Categories
gaming

Gaming and Learning: A Personal Experience

James Paul Gee’s article “Good Video Games and Good Learning” has provoked many of my childhood memories about gaming  and learning. I remember playing my first video game when I was in Grade 5. It was a role playing PC game that was immensely popular at that time. I can still feel the excitement and the fear when I turned on the computer screen. Needless to say, I “died” many times and failed many tasks. However, what kept this experience alive in my memory is not the excitement nor the storyline, it is the skills that I learned from playing this video game which have benefited me throughout my teenage years.

Gee’s article provides the potential links between playing good video games and school based learning. However, I would like to take this notion back for a bit and discuss about how video games enhance (teach) their players the essential (or advanced) computer skills and knowledge. When I played my first video game, computers were a new technology. Learning how to use a computer was quiet difficult sometimes. I adored people who could type very fast or easily go surfing on a computer. To be able to play my first video game on a PC, I forced myself to learn how to install the game, how to properly turn on the game, and how to fix it whenever it does not display correctly. During the game, I learned to type faster and read faster as the game was an interactive game and I was always so anxious to know what happens next. Before long, my computer skills were improving rapidly. As a result, I was able to obtain a higher grade in my computer class and develop an interest in computer skills and knowledge. These skills have helped me in many occasions and served as a fundamental knowledge for many other knowledges I was interested in.

Another interaction with gaming and learning that I had occurred during my 8th grade (I am not an advanced game player since I don’t have a good fine motor skill). At that time, I was still in ELL and was looking to improve my English. During the summer time, my friend suggested me to play an online game called “Gundum”. I was very fascinated by the setting of the game and was quickly immersed in it. Soon after, I found out that everyone uses English to communicate with each other (it was a team based game). I was terrified at that moment as I did not want other players to know that I cannot speak English that well. The solution I found to this problem was to always have a dictionary beside me so whenever I was not sure how to spell something, I could quickly go to the dictionary to check for the correct spelling. At the end of the summer vacation, my spelling had improved enormously.

Video games have benefited my learning process in many different ways. I would encourage my students to play good video games as I know they will learn from it. However, the issues of content appropriateness and time management are still some areas educators and scholars need to focus on.

Sarah Wu

Blog Post #2

Categories
computer-mediated communication

Text-language as a new way of communication

There are several things that I would like to reflect on after reading both Baron and Carrington’s articles. First, as both articles were published in 2005, I was very interested in discovering whether or not the issues discussed in these articles have changed over the past few years. As I read Baron’s article, I found that the issue the article addresses (using IM) seems to be a declining trend. Drawing from my own experience, I remember that using IM such as MSN was immensely popular during my early teenage years (around 2001-2007). During the past few years however, I rarely find myself using a computer program that is sole developed for the purpose of IM. I am not suggesting that IM is not a common form of communication nowadays, what I am suggesting is that IM seems to take other forms (facebook chat, skype, twitter, etc.). These new forms of CMC allow users to not only use words, but also other forms of language (image, video, audio) to communicate with other participants. In this sense, multipurpose CMC is taking over the dominance of the single-purposed IM.

Second, I am drawn to the notion of teachers “as custodians of a particular ‘correct’ version of English” (Standard English) presented in both articles (Carrington, 170). I do agree with this notion, however, I think teachers are not only the custodian of Standard English, but also a bank of resources where students can learn new ways of communication, including short hand writing like the text-language which can be very useful under certain circumstances. On the other hand, as stated in Baron’s article, teachers should ensure students use Standard English in formal settings unless the perception of  Standard English changes among the society as a whole.

Last, I would like to propose a question under this topic. During my practicum, I have communicated with both my SAs through texting in a number of settings. In some occasions, they have used text-language to communicate with me. However, I have never replied them using text-language as I am not certain if it implies any notion of impoliteness. My question is that does using text-language depend on the social status of the participants? Does text-language imply any notion of impoliteness when it is used by a participant who has a lower status compared to another participant, for example, employer and employee?

Sarah Wu

Blog post #1

References

Baron, N.S. (2005). Instant messaging and the future of language. Communications of the ACM, 46(7), 30-31.

Carrington, V. (2005). Txting: the end of civilization (again)? Cambridge Journal of Education, 35(2), 161-175.

Spam prevention powered by Akismet