Categories
Media Project II

Mapping Wordsworth

Hi everyone,

Here is our write-up for our project in PDF form, as well as the link to our map again.

LLED 368 Media II Project WRITE UP

Link to our map: http://goo.gl/maps/wZyqk

Cheers,

Katrina, Samantha, Zlatina, Dominic

 

Categories
Media Project II

Media Project II – Link to Google Maps

Hi everyone,

Here is the link to our Google Maps which we will be using for our media project tomorrow. Happy poetry hunting!

http://goo.gl/maps/wZyqk

 

– Katrina, Samantha, Zlatina, Dominic

Categories
hypertext fiction

Blog #2: E-literacy Post

Here is the link to my post for our hypertext story on UBC Wiki. It’s a weird story and may disturb some readers–my apologies in advance.

His Face

 

– Katrina

Categories
graphic novels Presentation

Graphic Novels Seminar Presentation Powerpoint

Hi everyone,

Here is the Powerpoint (with article summary, description of our activity, and discussion questions)  that we used for our seminar presentation on Graphic Novels and Visual Media.  We deleted our Watchmen slides for copyright considerations.

– Katrina, Samantha, Zlatina, Dominic

LLED 368 – Seminar Presentation – Graphic Novels

Media Project #1: Pirdle (Poem Visualization)

Here is the PDF file with our media project, write-up, and link to the Pirdle.

By: Samantha, Katrina, Zlatina, and Dominic

LLED 368 Media I Project WRITE UP

Categories
Presentation Seminar Prompts Social Media

Social Media Ideas and Resources for ELA Classrooms

  •  The Lizzie Bennet Diaries (LBD): a modern-day Vlog adaptation of Jane Austen’s Pride and Prejudice

–> The LBD website: http://www.lizziebennet.com/ (make sure to check out Lizzie’s tumblr and the other characters’ twitter accounts — they were more exciting when people were following the series play out in real time, but they’re still interesting to read!)

–> The first vlog in the series: https://www.youtube.com/watch?v=KisuGP2lcPs

 

  • Animals quoting Shakespeare Tumblr: http://animalsquotingshakespeare.tumblr.com/
Categories
graphic novels Presentation Seminar Prompts

Some Suggestions for Graphic Novel Studies

Some Suggestions for Graphic Novels in the English Classroom

  • American Born Chinese — Gene Yang
  • Gunnerkrigg Court — Tom Siddell (webcomic)
  • Louis Riel — Chester Brown
  • Malcolm X: A Graphic Biography — Andrew Helfer
  • Maus I: A Survivor’s Tale: My Father’s History Bleeds — Art Spiegelman
  • Maus II: A Survivor’s Tale: And Here My Troubles Began — Art Spiegelman
  • Palestine — Joe Sacco
  • Persepolis — Marjane Satrapi
  • Red: A Haida Manga – Michael Yahgulanaas
  • Safe Area Goražde — Joe Sacco
  • Skim — Mariko Tamaki & Jillian Tamaki
  • The Rabbits — John Marsden
  • V for Vendetta — Alan Moore
  • Watchmen –– Alan Moore

Suggested Resources for Graphic Novel Study

Bakis, Maureen. The Graphic Novel Classroom: Powerful Teaching and Learning with Images. Thousand Oaks, CA: Corwin, 2012. Print.

Bernard, Mark and James Bucky Carter. “Alan Moore and the Graphic Novel: Confronting the Fourth Dimension.” ImageText: Interdisciplinary Comics Studies Online Journal 1.2(2004): n. pag. Web. 20 Nov. 2009.

Carrier, David. The Aesthetics of Comics. University Park: Pennsylvania State UP, 2000. Print.

Duncan, Randy and Matthew J. Smith. The Power of Comics: History, Form and Culture. New York: Continuum, 2009. Print.

Eisner, Will. Comics & Sequential Art: Principles and Practice of the World’s Most Popular Art Form. Tamarac, FL: Poorhouse Press, 1985. Print.

“Graphic Novel / Comics Terms and Concepts.” ReadWriteThink. International Reading Association. IRA/NCTE, 2008. Web. 22 Oct. 2012. http://www.readwritethink.org/files/resources/lesson_images/lesson1102/terms.pdf

Heer, Jeet and Kent Worcester (eds). A Comics Studies Reader. Jackson: UP of Mississippi, 2009. Print.

McCloud, Scott. Understanding Comics: The Invisible Art. New York: HarperPerennial, 1994. Print.

