futures. Harvard Educational Review,
66(1), 60-92.

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