Meconis, Dylan. “How Now to Write Comics Criticism.” Dylan Meconis. 18 Sep. 2012. Web. 22 Oct. 2012.http://www.dylanmeconis.com/how-not-to-write-comics-criticism/

Weaver, John C. “Reteaching the Watchmen.” Graphic Novel Reporter. The Book Report, Inc., 2009. Web. 22 Oct. 2012. http://www.graphicnovelreporter.com/content/reteaching-watchmen-op-ed

—. “Who Teaches the Watchmen?” Graphic Novel Reporter. The Book Report, Inc., 2009. Web. 22 Oct. 2012. http://graphicnovelreporter.com/content/who-teaches-watchmen-op-ed

Wolk, Douglas. Reading Comics: How Graphic Novels Work and What They Mean. New York: Da Capo, 2007. Print.

Yang, Gene. “Graphic Novels in the Classroom.” Language Arts 85.3 (2008): 185-192. National Council of Teachers of English. Web. 22 Oct. 2012.

 

By: Katrina, Samantha, Dominic, and Zlatina

Categories
graphic novels

Blog Post #1: Teaching Graphic Novels

Although Frey and Fisher advocate for the use of graphic novels and other visual media as a means of engaging students in creative writing, they nonetheless seem to situate these texts as something other than or outside of academic text. That is, while graphic novels may mediate learning through their pop culture appeal to students, they still seem to be presented as forms of “low-brow” reading and not as legitimate literary texts themselves. Invariably, the written text is still privileged; indeed, the authors’ focus was on using graphic novels, a “form of popular culture,” to “[scaffold] writing techniques,  particularly dialogue, tone, and mood,” and even “[began] with the idea that graphic novels were comic books at best and a waste of time at worst” (24. This brings up questions of what exactly constitutes a legitimate and appropriate “academic text” for study in the English classroom and who has the power to make those decisions. Though this issue is beyond the scope of my post, I think these questions of legitimacy, access, and power imbalances in curriculum-planning bear further consideration.

To return to the article, while the authors’ focus seems to be on using students’ existing visual literacies to foster or reinforce more traditional forms of literacy, I would like to argue that not only should we treat graphic novels as literary texts in the classroom, but that we also need to explicitly teach visual literacy skills to our students. Although it is true that many students come into the classroom already possessing a different visual literacy skillset and perhaps have more confidence / practice in interpreting and encountering visual media, I think it is nevertheless important to give our students certain literary tools to enhance their reading, understanding, and analysis of graphic novels and their articulation thereof. Close reading and other analytical skills, after all, are transferrable across various literacies, and fostering students’ confidence and ability to analyze a graphic novel may also help them improve their analysis of more traditional forms of narrative, and vice versa.

Thus, I think if we are going to use graphic novels in the classroom, then we need to teach students the conventions of the discourse. At the very least, they should have an awareness of terminology and formal elements specific to graphic novel studies, elements  that authors use to influence readers’ perception of the work. Just as students doing a film study need to be aware of certain aspects of film (such as camera angles, zoom, story boards, etc) that mediate or even manipulate our emotional reactions, so too, students studying a graphic novel need to understand elements such as framing, gutter space, panels, etc. In other words, students must be given the tools to understand not only what is on the page and what the effects of the page are, but also how these effects are achieved.  The very nature of the graphic novel medium, after all, affects how we approach the narrative.

One significant difference between prose fiction and graphic novels, for example, is that graphic novels are a “unique hybrid of text and image” that demands a continuous shuffling of attention between the images and words (Rosen 3). Hirsch uses the term “biocularity” to highlight the “distinctive verbal-visual conjunctions that occur in comics,” and it is this biocularity that enables what Eisner termed “sequential art” (as qtd. in Whitlock 966). Specifically, sequential art conveys a story or information through presenting images in succession; however this “sequence of images [is] linked by juxtaposition, rather than chronological order,” and consequently, is able to “manipulate the time and space within a narrative” (Rosen 3). Thus, while capable of portraying a chronological account of events, comics are also able, at the same time, to depict simultaneous events by juxtaposing two different scenes. However, because comic panels are arranged side by side, there necessitates the existence of a “gutter,” or the negative space between the two images. These gutters, according to Whitlock, “fracture both time and space, offering a staccato series of frames” that require the reader to fill in the missing parts themselves and achieve narrative closure by “mentally [constructing] a continuous, unified reality” (970). Reading and analyzing graphic novels, therefore, require a different set of literacy skills, skills we should not automatically assume our students already have.

Works Cited

Frey, N. and Fisher, D. (2004). “Using Graphic Novels, Anime, and the Internet in an Urban High School.” The English Journal 93(3): 2004. 19-24. Print.

Rosen, Elizabeth, K. Apocalyptic Transformation: Apocalypse and the Postmodern Imagination. Lanham: Lexington Books, 2008. Print.

Whitlock, Gillian. “Autographics: the seeing ‘I’ of the comics.” Modern Fiction Studies 52.4(2006): 965-979. Project MUSE. Web. 20 Nov. 2009.

 

 

By: Katrina Lo

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